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5/5. Finally a puzzle game that was not only fun and fluid but also made you think a little :) Would love to see a remake with many more levels (and even harder levels)
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ugh. I had so many problems from hitting the 2 half a second too late and not sticking :/. I'm so annoyed that I just beat that and didn't even get a badge for that ridiculous difficulty level.
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I like the game, and found it fun to play, and slightly frustrating at times. Only slightly, however. I felt the game was too easy - I breezed through most of the levels without having to think. In a game like this, I would believe thinking is key.
The things I liked however, was the transformation system, the artwork, and the fluid controls. Thanks for a great game, and I look forward to a more brain teasing sequel!
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Really enjoyed this game! I hope it gets more game play and badges. Someone complained that it was too easy. It wasn't the hardest game I've ever played, but that certainly did NOT take away from the fun! I found the later levels challenging due to the need for near perfect timing as well as figuring out the maze. Hoping for a sequel!
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I had a lot of fun with this, though truthfully, you need to ramp up the difficulty significantly. You've done a great job with the graphics and character physics, but as some have mentioned, it's lacking in the originality department. If you go on to a sequel, it'd be great to see what you can do with new characters--also, maybe a more complex way to approach the gravity/water/wind environment than just switches. But I think this was a very nice intro to your work! 3/5
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Awful 1990s graphics, and a lack of originality that basically rips off every puzzle game in existence. 1/5. Try harder next time.
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Definitely a solid 4/5. Great gameplay, fun puzzles, and controls well. The game seems to ramp very slowly though, and even the later levels are fairly easy to figure out. I'd love to see a harder level pack added. Overall, good job!
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I actually liked that the difficulty wasn't too high on this game. I know others might want it tougher but this was a nice relaxing playthrough for me. well done!
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Agreed with vorpalauroch though. I loved the game, but there wasn't any mental challenge, you just blast through obvious levels. It's still fun, and the game deserves a high score and hoping for a mappack that perhaps challenges us a little.
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Puzzles are really easy, hitboxes on hazards are too large (especially on the edges). Kept playing waiting for the clever puzzles, never found them.
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Great game. For a while, I was a little annoyed about the mouse use, until I realized it can be switched to keyboard. (Only annoyed at mouse, since I was playing with a touchpad). My only negative about the game is that the acid hitbox seemed a little out there. Would think I would clear a jump, and then it would pull me back in. Still great game none the less. 5/5
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Too easy... 48 stages and no oe was necessary to think, jut go. Last level ha a lot of glass but the way (or ways) is realy easy to find.
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I don't even know how the scientists got acid to have bubbles AND stick on the ceiling and NOT drip... That's how smart scientists are.
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@Jasper95 I suggest you to figure the path before you start to move. If you start watching from the exit door is not hard to figure it.
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I cannot recommend trying to do level 47 with a touchpad >.< Great game, but it lacked alternate solutions, i only think i found a single shortcut through the whole game.
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@Jasper95: To do level 48 you need to use the fact that the heavy monster won't crush glass unless he is moving into it. That is if you stand on some glass as one of the other forms and then turn into the heavy it won't break.
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Very nice game play and fun graphics!! Great concept for a fun adventure. A few levels combined excellent timing with morph necessary in flight, very enjoyable. Kudos-Please keep up the good work. By the time last level was up, I figured the route first :) 1 attempt did it. 5 stars from me!!
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Brilliant game - the only (really minor) point of criticism was that a little too much emphasis was on "jump and stick" levels just switching between #1 and #2 - I would have appreciated a few more of the really unique challenges like #36 or 48. Still 5/5
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richuk - if you get stuck on a level take a break and do something else then come back to it. This works for three reasons:
1. Frustration is really damaging on the fiddly levels, so it's best to have a break
2. If you repeat the same series of actions (in this case a level) over and again you will unconciously make very similar decisions/movements, which means you are repeating mistakes. Its best to break off and try again. An example of this is in darts, players missing the 20s often switch to 19 to give themselves an entirely new target and break their bad aim habbit.
3. Apparently doing something else allows the sub conscious parts of the brain to work on the problem. When you come back to it you may find yourself strangely better!
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aswel for stage 36 change to #3 and nudge the bottom box slightly. The box column will lean to the right and fall. Before they do you need to change to #1 and jump up onto the side of the box column, changing to #2 as you do so. Then roll up/along the boxes as they fall and with a bit of luck you will roll all the way to the exit. This takes a bit of patience - most times you will just roll off into oblivion but I just retried it and took my six quick attempts before I got it.
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Found the puzzles simplistic, but entertaining. The monsters were interesting. I wish there were more random things going on in the later levels like in the earlier ones with the scientist watching the dancing hologram and the other scientist early on in the game in the box with the second specimen. Seriously hated the hit detection in the later levels. Probably just me but I experienced very annoying deaths because I knicked acid with a tiny pixel. All in all interesting title. Not very intuitive. I'd say a solid 3/5 to 4/5.