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I like it, it's crude graphically, but it's an idle game so it's not nearly as important. Text is a bit hard to read, as everyone else says... could be polished and made into a real epic idle game. I enjoy it
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Missiles need to rebalanced maybe give them 5-10 points of damage per point as they aren't even worth upgrading over phasers.
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dont buy shields, get to lvl 100+ prestige and get armor, get to lvl 3500 and break the game, second prestige gives negetive effects
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Please keep working on this, with a few tweaks it could become something I play for a long time, I also find it to be better than idle dev
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You cannot pick the same bonus with prestige? I picked armor one time, then the next I also picked armor and it didnt change but used my prestige point...
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Seems to be a a bug with putting ascension points in armor. After 6 it won't go any higher. Hope to see little things worked out and some new stuff added cause this is a great idle game
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If you have a reset point in Armor (for example) I think Bridge Maintenance should begin training right away. Or at least link it to Hull upgrades. As it stands you need 5K rp put in Armor before Bridge Maint. training will start. Lots of balancing needed in the game, but I hope you keep it up. People seem to enjoy it.
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The curve on soft reset is too steep IMO. I'd like to see it changed, or a second soft reset made available (say at level 50 or 100) where you keep all your points, but lose your reset limits, i.e. start the game over except for points. Thanks.
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Open in external flash player and enter:
http://chat.kongregate.com/gamez/0023/0125/live/Star_Trek_Test.swf?kongregate_game_version=1421430541
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Please increase the fire rate of the phasers. at levels above 100 the enemy will pass through my firing range and not get attacked.
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@clint I think prestige is like a quest. kill enemy lvl x and get y RP then advance to the next lvl. each lvl adds a point so first prestige is 1 pt 2nd is 2 pts aso.
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I'm not a "Trekie," but I am a "Treker," and a fan of most things Star Trek. So in spite of the new J.J. Abrams spin on the series Star Trek is NOT about the battles, but far more about the exploration, discovery, diplomacy and problem solving aspects of the various SF genre. Thanks for the attempt though. Be well.
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I want to enjoy the game but having to squint to read the screen makes it hard to do, I would suggest decreasing the size of the battle area or at least decrease the size of the model of ships or add tabs and increase the size of the fonts.
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first impressions, hard to read the text, have to do a show all to see everything, and the game play seems choppy. love the theme though. I'll give it a go to see how it plays out
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is the progress for prestige based on level of enemy progress or on how high you crew gets, or is it both, I would love to know ty
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not bad but the resolution needs fixing. astrublemaker83 pointed out, for some reason you need to right click show all when you load up the game followed by zooming in and possibly clicking cinematic mode on top of all that. those would be the biggest issues from what i can tell. that and sometimes the upgrade info overlaps so theres that too.
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could be cool to have more than one enemy at higher levels dont know if it does only able to get to level 12 right now just thinking lol
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First, this really needs a bigger play area if you're going to have all those stats, healthbars, scales, etc. My eyes are bad enough, without have to strain to read a size 6 font. Maybe shrink the center "battle area" down some? The also might help with the display bug (don't know, never worked with Stencyl). Which brings me to criticism #2. The ships look like a couple of kids in a bouncey house (or whatever those inflatable things are called). All the rebounding and random direction changes just seem pointless. It's like watching a couple of drunks try to play pong - slightly amusing, but annoying after a minute. And number 3: What's the point of the shields and hull damage if you just immediately respawn after dying? It just seems like window treatments. They're in pace to make the view pretty, but serve no real purpose.
Sorry, but best I can give is 3/5. You have a good concept. It's just a "less is more" principle would help here.
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i see, every time you die, you top two is life and shield, the enemy starts over at level one and you go again until you die, i like it, would love to have a click for more rp, and some more upgrades, the font is too small, strains the eyes, achievements, another weapon maybe, idk, pretty sweet start, ty
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Low rating until the zoom issue is fixed. Show all makes everything blurry, I need to zoom 150% to get a clear view of everything.
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There's a bug where, if you hit Main Menu then start then wait a second or two, you can jump in and out of the game in about 5 seconds, and it credits you incrementally more RP each time, without even having to engage in combat. I'm on enemy 3 getting 52 rp/sec. It looks like the issue is with the save file contents versus the timestamp for your offline calculation.
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The letters from the upgrades sometimes bug, and the 2nd prestige screen is totally bugged, it doesn't even show what I can upgrade.
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I was wrong, again. So the stats at the top are mine, and the unknown amount of life at the bottom is the enemy's. Still I have no idea what the stuff at the right is.
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The game doesn't fit the screen properly, and for some reason the enemy ship doesn't die. Maybe explain some stuff about the game.