Acceleration Incremental
by nadiakasper24
Acceleration Incremental
Tags for Acceleration Incremental
Description
An incremental game that was originally put together in about 3 hours. Thanks to 13irth2 from the incremental games subreddit for the idea behind this.
If there is interest, I will add more to it, otherwise, enjoy this minimalist incremental game.
How to Play
Up arrow for afterburners.
Click the buttons for everything else.
Hold Shift to buy X 10
Hold Ctrl to buy X100
Hold Ctrl+Shift to buy X1000
Developer Updates
Teasers :P
So, since I donโt like leaving you guys in the dark, I figured this would be worthy of an official update, though it is more on the status of development, than a tangible update.
First! Some teaser screen shots for everyone, so you can get a feel for the new layout! These shots are all REALLY early game, because I didnโt want to give TOO much away.
http://imgur.com/XtTt3Ta,8LgrjHo,KC3jhpi,RUmpOj5,gg4h13P#0
On to the development news: Things are going SMOOOOOTHLY. A lot of work has been done on a number of the planned modules, and it is starting to come together nicely! Still a lot of work to go, but this is going to be an EPIC update, that drastically increases the depth of play! Thanks for playing, and continuing to play!
Comments
ZamuraiX
Aug. 31, 2015
Well, I achieved Spatial Folding 5, Income, Acceleration, and Afterburner 1,000,000, and Max Speed of 3,000,000.
The checkpoints are now moving ahead of me, my distance rapidly switches between positive and negative, and I have broken the laws of physics by achieving a negative speed. Actually looking at the game causes my browser to lag to a near-standstill, so I'll have to leave off for now.
nadiakasper24
Aug. 08, 2015
Just a quick shout out to everyone. I am done with the current update as promised, but in doing so, I also started a chain reaction of awesome that I want to unleash on you! I ask for your patience for the next patch. It is going to add a LOT! Thanks in advance for understanding! I am hard at work adding a total of 4 new functions/features that all intertwine, and it will be good, I promise. I am also spending time to play test a little more deeply than previously, with the intent of releasing the next big update with no bugs (The developer's Philosopher's Stone, right?)
Some screenshots of the early game of the dev build, coming soon :D http://imgur.com/XtTt3Ta,8LgrjHo,KC3jhpi,RUmpOj5,gg4h13P#0
austinv2006
Aug. 06, 2015
I vote for prestige for the next update.
All righty then...that's one vote for a prestige system. Let's see what else rolls in :D EDIT: I'm sorry guys...I tried doing prestige and there just wasn't enough content to justify it, especially considering a save wipe is very likely in the very near future (I assure you the new systems will be more than enough to make up for it). There will be a prestige option, but I really want there to be a game here first. It would be like Clicker Heroes only having 5 heroes total...Wouldn't be much to prestige. I promise you, there will be prestige. Just let me get some more actual content going on first, okay?
OrangeChus
Aug. 06, 2015
It's too fast and my head hurts once I reached a certain speed. maybe at that point the game could zoom out and only have 10 AU checkponts
Way ahead of you on that! The next update has progressively scaling checkpoints, to keep lag to a minimum, and to keep the epilepsy rate of my game down. There will also be a limiter on the speed of the checkpoints, and while they still go pretty darn fast, there will be no more frozen, backwards running, or going so fast they don't show up checkpoints. Thanks for the feedback, and thanks for playing!
Sandoumir
Aug. 06, 2015
Nevermind, got the UP arrow to stick to True by losing game focus.
It's a feature, not a bug :D