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Ozzy1979

Jan. 05, 2015

Under rating threshold (show) Cool graphics but I preferred the old one :P

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Developer response from nadiakasper24

I understand. I also have a love for spreadsheety games. But there comes a time in every BASIC programmers life when they just have to accept the fact that in order for us to move forward in the development community, we have to meet a certain standard of features, and that usually entails no spreadsheety games :( I assure you in the future I will make at least one more with an epic amount of features, just for us text game loving fools :D

Nestrala

Jan. 05, 2015

Under rating threshold (show) epic now with new update

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Developer response from nadiakasper24

Thank you! It's always nice to see somebody enjoying my work :D Keep checking back, as new updates will be fairly frequent.

dragonflame910

Jan. 05, 2015

Under rating threshold (show) i wish you could hire other people, or may i just never got that far yet

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(1)

Developer response from nadiakasper24

Top Priority on the To-Do list! I'm working on the code side of it now, once I get it up and running, I'm gonna play test it for a couple of hours or so, and, if all is well, should have the next update out tomorrow or the next day. Thanks for the feedback!

TheBoondock

Jan. 05, 2015

Under rating threshold (show) Some suggestions to improve the game: Game is paused when MENU is open. Dont like this. Maybe add an upgrade shop to buy coffee machine, snack machine, microwave and refrigerator for longer and more productive work, buy plants or posters for better work conditions. Add an option to hire aditional workers for coding, sound, graphic and design (they get paid with a percentage of the money you earn). Add some tables and chairs and whatever is needed to make it look like a game developer company (or better: let us buy these things). You start with only one employee and computer and then slowly grow to a big company. This would be very cool, I think. What you think?

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Developer response from nadiakasper24

I completely agree! I agree so much in fact that all of these things were already on my list of things to implement! Purchasable furniture and decor, complete with benefits, hiring more employees, the full nine! You will definitely want to favorite this game, because all of what you suggested is exactly where this is going! Thanks for the feedback!

bloody941

Jan. 05, 2015

Under rating threshold (show) 2 side comments. first, is there any specific reason you made the game pause when in the menu? Second... what a lazy programmer, only working 9 hours a day... if I am his boss I should be able to force him to work forever. (joking aside) This actually could be a place to implement a little bit of user control back into the game. Allowing players to force some overtime, but eventually with lower reruns if you force it too much (or even a botched program that flat out fails to sell).

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Developer response from nadiakasper24

The specific reason I made the game seem to pause in the menu is this is an incremental game, not an idle game. It is more in the styling of Game Dev Story (Kairosoft is awesomesauce!), than an actual idle game, which, to my understanding requires very little from the player at all. I know it is tagged Idle, and that is purely for the fact that Kong does not have a tag for incremental. While I will definitely admit that this game's functionality right now makes it appear that it is purely an idle game, I believe it will actually start gearing more towards an incremental tycoon style game. I will agree, however, that there should be a way to extend employees working hours. I had considered having them work full time, but again, this is meant to be more an an incremental tycoon game, and I feel that them working a set shift each day adds a touch of realism and personality to the game.

bloody941

Jan. 05, 2015

Under rating threshold (show) i like the new improvements. I am jus starting from a hard reset, and don't like the feel of how the day is setup. I assume the total time spent on each task is always the same and doesn't change with how you have reformatted the game, but I would think 1 cycle (start to sold) would be 1 day (so you can actually count how many times you have sold)

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Developer response from nadiakasper24

I suppose that could be done, but I am wary a few issues that could potentially cause. The first is that even minor time variations can end up building up, altering the overall time frame in which a game gets done, basically leading back to where we are at now, and 2) In the near future, I intend to add a "Game Scale" system, allowing the player to choose what size of a project (i.e. tiny, small, medium, large, huge, etc...) they want their devs to complete, each with different time frames for each phase, and 3) I currently have plans to add at least one more phase of development, and that being the case, it would shorten what is currently a 75s development cycle (At 15s per phase) down even lower than the proposed 52s (The length of real time between 8am and 5pm game time), equaling less time to develop each category (roughly 10.04s per cycle). Thank you for the feedback!

koobadagon

Jan. 05, 2015

Under rating threshold (show) I cannot find anyway to make my guy do anything.

