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ondrej008

Jun. 18, 2015

Under rating threshold (show) I get just a black screen and nothing happens Can someone help me?

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(0)

diaboliku

Jun. 17, 2015

Under rating threshold (show) How do multipliers work, because if its 0.1 times cargo times mission, the math doesnt add up with the xp gain rate

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(4)

michael0621

Jun. 10, 2015

Under rating threshold (show) I found a pretty powerful setup, get's you far but doesn't have space for market at 500 tones, Combo of 2 Dragon Shields, 2 Repair Modules, 1 Structure, 4 Batteries, 1 Jolly Rodger, and 1 Space Normaliser.

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(-1)

aglondier

Jun. 10, 2015

Under rating threshold (show) I have Normaliser, Pirate, 1 engine, 2 markets, and 6 dragon plates. forget guns, armour and regen...dragon plate does all 3...

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(1)

Bogdy

Jun. 04, 2015

Under rating threshold (show) a timer of the current run onscreen would help out towards split testing builds...other stuff like xp gain this run or enemies killed this run would also help but a simple timer could at least make easy working out how much time it takes to get to a certain xp gain/sec or mission multiplier...

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(8)

Skullorze

Jun. 01, 2015

Under rating threshold (show)

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(-6)

Cueioo

May. 28, 2015

Under rating threshold (show)

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(-5)

alexhupp

May. 25, 2015

Under rating threshold (show) I like made a perfect setup I got up to a 743 multiplier and my long range weapons are like a instant reload along with my short since I have so many of them on it

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(-1)

Fencerfish

May. 25, 2015

Under rating threshold (show) My suggestion would be maybe to have a bar on the side or something that tracks your progress through the zones, with the bar being expanded as you go further than before. This can show your current progress vs your last flight, and if your ship is an improvement or not.

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(3)

kylekrh

May. 17, 2015

Under rating threshold (show) I wish you could see the enemy's health right away. Once you get into the later levels you can't see how much damage you're doing past their armor until the fight's almost over

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(1)

eftyen

May. 14, 2015

Under rating threshold (show) My ship consists of mostly cargo units and dragon plating; it seems any other generic parts lowers performance. The game isn't just unbalanced, it's completely lopsided.

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(3)

alterisk11

May. 13, 2015

Under rating threshold (show) Just a suggestion, maybe you should make it so that all of your ship's pieces have to be connected to fly. I made a ship thats parts were scattered across the entire building menu (as funny as it is, I'm treating it as a bug).

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(7)

gheijmer

May. 13, 2015

Under rating threshold (show) The timer seems to use some mighty quick seconds...

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(0)

maxcat61

May. 12, 2015

Under rating threshold (show) It may just be me, but after enough time, the enemy ships do start to resemble the Borg.

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(5)

maxcat61

May. 11, 2015

Under rating threshold (show) Late-game, using armor with regen, along with weapons and the instant clear engine seams to be the best route.

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(4)

SuperPandaGaming

May. 11, 2015

Under rating threshold (show) Does anyone know how to get triangle blocks because i see that in the game picture and still dont know but maybe it isn't a thing i hope so at least.

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(2)

Developer response from MyChairHasALooIn

I removed them to make way for more different modules, should have built a tab system instead but didn't :s Sorry!

JacobR408

May. 05, 2015

Under rating threshold (show) this game seems very bare bones. Some more (different) things to build would be enjoyed. But for an idle game, it does well enough.

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(1)

Developer response from MyChairHasALooIn

Been working on a more interesting version for a while now, the more interesting I make it the less idle it gets, it's slow work though!

Easolbes

May. 04, 2015

Under rating threshold (show) Suggestion: having stats on the design screen so we can see how the changes affect our ship

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(5)

Easolbes

May. 04, 2015

Under rating threshold (show) Suggestion: optional checkpoints -this way you can go directly to the levels with real xp-

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(3)

CrystaW

May. 04, 2015

Under rating threshold (show) Any chance you could position the armor and hull on the sides (it vanishes on enemies when they are just entering)

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(1)

Smer4

May. 02, 2015

Under rating threshold (show) Bosses (extra strong ships) each 10 lvls would be nice

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(1)

Zucadragon

May. 01, 2015

Under rating threshold (show) This game is great but it slows down considerably when you get up to higher levels. It could go in so many directions though. A power system and how you need reactors to power weapons... More variations in weapons allow for more tinkering!

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(0)

minecraftgenuis

May. 01, 2015

Under rating threshold (show) i think something is wrong with the saves it resets my progress when i exit the game

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(0)

mike9man

Apr. 30, 2015

Under rating threshold (show) Could you show the highest mission multiplier reached?

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(1)

Iluvalar

Apr. 28, 2015

Under rating threshold (show) Why the progression speed is already slowing ? I have 10 blocks built out of 255 and it already takes 30 minutes per extra block. Why did you chose that design ?

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(2)

eftyen

Apr. 25, 2015

Under rating threshold (show) Is it just me or do the max'd enemy ships look like Borg Cubes?

