Under rating threshold (hideshow)
After 3 hours trying the colour impossible puzzle, I restarted and completed the new one in under 30mins. For those struggling with the impossible puzzles, don't be afraid to let go and restart, you may get a better puzzle rather than slogging away for hours on 3 or 4 nodes.
Under rating threshold (hideshow)
@inyourface: There is additive and subtractive mixing of colors. http://en.wikipedia.org/wiki/Color_mixing They work differently.
Under rating threshold (hideshow)
ShadowlessTyger: QuickPlay->Mono ;) just one colour (you still need to be able to see the difference between light and dark ... but so you do to read this)
Under rating threshold (hideshow)
Some people also don't seem to realize that there's such a thing as dummies. Maybe you guys should read the instructions.
Under rating threshold (hideshow)
@ 28dropz3 thats only for the primary colours you learn in art. in physics, its very different. TVs use the RGB template (red green blue) just as this game does. see: http://en.wikipedia.org/wiki/Additive_color
Under rating threshold (hideshow)
instead of "liking" comments for achievements, why don't you rate the game higher? since that's what ACTUALLY gets badges.
Under rating threshold (hideshow)
Huh, I actually found the monochrome impossible one much harder than the colored impossible. Bad luck (or good luck, depends on view) with the RNG?
Under rating threshold (hideshow)
I don't enjoy the "spare parts" I have run across every now and again (a red source but no red bulbs). It seems so much more elegant when everything has a place.
Under rating threshold (hideshow)
with added "arrow buttons" for scrolling wrapped maps, this would make a nice mobile game and great timekiller for train rides.
Under rating threshold (hideshow)
This game could benefit from a colorblind mode. Perhaps making the the lines have different patterns. I cannot see the difference between many of them because the colors are close together.
Under rating threshold (hideshow)
I love this game. A new grid pops up and I spend the first ten minutes panicking and randomly flipping things.
Then something clicks and I see the solution. It's ordered chaos. 5/5
Under rating threshold (hideshow)
In the Impossible Colour challenge, try to light ALL the single colours first (red, blue and green). After that, light the other colours (yellow, cyan and pink), and then light all the white.
Under rating threshold (hideshow)
For a new year of play, try out my favorite custom game: size 25; 3 sources; 30 links; 0 dummies; wrap enabled; and color mode
Under rating threshold (hideshow)
Quick Play Colour Mode complete! Took dribs and drabs effort over a couple weeks (left the game open in my browser), and finally done. (Worked much better than giving up and simply closing the browser, only to come back and try again another day. Sometimes a break and fresh perspective is all you need!)
Under rating threshold (hideshow)
I made eeeeeeeeeeeeet! 7 years after the other two badges I finally have the hard badge. Have tried a couple of times in the meanwhile and given up more than I can count.
Under rating threshold (hideshow)
actually, femtoamy, if you click close instead of going on, you can see the puzzle and even continue to mess with it. I find it fun to see how much I can break with one flip.
Under rating threshold (hideshow)
My personal suggestion for a colourshift2 would be a level designer where you could create and share standard levels that could form pieces of art.
Under rating threshold (hideshow)
I have a very important question about the "dummies". If there's a double bending brick or a "bridge" can only one half of it be used for it to count as a dummy? Or does it have to be left unused?
The use of dummies in your solution is optional; for every grid there is at least one solution that uses no part of any of the dummy pieces, but there may be other solutions that do use all or part of some or all of them. A grid is complete if the lights are lit - it doesn't matter which solution you use :)
Under rating threshold (hideshow)
I really like this game, but I wish there was a save grid function. Sometimes, after a break, the seemingly impossible becomes a very obvious solution.
Under rating threshold (hideshow)
Great game, it's so satisfying to win a hard game. Wrapping is a really interesting mechanic, it makes it much harder. We're basically playing on a torus, I wonder if it would be possible to play on a more complicated surface like a Klein bottle or projective plane? That would be awesome...
Under rating threshold (hideshow)
rontou, i guess that proves that everyones different. Personally, I find ths game quite easy however I cant win a game of chess to save my life.
Under rating threshold (hideshow)
Best tip I can give is that I start with joining all the endpoints of the same color in the same network and work backwards from there.
Under rating threshold (hideshow)
It starts off challenging, then becomes fairly easy once you get the hang of it. Then it introduces Wrapping and your brain pretty much explodes. Mark of a damn good puzzle game right there.