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The only real gripe I have against this game is that the dummy pieces are sometimes only "half-dummies" in that only part of the piece gets unused in the finished puzzle. I feel this makes logic and elimination next to impossible and eventually you just have to trial and error the puzzle >.>
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I think colour is definitely easier than mono. Just needs a bit of practice going through the lower levels. Becomes second nature after a while and you can do them very quickly once you've got the hang of it.
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Completes 19 levels. Feeling proud of himself. Realize that wrap makes the game so much harder.
Completes the 20th level. Crazy with joy.
Reads comments below. Finds out that there is 200+ levels. Faints.
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@Slothboy: In computer monitor land, red+green=yellow, green+blue=cyan, and blue+red=magenta. It's just the way that light works. Your color spectrum from school is based on pigments, not light.
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@glory In subtractive color (paint mixing), yellow is a primary color but the game uses additive color (light mixing) and yellow light is made by adding red and green
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One of the best puzzle game I have come across! Really makes you think. Thanks to developer for the efforts put in designing the puzzles. If feels so good when everything fits in to illuminate the screen :D
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AAAAAAAAAAAAAAAAH. I finally got all the achievements. I finally won the lvl 200, thinking that was it, game finished, I can finally go back to my normal live. But nooooo, there is a lvl 201. And maybe more. AAAAAAAAAAAAAAAAAAAAAAAAAH
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@finris1, when you reach around level 160-165, there are redundancies aplenty. I am at level 222 which has 21 sources and 30 "dummies", at higher levels the difficulty is much more interesting.
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Nice work. There is something about this game that is really addictive, but in a soothing kind of way. Would love to see an upgrade with more color combinations. 3D could be done by mapping onto a cube like 3D logic, but that may be to ludicrously difficult.
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i love you, thank you sooo much, i can do this for hours and hours, well i actually already did, its great i've been looking for something like this, just keeping your mind occupied is amazing :D
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Wow. What a great game. I almost didn't try for the hard badge because "Quick Play" sounds like a high-pressure timed mode.
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The first couple of times I did impossible color mode I didn't know that you could move the screen with arrow keys. T_T
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Nope, last achievement is lvl 200 and the complexity progression stops soon after at 20-21-25-30. I went to lvl 250 and now I'm playing custom, making it progressively more complex until it reaches 30-all, as the game should've done >.< .
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I see a whole bunch of comments saying how red and green don't make yellow or that blue and yellow make green. Apparently some of you have never heard of RGB? It's the standard additive color scheme. What you guys may be thinking about is RYB, a subtractive color scheme. That's totally different.
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This is not a loops of zen copycat, loopz of zen is such a simple game so anyone can come up with that idea, this is way better anyways.
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Dont rate a game low because you suck at it, if you cant get far in the game and others can, dont rate it at all (directed at mrji9)
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A "Solution" button would be nice, for the set-ups that you just can't quite figure out.
As well, I'm not sure I trust the level generation to always work. With wrap off, I've had a level that appears to require wrapping to solve. A "Solution" button would at least let me know whether it is legitimately unsolvable or that I am just missing something that is probably obvious.
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Tried custom 25-30-30-0 once, got 16:59.48. It's fun, but I want to get to lvl 200 and reach a non-custom level that's 25-30-30-30 so I probably won't be improving my time anytime soon.
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CaptainJester I also used to play in cinematic mode and it no longer works for some reason - so I use the zoom facility on my browser which works just as well
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Great work on the level design. The blending of colors mixed with the wrap mechanic makes for a very full feeling game. I'm on level 32 and it still feels fresh. P.S. The dummy pieces are very clever, and possibly sadistic?... lol
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Wow. And i mean wow dude. I was checking out the game just looking though smaller quick games. But this isn't just some minimalist game its extremely deep and very intuitive! I have to admit i'm so curious about your random generation code or psuedo random at that. Slap a new reskin on the game add some particle effect when you connect and neon color for flowing tubes and you got yourself an Xbla or Psn game right there
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If you make another or an update, please PLEASE take junior555's idea and make something to lock things once you've figured them out. Also some faint grid-lines would help.