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xPiorun

Jan. 05, 2015

Under rating threshold (show) Man having 50k nad clicking train 10$ each is ridicolous, you should add 10x 100x trains or something , until then im not playing :3

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Developer response from nadiakasper24

I feel your pain. This is definitely a high priority on the To-Do list, and will most likely be done either tonight or tomorrow. Thanks for the feedback!

zoidfrybennib

Jan. 05, 2015

Under rating threshold (show) I can not find anything to do. I see no way to buy, hire or upgrade anything.

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Developer response from nadiakasper24

As of v1.1, there is only one set of upgrades that can be purchased. They can be found in the Staff Screen in the Menu. Plenty more will be added! I am working very hard to get new features, upgrades, and unlockables added, so keep checking back, and be sure to favorite so you receive update messages as they are posted.

MarkkuTuovinen

Jan. 05, 2015

Under rating threshold (show) Awesome changes. Now it works better as an idle :D

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Developer response from nadiakasper24

Well, I'm Certainly glad you like the latest version. It really is meant to be more of Incremental game, but there is certainly no harm in having Idle game elements to it :D Thanks for playing, and thank you for the feedback!

keylan118

Jan. 05, 2015

Under rating threshold (show) Mucho Potential, can't wait to see what is in store! Some advice though, I played when you had the accuracy upgrades, and if you re-implement them,could you make it so that the upgrade losing it's value a lot less?

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Developer response from nadiakasper24

At present, no plans to re-implement Accuracy or Efficiency, at least not as they were. The current system uses a randomizer based on your skills, starting at any given check producing between 50% and 200% of 1/10th of your skill. If accuracy and efficiency do come back, they will be affecting that equation. Thank you for your feedback :D!

billybob234

Jan. 05, 2015

Under rating threshold (show) Waiting to be able to hire more staff...... And for the rest of the upgrades (Speed acc etc)

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Developer response from nadiakasper24

And I appreciate your patience! Just so you know, Accuracy and Efficiency have been rendered moot by the new system. Speed upgrades are still planned, and should be implemented in the next couple of days. Right now, I'm working on sprucing up the office, and getting everything ready and tested for hiring more staff. Also coming soon: Achievements!!! In-Game only, but hey, gotta love something to strive for :).

robberbaronlol

Jan. 05, 2015

Under rating threshold (show) THIS IS NICE IF YOU LIKE MASSAGING DUDES' FEET

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(1)

Developer response from nadiakasper24

Don't worry. We will get this poor developer a chair before too long. As it stands, this is how I do all of my work too, standing in front of the computer for 9 hours a day :D

Legendhammer1

Jan. 05, 2015

Under rating threshold (show) I clicked on options, and then the game FROZE. Is there some automatic-pause button that goes off? Or do I press something that makes it unfrozen?

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Developer response from nadiakasper24

Most likely, the game didn't freeze. It is set to "pause" when the menu is open. If you click on the menu button again (closing the menu), the game should resume. If it doesn't, please message me with a screenshot and any other details about your error, and I will do my very best to get you back in the game.

AistisR

Jan. 05, 2015

Under rating threshold (show) Umm it's day 5 and i still earn 0. I can only spend

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Developer response from nadiakasper24

Have you tried Hard Resetting the game in the Options Menu? If you have been playing previous to the release of v1.1, there have been a lot of changes, not just visually, but to the back end as well, many of which require a Hard Reset. If this doesn't solve the issue, please message me with a screenshot of your game, and I will do everything in my power to get you on your way to development stardom!

Draco818

Jan. 05, 2015

Under rating threshold (show) interesting game whit potential i say, also creed to the developer working hard on implementing new and better stuff almost every day as i can see from the log, good promise for the the future :)

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Developer response from nadiakasper24

Yep, I am working diligently to make this a great game! More stuff to come later today! Keep checking back, be sure to vote, don't forget to favorite ti receive updates, and thank you for your feedback!

VictorDremov

Jan. 05, 2015

Under rating threshold (show) why does the game stops when the Menu is opened? Is it really needed?

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Developer response from nadiakasper24

Not inherently at the moment, I suppose, although I would this is meant to be an incremental game, not an idle game. Kongregate, for whatever reason, has decided that Incremental doesn't get a tag, so Idle is the next closest category. This game is more geared towards "Game Dev Story" then an idle game, and as such, there is going to be an "End Game", New Game+, and everything else you would expect from an incremental game. All that said, thank you for your feedback!

