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I agree with the filter effect comments. Everything else is nice, but I'm also missing some "Level select" screen or something like that. Music is awesome ^^
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some developers don't seem to understand that games pretty much require a mute button... unless the music is integral to the game. in this case, it's absolutely not. i might want to mute this tab and listen to other tabs, and if i want to, i must close this game... developers: please understand your audience
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The filter effect did start to annoy me after a while, but the gameplay is easy to pick up and the music is awesome. 4/5.
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I think many people have SOME (very little) colorblindness. Added to this the colors ary VERY similar, like an almost white "red" and an almost white "green" It is completely impossible to see the difference between the colors for, as it seems, many people
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Since the sticks are very white in their vector color, maybe you could add a bit of true color glow to help them stand out from each other more? They really di look similar and I'm not color blind.
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You could probably beat this game color blind if you memorized what beams crash into which block,but that would be really hard!!!
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This game is simply amazing. Though I would like to add that perhaps adding a shape code would help those who are color blind. Over all though the idea is great and the execution was outstanding. The fact that you did it in under 5 days helps greatly. the flicker was a bit of a distraction though. still, I give it 5/5
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Nice game, but like everybody else who's commenting, that red/green colorblindness really kills the game. (and the rays)
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Very cool once I actually figured out what was going on, heh. A color-blind option (usually done by using textured greys) would go a long way to making it better. I'm not color-blind, but I have friends who are and I can appreciate the pain this game would cause them. 3/5
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Its nice the flickering has to do with the old CRT displays, but there should be the option of turning it off for people who cant handle that