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(0)

wakko151

Apr. 21, 2015

Under rating threshold (show) Its not Tricky, it takes time. Most people are so lazy that even reading this comment would take to much time.

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(0)

ferret83

Apr. 19, 2015

Under rating threshold (show) after lvl26 it seems really tricky to get any higher

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(0)

wakko151

Apr. 15, 2015

Under rating threshold (show) Also, having at least one market cpu is a good idea to increase the multiplyer faster. In the begining its not that important but later on its vital. Armor and armor reps are important as well because with them you will reach higher peaks. And for those saying they can't take playing this game past 30 are missing out. It takes absolutely nothing to leave this window open and go do something else.

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(-1)

wakko151

Apr. 15, 2015

Under rating threshold (show) If you don't use armor reps you will never make it far. But I think short range weapons with a jolly roger and a warp drive should be the goal of anyone playing. I believe when you jump to the next sector all the xp you would have gotten is calculated and given to you at once.

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(0)

ProspectorSam

Apr. 10, 2015

Under rating threshold (show) All skills level 30. It will now take days to level up just 1 skill. I think I'm done. Kind of a neat little game; I'd like to see a bigger game built with this as just part of it.

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(5)

Jindra34

Apr. 06, 2015

Under rating threshold (show) its funny how the zones get longer each jump. Meaning I have ever more time to rebuild my ship.

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(0)

Sarge64

Apr. 05, 2015

Under rating threshold (show)

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(-6)

iLaptop

Apr. 01, 2015

Under rating threshold (show) + for my comment !!! WONDER CACTI!!!

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(-2)

iLaptop

Apr. 01, 2015

Under rating threshold (show) Wonder Cacti!

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(-2)

strngelitlegrrl

Apr. 01, 2015

Under rating threshold (show) This is a really great, unique, idle game. With so many of them around I'm glad to find one that's different. It's a lot of fun and I'm looking forward to seeing it grow if you continue development. It would be cool if the parts for the ship told you how much they increased each stat by, before skills or with skill boosts. Really loving this game :)

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(1)

AmberGolen

Mar. 29, 2015

Under rating threshold (show) Most unique idle game I've ever seen, apart from Reactor Incremental. This has some serious rivalries to that game.

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(0)

butterflysigh

Mar. 28, 2015

Under rating threshold (show) Your game fails remarkably at converting to scientific notation.

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(2)

HydraKing

Mar. 28, 2015

Under rating threshold (show) playing this for like a week and only just now realized the clear button... lol

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(0)

norbert756p

Mar. 26, 2015

Under rating threshold (show) This game is still updateing?

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(0)

HydraKing

Mar. 24, 2015

Under rating threshold (show) mission multiplier not working or im just not understanding what it does cause ill get up to like 800 or so and ill still only be earning the base amount of my xp gain rate.

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(2)

ninjadude3030

Mar. 22, 2015

Under rating threshold (show) Hey,guys,you don't have to drag and drop! Just hold down click on a blank space then hover over the module you want to get rid of then release! Rate this highly so everyone can know!

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(5)

EugenioO

Mar. 20, 2015

Under rating threshold (show) Hm... I found an enemy ship with no weapons, but with impossible armor restoration... I dont know how to kill him...

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(4)

EugenioO

Mar. 20, 2015

Under rating threshold (show) when you are going to have 400t, you can make a super xp farm machine: space normaliser + Jolly Roger + Inferno Plate + Market Tracker x2 + Batteries x2 + Engines x2 When you are going to have more t, add more batteries and market trackers One more think about creating your super ship. If you are going to have programmer lvl 15 at least, and buy 5 - 10 Armor repairers, you are going to go really far... Another tactic is having a lot of armor, slow repairing, and a lot of lives. You are going to have the same effect. If you are interested in fast xp farm - use the first tactic, and add some armor repairers and structures

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(1)

EugenioO

Mar. 20, 2015

Under rating threshold (show) when you are going to have 400t, you can make a super xp farm machine: space normaliser + Jolly Roger + Inferno Plate + Market Tracker x2 + Batteries x2 + Engines x2 When you are going to have more t, add more batteries and market trackers

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(1)

The_Scout_Here

Mar. 20, 2015

Under rating threshold (show) I can annihilate enemies way larger than me... DEAL WITH IT!

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(0)

The_Scout_Here

Mar. 20, 2015

Under rating threshold (show) How to survive very far: It's mostly about armor and how fast you kill enemies.

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(-1)

The_Scout_Here

Mar. 19, 2015

Under rating threshold (show) Inferno plate + Jolly Rodger + Many batteries = Super Ship

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(0)

wakko151

Mar. 18, 2015

Under rating threshold (show) How about a list of total stats. Like how much armor, and firepower we have? I think that would be really helpful.

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(1)

quietsamurai1998

Mar. 18, 2015

Under rating threshold (show) Suggestion: Add keyboard shortcuts in the designer, for example, pressing the C key would select a cargo module.

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(1)

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