I understand. I also have a love for spreadsheety games. But there comes a time in every BASIC programmers life when they just have to accept the fact that in order for us to move forward in the development community, we have to meet a certain standard of features, and that usually entails no spreadsheety games :( I assure you in the future I will make at least one more with an epic amount of features, just for us text game loving fools :D
Top Priority on the To-Do list! I'm working on the code side of it now, once I get it up and running, I'm gonna play test it for a couple of hours or so, and, if all is well, should have the next update out tomorrow or the next day. Thanks for the feedback!
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Some suggestions to improve the game: Game is paused when MENU is open. Dont like this. Maybe add an upgrade shop to buy coffee machine, snack machine, microwave and refrigerator for longer and more productive work, buy plants or posters for better work conditions. Add an option to hire aditional workers for coding, sound, graphic and design (they get paid with a percentage of the money you earn). Add some tables and chairs and whatever is needed to make it look like a game developer company (or better: let us buy these things). You start with only one employee and computer and then slowly grow to a big company. This would be very cool, I think. What you think?
I completely agree! I agree so much in fact that all of these things were already on my list of things to implement! Purchasable furniture and decor, complete with benefits, hiring more employees, the full nine! You will definitely want to favorite this game, because all of what you suggested is exactly where this is going! Thanks for the feedback!
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2 side comments. first, is there any specific reason you made the game pause when in the menu? Second... what a lazy programmer, only working 9 hours a day... if I am his boss I should be able to force him to work forever. (joking aside) This actually could be a place to implement a little bit of user control back into the game. Allowing players to force some overtime, but eventually with lower reruns if you force it too much (or even a botched program that flat out fails to sell).
The specific reason I made the game seem to pause in the menu is this is an incremental game, not an idle game. It is more in the styling of Game Dev Story (Kairosoft is awesomesauce!), than an actual idle game, which, to my understanding requires very little from the player at all. I know it is tagged Idle, and that is purely for the fact that Kong does not have a tag for incremental. While I will definitely admit that this game's functionality right now makes it appear that it is purely an idle game, I believe it will actually start gearing more towards an incremental tycoon style game. I will agree, however, that there should be a way to extend employees working hours. I had considered having them work full time, but again, this is meant to be more an an incremental tycoon game, and I feel that them working a set shift each day adds a touch of realism and personality to the game.
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i like the new improvements. I am jus starting from a hard reset, and don't like the feel of how the day is setup. I assume the total time spent on each task is always the same and doesn't change with how you have reformatted the game, but I would think 1 cycle (start to sold) would be 1 day (so you can actually count how many times you have sold)
I suppose that could be done, but I am wary a few issues that could potentially cause. The first is that even minor time variations can end up building up, altering the overall time frame in which a game gets done, basically leading back to where we are at now, and 2) In the near future, I intend to add a "Game Scale" system, allowing the player to choose what size of a project (i.e. tiny, small, medium, large, huge, etc...) they want their devs to complete, each with different time frames for each phase, and 3) I currently have plans to add at least one more phase of development, and that being the case, it would shorten what is currently a 75s development cycle (At 15s per phase) down even lower than the proposed 52s (The length of real time between 8am and 5pm game time), equaling less time to develop each category (roughly 10.04s per cycle).
Thank you for the feedback!
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Man having 50k nad clicking train 10$ each is ridicolous, you should add 10x 100x trains or something , until then im not playing :3
I feel your pain. This is definitely a high priority on the To-Do list, and will most likely be done either tonight or tomorrow. Thanks for the feedback!
As of v1.1, there is only one set of upgrades that can be purchased. They can be found in the Staff Screen in the Menu. Plenty more will be added! I am working very hard to get new features, upgrades, and unlockables added, so keep checking back, and be sure to favorite so you receive update messages as they are posted.
Well, I'm Certainly glad you like the latest version. It really is meant to be more of Incremental game, but there is certainly no harm in having Idle game elements to it :D
Thanks for playing, and thank you for the feedback!
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Mucho Potential, can't wait to see what is in store! Some advice though, I played when you had the accuracy upgrades, and if you re-implement them,could you make it so that the upgrade losing it's value a lot less?
At present, no plans to re-implement Accuracy or Efficiency, at least not as they were. The current system uses a randomizer based on your skills, starting at any given check producing between 50% and 200% of 1/10th of your skill. If accuracy and efficiency do come back, they will be affecting that equation.
Thank you for your feedback :D!
And I appreciate your patience! Just so you know, Accuracy and Efficiency have been rendered moot by the new system. Speed upgrades are still planned, and should be implemented in the next couple of days. Right now, I'm working on sprucing up the office, and getting everything ready and tested for hiring more staff. Also coming soon: Achievements!!! In-Game only, but hey, gotta love something to strive for :).
