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So you lied about the genres of the game, it's a shitty mobile conversion, the range lies to you (Should be immediately fires at the edges, not when the enemy is fully inside of it), the controls are shit (For the love of god, if you're going to port to PC AT LEAST PUT IN WASD/Let US fire the gun, NOT the autofire stupidity). Seriously, you want this to be good? Fix the genres, WASD/arrow controls, let us aim and shoot so the range thing, constantly missing easy shots, etc isn't a problem, and for the love of god get rid of the popup shit and give us a shortcut to the pause menu, we shouldn't be killing ourselves to pause (HORRIBLE placement with the shit controls) and we shouldn't be dealing with the 'MyPlayYard games' thing as we move around the screen.
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Heh the kid didn't look too happy/grateful at the end (the one holding on to his mom). Fun game, challenging and fair most of the times. The weapon upgrades do seem like they need some tweeking... like the main gun needs a little more damage near the 20,000 mark. But I had fun with the game, it's nice to have a non idle game here on Kong. Thanks for your hard work, easily 4/5.
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Weapons balancing is way off. In this sort of upgrade game, the ideal is to reach max weapons levels around the time you face off against the final boss. Any levels after that are superfluous to anyone except the most obsessed completionists. Fairly easy to complete the game with only about half the weapons upgrades.
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I would prefer WASD or arrow keys for movement, with a bit more content this game could easily be a 5/5. For now, 3/5 as is. + if you agree.
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Other bug: when you get an angelic protection and get hit at the same exact moment, you get hit AND you don't get the bonus, only the sound (happened twice).
You can target enemy outside the screen, but it seems that you can't kill them, resulting in a lot of bullet wasted.
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The second big problem is that autoaim suck. Autoaim suck in general, because you can't choose the target: you jump from a target to another, without killing anyone and wasting bullet, you don't target crates when they appear, you can't choose to target an insidious enemy instead of the fodder critter, etc, etc. This implementation throw in the mix some extra problem, to add a peculiar flavor: the autoaim is not instantaneous, but the weapon has a fixed angular speed. However, the shooting start the moment an enemy enter into the range, granting that every first shot is wasted. This is particularly annoing when you have equipped the spike thrower.
Add in the mix some race conditions when you die collecting a life or an angelic protection, or the fact that your first bonus could be a broom or an extra life (wasted, because you can't gain more than your initial health)
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There is a serious balance problem for the weapons: at level 7 the pistol deals 396 DPS, the spike launcher 700, the crossbow 1050 while the flamethrower a puny 233... also, the total damage dealth: the spike thrower deals 21'875 damage, the crossbow 26'250 while the flame thrower a ridiculous 5'250. The flamethrower (may) deals AoE damage, but let's be completely honest: if you have enough critters on the screen for that to matter, you have already screwed. The goal is to dispatch the foes BEFORE they shoot, otherwise you will die quickly and painfully, thanks to the 4+ unavoidable death rays from below.
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I enjoyed it but the one thing that really bothered me was that he would start shooting before he finished aiming, especially with the spike gun.
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I think there should be some sort of keyboard controls as well. The spins at the send should add to the gold, rather than add to the total score.
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Found a bit of a glitch. Died just as my body ran into a magic broom, so went through the broom mini game with no hearts. Picked up one in the course of the mini game, and when it ended, I was just running along with one heart, no monsters or powerups on the screen. I couldnt pause the game to restart it, had to reload the page
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Would be a lot less repetitive if you didn't have to unlock the quests + rewards in batches of 3. Often times I've already completed several objectives ahead.
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repetitive and grindy just to finally make it to the last boss that's easy enough to beat without getting hit once... 2/5
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Since the controls are only move right/left and jump, a keyboard option would be nice. You don't 100% need a mouse for this.
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What is the purpose of the "total" displayed after each run? I can't tell that it's recorded anywhere, it doesn't contribute to my gold, and the endurance mode at the end ranks you on distance only. It's pointless, and makes the wheel spin also pointless unless you hit a resurrect.
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I'm obviously in a minority here, but I really liked the game. It's fast, fun, occasionally tricky and looks great. The trees add an interesting depth and make it harder, and it's not too grindy. My only criticism is that it's too easy to move your mouse off screen. 4/5
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if you could ad a distance meter in game so we know what distance we have gone while we are shooting, and maybe way to target crates first so we can get our new gun.
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the wheel takes a long time to spin. Maybe clicking while it spins will fast forward it to the final position, for the impatient.
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Kind of grindy and repetitive, but I did feel compelled to finish it, so I guess it did something right. Could definitely use a keyboard shortcut to pause, as well as pausing when you lose focus (I kept not being able to move/jump because my mouse had gone past the edge of the window).
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Just noticed a bug: if you catch a broom immediately after dying, you go through the broom's animation and then continue running indefinitely without and enemies or other features.
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Who places a goddamn hyperlinked logo in the corner?! Moving around with the mouse and clicking to jump just to see a goddamn popup window. :facepalm:
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i had no idea i had to finish all quests to boss to appear. I would like an ability where my here moves faster with my mouse,.other from that, no complaints, good game,
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I am forced to run backwards to collect my money and forced to run forwards to shoot the bad guys. That would be fine if there weren't unshootable enemies creating physical barriers between where I can go and not go. Played the game for an hour grinding and realized that there was no more to go because getting to the end boss was luck and not skill. Your bullet hell is literally unplayable.
Out of three possible weapons, only the crossbow is an upgrade of your weapon...
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Really good clone of really good games. Don't lagged, don't disbalanced, don't too terrible art. It's don't great game, but it is great.
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So it seems Holy Water doesnt kill everything on the screen but coins too? Distance while walking would be nice. Nice Game tho, but later tryin avoid to get hit without keyboard is nearly impossible for me.
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it's ok but its kind of boring. Sometimes you cant see bullets, items drop on spikes, later on it is not even possible to dodge all bullets. Boss fight is easier than normal enemies
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I definitely would like a keyboard control option. āPā for pause is kinda important if you have mouse controls. Having to move your mouse (and character) off to the right to pause, bad idea.
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Some suggestions for the game: Allow us to see the our distance while playing, instead of only showing it after dead. Enable keybord playing(left/right key to move and up key to jump). Its a good game, i give 4/5
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I'd like to say I like the game, but really? Bullets you can't see, Trees in front that hide everything... All these things make the game boring instead of fun.