AlexK20

Jan. 05, 2015

Under rating threshold (show) I like the game desine but i suggest giveing it sound for like when something upgrades and like a little more graphics other than that its really good :)

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Developer response from nadiakasper24

Sound is in the works, and the graphics are sparse at the moment, but more will be added in the very near future, along with a number of other features, upgrades, and unlockables. Keep an eye out, as new updates will be posted often!

koobadagon

Jan. 05, 2015

Under rating threshold (show) Mind Making some sort of Musics Come up every 5 Music levels you get? or 2 >.>

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Developer response from nadiakasper24

Music will be coming soon! Just have to find the right ambiance for the game. If anyone has any suggestions, or if you have a track you would like featured in this game, message me with a link. Your name gets put in the credits :D EDIT: Done :D

dwakeling

Jan. 05, 2015

Under rating threshold (show)

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kaazame

Jan. 05, 2015

Under rating threshold (show)

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tema6387

Jan. 05, 2015

Under rating threshold (show) go update !

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Developer response from nadiakasper24

Update is here!!! Now with extra shinyness!!!

Anheli636

Jan. 04, 2015

Under rating threshold (show) This game has amazing amount of potential, and you are one of 3 developers on kongregate, that i know, that respond to every comment. Wish you everything best... Also a couple ideas: 1. As was suggested earlier combinig cattegories: How about instead of simple selling, you could add different types of games. So for example player clicks "sell" and it opens list with different types of games like flash game requiring 10 of each. They could require different combinations (for example RPG requires 100 design and only 50 of others, while shooter game will require much less design and much more graphics). You could make unlocking different types of games upgrades. 2.Special Multipliers, like hiring famous musician would increase amount of cash from selling music. Maybe make them unlockables that you get after producing a set amount of a category and join it with achievemnt ("Skilled Programmer" after 500 produced Code would give you speed bonus)

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Developer response from nadiakasper24

I definitely agree! On the premise of game genres, I am still working out how I would like to implement the system. On the note of special multipliers, I was thinking something similar, but having those special employees being hireable staff. Thank you very much for the feedback! Keep coming back for new updates!

AistisR

Jan. 04, 2015

Under rating threshold (show) I only have one question. What is the point of upgrading all 4 of the aspects if you can only play with 1 of them all the time?

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dwakeling

Jan. 04, 2015

Under rating threshold (show) So how long does a bar take with 0 speed upgrades?

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Developer response from nadiakasper24

At present, with no upgrades, the bar takes 1 second.

Thedivine

Jan. 04, 2015

Under rating threshold (show) great game. The different categories don't seem to do much as a benefit. Maybe add some multiplier value so that you need to check back more often to switch?

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Developer response from nadiakasper24

Agreed! Morlon offered a very good suggestion for how to fix this is issue, and it should be implemented by the end of the night. Thank you for the feedback!

TheLowerLight

Jan. 04, 2015

Under rating threshold (show) I thought this was incremental? at lvl 23 on all skills, and content hasn't changed. . .

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Developer response from nadiakasper24

Not yet. As stated in the description, this is a work in progress. More features are going to be added regularly, so keep checking back, and be sure to favorite so you receive update messages. Thanks for the comment!

AlexandreM13

Jan. 04, 2015

Under rating threshold (show) game seems great but feel incomplete i feel like we should have option to combine graphic + design + sound + in order to create a more valuable thing = game just and idea like that but that feel empty for now i will keep check on update but game isn't ready for me to play it

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Developer response from nadiakasper24

This is a great idea! I've started laying out a system where certain plateaus of various categories will equal development features that will add to the value of the game. Thank you for the suggestion!

i2handeri

Jan. 04, 2015

Under rating threshold (show) Needs a more active clicking system rather than just pressing S and waiting, otherwise verry good concept

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Developer response from nadiakasper24

Agreed! (See comment below). Thanks for the feedback!

Legendhammer1

Jan. 04, 2015

Under rating threshold (show) I don't get it. Before each category reaches 10, am I just supposed to sit and wait? Or does clicking do anything?

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Developer response from nadiakasper24

At present, clicking does nothing. A clicker system is in development, and will most likely be implemented in the next few days. Thank you very much for your feedback!

dwakeling

Jan. 04, 2015

Under rating threshold (show) A lot of potential here

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Developer response from nadiakasper24

It's always nice to hear that as a developer! Big plans for the future of this. Keep checking back for more updates!