Don't worry. We will get this poor developer a chair before too long. As it stands, this is how I do all of my work too, standing in front of the computer for 9 hours a day :D
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I clicked on options, and then the game FROZE. Is there some automatic-pause button that goes off? Or do I press something that makes it unfrozen?
Most likely, the game didn't freeze. It is set to "pause" when the menu is open. If you click on the menu button again (closing the menu), the game should resume. If it doesn't, please message me with a screenshot and any other details about your error, and I will do my very best to get you back in the game.
Have you tried Hard Resetting the game in the Options Menu? If you have been playing previous to the release of v1.1, there have been a lot of changes, not just visually, but to the back end as well, many of which require a Hard Reset. If this doesn't solve the issue, please message me with a screenshot of your game, and I will do everything in my power to get you on your way to development stardom!
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interesting game whit potential i say, also creed to the developer working hard on implementing new and better stuff almost every day as i can see from the log, good promise for the the future :)
Yep, I am working diligently to make this a great game! More stuff to come later today! Keep checking back, be sure to vote, don't forget to favorite ti receive updates, and thank you for your feedback!
Not inherently at the moment, I suppose, although I would this is meant to be an incremental game, not an idle game. Kongregate, for whatever reason, has decided that Incremental doesn't get a tag, so Idle is the next closest category. This game is more geared towards "Game Dev Story" then an idle game, and as such, there is going to be an "End Game", New Game+, and everything else you would expect from an incremental game.
All that said, thank you for your feedback!
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I like the game desine but i suggest giveing it sound for like when something upgrades and like a little more graphics other than that its really good :)
Sound is in the works, and the graphics are sparse at the moment, but more will be added in the very near future, along with a number of other features, upgrades, and unlockables. Keep an eye out, as new updates will be posted often!
Music will be coming soon! Just have to find the right ambiance for the game. If anyone has any suggestions, or if you have a track you would like featured in this game, message me with a link. Your name gets put in the credits :D
EDIT: Done :D
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This game has amazing amount of potential, and you are one of 3 developers on kongregate, that i know, that respond to every comment. Wish you everything best... Also a couple ideas:
1. As was suggested earlier combinig cattegories: How about instead of simple selling, you could add different types of games. So for example player clicks "sell" and it opens list with different types of games like flash game requiring 10 of each. They could require different combinations (for example RPG requires 100 design and only 50 of others, while shooter game will require much less design and much more graphics). You could make unlocking different types of games upgrades.
2.Special Multipliers, like hiring famous musician would increase amount of cash from selling music. Maybe make them unlockables that you get after producing a set amount of a category and join it with achievemnt ("Skilled Programmer" after 500 produced Code would give you speed bonus)
I definitely agree! On the premise of game genres, I am still working out how I would like to implement the system. On the note of special multipliers, I was thinking something similar, but having those special employees being hireable staff.
Thank you very much for the feedback! Keep coming back for new updates!
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I only have one question. What is the point of upgrading all 4 of the aspects if you can only play with 1 of them all the time?
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great game. The different categories don't seem to do much as a benefit. Maybe add some multiplier value so that you need to check back more often to switch?
Agreed! Morlon offered a very good suggestion for how to fix this is issue, and it should be implemented by the end of the night. Thank you for the feedback!
Not yet. As stated in the description, this is a work in progress. More features are going to be added regularly, so keep checking back, and be sure to favorite so you receive update messages. Thanks for the comment!
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game seems great but feel incomplete i feel like we should have option to combine graphic + design + sound + in order to create a more valuable thing = game just and idea like that but that feel empty for now i will keep check on update but game isn't ready for me to play it
This is a great idea! I've started laying out a system where certain plateaus of various categories will equal development features that will add to the value of the game. Thank you for the suggestion!
At present, clicking does nothing. A clicker system is in development, and will most likely be implemented in the next few days. Thank you very much for your feedback!
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nice game, but atm its the fastest way only to learn 1 skill. you should change your math behind. maybe the cash/point should depent on your lowest game-stat. example 40/10/10/0 could give (40+10+10+0) * (0*x) cause graphics is 0. 40/10/5/10 gives 80*5*x cause sound is 5.
65*5*x by my math :D. Seriously though, I really like this equation and will be testing and most likely implementing this tonight. Thank you for the suggestion!
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Actually, why did you set maximum chance at 100%? 130% could mean that you get 1 point for sure and have 30% chance to get second one. It would make it faster to create games from scratch.
The maximum chance is 100%...for now :D. There is going to be a set of upgrades that increase the maximum change, and using the very system you have described. The reason it is not implemented now is that without the 100% cap, your first attempt on any new game would guarantee the category to be raised to at least your skill level. Keep an eye out, as this is fairly high up on the To-Do list, and thank you for the feedback!
