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The idea of the game is great. Although earning prestige is very slow and most uppgrades are not worth much. Need to change things to make it worth playing this game.
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Brilliant, a game that encourages you to think about when to purchase an upgrade, instead of them being automatically better than improving tools.
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The game is really enjoying, but the balance seems off. As soon as you unlock the next tool, the previous ones will almost always stay inefficient. The upgrades cost way more than the tools. And as said somewhere, we just don't know how the prestige works. Please keep working, I want to love this game !
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arigold, the "light blue" is actually "cyan" A common color in printing, I would assume it will have it's own upgrades.
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i've played the previous game and i loved it, and i believe i'll love this game as much as the other one, or maybe even more
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The upgrade says double dye per tick if the pixel is blue. There is a light blue and a dark blue. As far as I can tell, only dark blue counts as "blue". This seems like a poor decision in a game about art... or maybe I'm just not seeing this correctly.
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It looks better than your previous game, but it's still just a really simple idle game. Needs some unique mechanics or it's just going to fade out of common knowledge quickly.
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I really like the first game and at first glance I like this one too. Only question so far is about the Prestige points. What is the amount based on? After only a few resets, it feels like the amount is mostly based on time played - not progress of the paintings or money gained. Perhaps my perception will change during the gameplay, but it should be more obvious what mechanic gives PP.
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The feel of this game is really interesting, it's like the games where there are tiers of income producers, only there's only two tiers and the second tier slows down a bit.
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I'm not very far in the game but so far the balance is awful.
So far, all upgrades are worthless. The best way to progress is to buy a few levels of each tool, and save for the next tool. Upgrades are far too much expensive for their effects...
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I am not too far into the game so far so I don't know if it is added by a prestige upgrade, but one of the highest requested things in the comment section of the first one was a buy all button for upgrades, I would very much suggest if you want people to actually finish the game and prestige multiple times, that that is a required button.
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The delayed nature of ink into currency really makes this game, I think. Unlike most idle games, buying most things wont increase your income directly. Instead you have to wait for paintings to give you income. The process is simple and clear but excellent.
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Would be better if I when I hover to buy tools, I'd see dye per tick as "8.1(x18) = 145.8" instead of just "8.1(x18)". And even better if I didn't need to hover at all.
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Would be great if when hovering over a drawing tool like feather that actually said which color it is better at painting, and what the bonus is would be nice.
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boring af. cant even tell when you can prestige or what prestige actually does. i cant even tell if its due to a bug or intended. plus the entire game looks like some alpha stage students project. better stay away from this.
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Very nice game. But you should clarify how you get talent points and heritage. I am getting talent points and i dont know why or how much left for next point.
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Two suggestions right away. Major: Can you list the actual prestige to be gained rather than the calculation for same? Minor: Pop ups for gallery with some details. Thanks for the game.
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Nice, a successor to one of the more aesthetic idle games. Enjoyed the first one very much, glad to see the dev took the effort to create another one.