Morlon

Jan. 04, 2015

Under rating threshold (show) 75*5*x i mean ^^

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Morlon

Jan. 04, 2015

Under rating threshold (show) nice game, but atm its the fastest way only to learn 1 skill. you should change your math behind. maybe the cash/point should depent on your lowest game-stat. example 40/10/10/0 could give (40+10+10+0) * (0*x) cause graphics is 0. 40/10/5/10 gives 80*5*x cause sound is 5.

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Developer response from nadiakasper24

65*5*x by my math :D. Seriously though, I really like this equation and will be testing and most likely implementing this tonight. Thank you for the suggestion!

kamil13

Jan. 04, 2015

Under rating threshold (show) Actually, why did you set maximum chance at 100%? 130% could mean that you get 1 point for sure and have 30% chance to get second one. It would make it faster to create games from scratch.

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Developer response from nadiakasper24

The maximum chance is 100%...for now :D. There is going to be a set of upgrades that increase the maximum change, and using the very system you have described. The reason it is not implemented now is that without the 100% cap, your first attempt on any new game would guarantee the category to be raised to at least your skill level. Keep an eye out, as this is fairly high up on the To-Do list, and thank you for the feedback!

Wyzrk

Jan. 04, 2015

Under rating threshold (show) I know it's only my OCD but, definitely need an autochange in-development thing, it starts off as an active-idle game but in the end, the balance goes about 30% : 70% as when you get more upgrades, you tend to leave this game for a little while, and then need to check again for a bit and leave again, and so on until you decide to sell the product. 4/5 for now, maybe 5 when update come out. Oh, and just take your time to rework :)

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Developer response from nadiakasper24

Agreed! The auto changer is in the planning stage. I'm still fleshing out how the system should run, and what options the player should have with it. This is definitely on the To-Do list. Thanks for the feedback!

EmiS3

Jan. 04, 2015

Under rating threshold (show) need a display of the total $$

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Developer response from nadiakasper24

I absolutely agree. A stats page is definitely in order. Thank you for the suggestion!

SteliosS10

Jan. 04, 2015

Under rating threshold (show) walkthrough: https://www.youtube.com/watch?v=Mx2YbDqNz2M

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Developer response from nadiakasper24

This is soooooo cool! Somebody made a video walkthrough of this game in the first 24 hours it was out. Many thanks to LBON Walkthroughs on youtube for making this video. Be sure to subscribe to them to get walkthroughs for this and many other games. Hopefully the video will be updated as new features are added.

mailergeyts

Jan. 04, 2015

Under rating threshold (show) "Sell" button stops production. Really need to fix it, so when you sell a game, it must continue producting on the last category. Clicking two buttons instead of one is twice time annoying! XDD For an idle game, you see

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Developer response from nadiakasper24

Well it is technically an incremental game, but I can set it up to continue the last category after sell. Thanks for the feedback!

alberik

Jan. 04, 2015

Under rating threshold (show) For me, the game design is pretty awesome, but the graphic needs serious work.. Also, is the feature shop only sell 1 item which is upgrade? (From the description, I think so) If not then I think you can list the unlockable feature in there, because I want to know whether there is a idle mode (A mode that will generate the lowest or however it be) or not xD Out of 5 tacos, I give you 4, for now :D Thanks for the game :D

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Developer response from nadiakasper24

My Taco Count is now 5! Yes, the feature shop is very empty right now. My current efforts are currently working towards an in-game achievement system. Once that is done, more features are on the way, including a bitcoin mining system, a simple, simulated rpg game, hireable staff members, and much, much more. Right now, as far graphics go, I am more interested in getting the back end working, then graphics are going to follow. Thank you for your feedback, and your tacos :D

TerrorTera

Jan. 03, 2015

Under rating threshold (show) These Chance-System seems very buggy. With 25% chance sometimes it fails more then 20 times. Even 95% fails sometimes 5x before point go up. There should be better ways, such 15% have max 7 trys then point go up, not 40 trys (2,5%?)

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Developer response from nadiakasper24

Its not buggy, it's purely statistical probability. The entire system is designed around reaching a "easy to attain" number, then work on another attribute of the game. Once you have reached a decent number for each attribute, sell your game, use the profits for upgrades, and work towards higher numbers. Also, every time the production bar gets done, whether successful or not, you gain experience in the related skill, so even if you fail 20 times, you have still gained more experience, making it easier to get to higher numbers. Definitely appreciate your feedback, and thanks for playing.

