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I found a pretty powerful setup, get's you far but doesn't have space for market at 500 tones, Combo of 2 Dragon Shields, 2 Repair Modules, 1 Structure, 4 Batteries, 1 Jolly Rodger, and 1 Space Normaliser.
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I have Normaliser, Pirate, 1 engine, 2 markets, and 6 dragon plates. forget guns, armour and regen...dragon plate does all 3...
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a timer of the current run onscreen would help out towards split testing builds...other stuff like xp gain this run or enemies killed this run would also help but a simple timer could at least make easy working out how much time it takes to get to a certain xp gain/sec or mission multiplier...
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*Bro fist* oh yhea we do it... New Nassa Space Ship NNSS Ok lets put it on moon!! [1 sec later] Fak Thatts horrible ship.
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I like made a perfect setup I got up to a 743 multiplier and my long range weapons are like a instant reload along with my short since I have so many of them on it
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My suggestion would be maybe to have a bar on the side or something that tracks your progress through the zones, with the bar being expanded as you go further than before. This can show your current progress vs your last flight, and if your ship is an improvement or not.
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I wish you could see the enemy's health right away. Once you get into the later levels you can't see how much damage you're doing past their armor until the fight's almost over
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My ship consists of mostly cargo units and dragon plating; it seems any other generic parts lowers performance. The game isn't just unbalanced, it's completely lopsided.
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Just a suggestion, maybe you should make it so that all of your ship's pieces have to be connected to fly. I made a ship thats parts were scattered across the entire building menu (as funny as it is, I'm treating it as a bug).
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Does anyone know how to get triangle blocks because i see that in the game picture and still dont know but maybe it isn't a thing i hope so at least.
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this game seems very bare bones. Some more (different) things to build would be enjoyed. But for an idle game, it does well enough.
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This game is great but it slows down considerably when you get up to higher levels. It could go in so many directions though. A power system and how you need reactors to power weapons... More variations in weapons allow for more tinkering!
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Why the progression speed is already slowing ? I have 10 blocks built out of 255 and it already takes 30 minutes per extra block. Why did you chose that design ?
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Also, having at least one market cpu is a good idea to increase the multiplyer faster. In the begining its not that important but later on its vital. Armor and armor reps are important as well because with them you will reach higher peaks. And for those saying they can't take playing this game past 30 are missing out. It takes absolutely nothing to leave this window open and go do something else.
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If you don't use armor reps you will never make it far. But I think short range weapons with a jolly roger and a warp drive should be the goal of anyone playing. I believe when you jump to the next sector all the xp you would have gotten is calculated and given to you at once.
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All skills level 30. It will now take days to level up just 1 skill. I think I'm done. Kind of a neat little game; I'd like to see a bigger game built with this as just part of it.
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This is a really great, unique, idle game. With so many of them around I'm glad to find one that's different. It's a lot of fun and I'm looking forward to seeing it grow if you continue development. It would be cool if the parts for the ship told you how much they increased each stat by, before skills or with skill boosts. Really loving this game :)
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mission multiplier not working or im just not understanding what it does cause ill get up to like 800 or so and ill still only be earning the base amount of my xp gain rate.
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Hey,guys,you don't have to drag and drop! Just hold down click on a blank space then hover over the module you want to get rid of then release! Rate this highly so everyone can know!
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when you are going to have 400t, you can make a super xp farm machine: space normaliser + Jolly Roger + Inferno Plate + Market Tracker x2 + Batteries x2 + Engines x2 When you are going to have more t, add more batteries and market trackers
One more think about creating your super ship. If you are going to have programmer lvl 15 at least, and buy 5 - 10 Armor repairers, you are going to go really far...
Another tactic is having a lot of armor, slow repairing, and a lot of lives. You are going to have the same effect.
If you are interested in fast xp farm - use the first tactic, and add some armor repairers and structures
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when you are going to have 400t, you can make a super xp farm machine:
space normaliser + Jolly Roger + Inferno Plate + Market Tracker x2 + Batteries x2 + Engines x2
When you are going to have more t, add more batteries and market trackers