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I know it's only my OCD but, definitely need an autochange in-development thing, it starts off as an active-idle game but in the end, the balance goes about 30% : 70% as when you get more upgrades, you tend to leave this game for a little while, and then need to check again for a bit and leave again, and so on until you decide to sell the product. 4/5 for now, maybe 5 when update come out. Oh, and just take your time to rework :)
Agreed! The auto changer is in the planning stage. I'm still fleshing out how the system should run, and what options the player should have with it. This is definitely on the To-Do list. Thanks for the feedback!
This is soooooo cool! Somebody made a video walkthrough of this game in the first 24 hours it was out. Many thanks to LBON Walkthroughs on youtube for making this video. Be sure to subscribe to them to get walkthroughs for this and many other games. Hopefully the video will be updated as new features are added.
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"Sell" button stops production. Really need to fix it, so when you sell a game, it must continue producting on the last category. Clicking two buttons instead of one is twice time annoying! XDD For an idle game, you see
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For me, the game design is pretty awesome, but the graphic needs serious work..
Also, is the feature shop only sell 1 item which is upgrade? (From the description, I think so) If not then I think you can list the unlockable feature in there, because I want to know whether there is a idle mode (A mode that will generate the lowest or however it be) or not xD
Out of 5 tacos, I give you 4, for now :D Thanks for the game :D
My Taco Count is now 5! Yes, the feature shop is very empty right now. My current efforts are currently working towards an in-game achievement system. Once that is done, more features are on the way, including a bitcoin mining system, a simple, simulated rpg game, hireable staff members, and much, much more. Right now, as far graphics go, I am more interested in getting the back end working, then graphics are going to follow. Thank you for your feedback, and your tacos :D
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These Chance-System seems very buggy. With 25% chance sometimes it fails more then 20 times. Even 95% fails sometimes 5x before point go up. There should be better ways, such 15% have max 7 trys then point go up, not 40 trys (2,5%?)
Its not buggy, it's purely statistical probability. The entire system is designed around reaching a "easy to attain" number, then work on another attribute of the game. Once you have reached a decent number for each attribute, sell your game, use the profits for upgrades, and work towards higher numbers. Also, every time the production bar gets done, whether successful or not, you gain experience in the related skill, so even if you fail 20 times, you have still gained more experience, making it easier to get to higher numbers.
Definitely appreciate your feedback, and thanks for playing.
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Regarding speed, while 10/10/10/10 is shorter than 40/0/0/0
But doing 10/0/0/0 4 times (will be faster due to spending all upgrade on one type
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For how minimalistic it is i rather quite enjoyed this, seems like a solid start with a nice base. Looking forward to this games development!
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It's a pretty good game so far. However, to make the visual just a tad bit less bland, I would recommend adding some sort of animation. Maybe show a script being written (doesn't have to be a legit script; random letters ending with a semi colon will be look nice enough), or maybe a animation of the game we're "designing" slowly taking place (ex. start with a circle, then have circles moving around, then changing colours, etc., and then starting from the beginning once you sell the game.
A cool idea would be choosing what game you would like to code, starting with a flash game and then moving up to MMO's, depending on the skill levels, and with each game having its own distinct advantage.
Also, graphical overhaul
But it's pretty good so far. Here's a taco
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Not bad, the core mechanics are kind of fun. But they game is still a little spars. The overall idea of the game is neat, look forward to seeing more. Have you ever played kairosofts game dev story?
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One small problem I've noticed is that the calculation for the value of the game might need some tweaking. At first glance, it looks like I could put all my points into design and get a good payout for a 40/0/0/0 over a 10/10/10/10 game. Maybe change the equation to something like Sqrt(D^2+C^2+S^2+G^2) to encourage a well rounded game.
Technically speaking, a game with 40/0/0/0 will net you the same amount as a 10/10/10/10, as the current algorithm is D+C+S+G/4. It is designed to work in unison with the skills so that each game produced can reach higher plateaus based on purchased upgrades and skills. The statistical probability of successfully increasing any of the game's four parameters is proportionate to the skill level (not counting upgrades) leaving you with a dwindling chance of success, the higher the parameter goes over the base skill. So, while the profit for a 40/0/0/0 game is the same as a 10/10/10/10, the time required to create the 10/10/10/10 will be statistically shorter, depending on skill levels.
All of that being said, I will try out your formula, play test it a bit, and if I like the way it plays, it will definitely be implemented. Thank you for the feedback.
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ok so maybe changed the position of the f button ( forgot what it called i bought a upgrade menu with it though* and the u or upgrade button .........
so it does not say f u so close together... some people over react to things like that other then that i like so far .
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Hi all. Nice new incremental game! Leave your comments, suggestions, and feedback. Be sure to read the description and the instructions to find out how to get started. Happy gaming , all!