9TTH

Jan. 03, 2015

Under rating threshold (show) Regarding speed, while 10/10/10/10 is shorter than 40/0/0/0 But doing 10/0/0/0 4 times (will be faster due to spending all upgrade on one type

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Developer response from nadiakasper24

Very true. It pays to be an active developer ;).

NanoHound

Jan. 03, 2015

Under rating threshold (show) Got to admit, I don't care if its bad, I love these types of games and I would rate this game 10/10

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Developer response from nadiakasper24

Well, hopefully, as new updates come out, you will start to think it's less and less bad :). In the meantime, thank you for your feedback!

verch101

Jan. 03, 2015

Under rating threshold (show) When you do make changes, can you add an updates window near the Discrtiption on the right side.

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Developer response from nadiakasper24

Done! More updates to follow!

Kyoshiin

Jan. 03, 2015

Under rating threshold (show) For how minimalistic it is i rather quite enjoyed this, seems like a solid start with a nice base. Looking forward to this games development!

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Developer response from nadiakasper24

Thank you for your kind review of this early product, and thank you for your continued patronage of Game Dev Incremental

wesleywwu

Jan. 03, 2015

Under rating threshold (show) It's a pretty good game so far. However, to make the visual just a tad bit less bland, I would recommend adding some sort of animation. Maybe show a script being written (doesn't have to be a legit script; random letters ending with a semi colon will be look nice enough), or maybe a animation of the game we're "designing" slowly taking place (ex. start with a circle, then have circles moving around, then changing colours, etc., and then starting from the beginning once you sell the game. A cool idea would be choosing what game you would like to code, starting with a flash game and then moving up to MMO's, depending on the skill levels, and with each game having its own distinct advantage. Also, graphical overhaul But it's pretty good so far. Here's a taco

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Developer response from nadiakasper24

I definitely agree. These were already on the to the To-Do list, but will definitely move them up on the list. Thank you for your feedback! EDIT: Done

verch101

Jan. 03, 2015

Under rating threshold (show) Speed boost for graphics seems like it doesnt work.

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Developer response from nadiakasper24

This has been fixed in the latest update. Thanks for the report!

verch101

Jan. 03, 2015

Under rating threshold (show) Not bad, the core mechanics are kind of fun. But they game is still a little spars. The overall idea of the game is neat, look forward to seeing more. Have you ever played kairosofts game dev story?

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Developer response from nadiakasper24

I have indeed played Game Dev Story! It's one of my favorite games ever! I'm hoping to eventually develop something that can rival it in gameplay.

DrArbitrary

Jan. 03, 2015

Under rating threshold (show) One small problem I've noticed is that the calculation for the value of the game might need some tweaking. At first glance, it looks like I could put all my points into design and get a good payout for a 40/0/0/0 over a 10/10/10/10 game. Maybe change the equation to something like Sqrt(D^2+C^2+S^2+G^2) to encourage a well rounded game.

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Developer response from nadiakasper24

Technically speaking, a game with 40/0/0/0 will net you the same amount as a 10/10/10/10, as the current algorithm is D+C+S+G/4. It is designed to work in unison with the skills so that each game produced can reach higher plateaus based on purchased upgrades and skills. The statistical probability of successfully increasing any of the game's four parameters is proportionate to the skill level (not counting upgrades) leaving you with a dwindling chance of success, the higher the parameter goes over the base skill. So, while the profit for a 40/0/0/0 game is the same as a 10/10/10/10, the time required to create the 10/10/10/10 will be statistically shorter, depending on skill levels. All of that being said, I will try out your formula, play test it a bit, and if I like the way it plays, it will definitely be implemented. Thank you for the feedback.

paladinceil

Jan. 03, 2015

Under rating threshold (show) ok so maybe changed the position of the f button ( forgot what it called i bought a upgrade menu with it though* and the u or upgrade button ......... so it does not say f u so close together... some people over react to things like that other then that i like so far .

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Developer response from nadiakasper24

This has been fixed. The U has been replaced with a star. Thanks for the heads up :)

nadiakasper24

Jan. 03, 2015

Under rating threshold (show) Hi all. Nice new incremental game! Leave your comments, suggestions, and feedback. Be sure to read the description and the instructions to find out how to get started. Happy gaming , all!

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