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Sh*t... this game is awesome , almost every nerdook game is badass, to bad it was release at the same time as Epic Battle Fantasy 4 though...
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The amount of arrows flying at the cat is immense, yet, there is no way to dodge. Fireballs are just too slow. Very frustrating. 1 only.
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I think the third level (Mystic Mayhem) has a bug - instead of the Divine Pillar, when I click I just get random Scarab Powers. Not that I'm complaining, but it's weird.
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This game to me was a bad sequel to a really good game. The archers are constantly shooting at you, you can never actually try to get the golden scarabs or you lose and, the flyers are so annoying. Overall I'm disappointed Nerdook 1/5 stars.
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It seems the difficulty jumped significantly when it hit Royal Rumble compared to the prior four levels. You may want to have the difficulty graduate a bit more so that it builds up to Royal Rumble as opposed to leaps to it.
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I love Cat, and Cat God... but... God... Die...? o.O
little advice for you, better make some invulnerable state when cat god hit by the enemy.
Ooouchh..
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The only thing is that I would've liked to see somewhat more powerful hats. By the second level I'd already gotten the hat that makes artisans work 25% slower and, more importantly, instantly recharges your divine pillar every time you hit a scarab with a fireball, and I ended up using it the entire game because all the others just barely did anything.
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um how about adding the ability to move....kinda hard to avoid dmg if you can't move...2/5 for this reason. Other than that cool game
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I don't want to see you become complacent as being a fellow programmer I know once you become contented with your works you eventually stagnate your creative flow and create the same things over and over. What made you the best was that you were creative but now it feels like you are rehashing old used and tired ideas and I don't see why, you can still be creative but it feels like you are trying to add things to please people but if that is the case don't. People loved your work before you did so, don't comprimise on your games :)
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This seems more like you wanted to make a sequel to the original but without much idea of how to do so, but unlike many other games the idea on this one didn't pan out very well. I usually love the simplicity of the games you make and appreciate the well though out way in which you play it, but this one seems... shoddy. It is just an aim and wait game with upgrades, but I think the final nail in the coffin was the hats... It reminds me of how they tried to reinvigorate people in TF2 by adding hats... and sadly it worked. (part 3, next comment)
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Nerdook, This may sound negative but I want to state at least half of your games I love playing. This game is more frustrating than enjoyable, This may be tweeked out in the future but I am going to assume during the beta you had input and feedback from a minority of people. The gameplay is really less fun than most of your games as the only two things you do are wiggle the mouse and click it once every 5 or so seconds, somtimes rapidly clicking because you need it when it isn't available. (Part 2 next comment)
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To be honest, I like this game a lot. But usually your games were intuitive and self explanatory, this fails on those points. Even with the help that you get through the levels.
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i cant get past royal rumble its so frusttraiting, i grinded on mystic mayhem awhile and i still cant get past it. its making the game unenjoyable and putting me off playing it any longer :(
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My only complaint is that CAT GOD CAN'T MOVE. Those arrows are murder since it's impossible to dodge,really hard to block,and I hate wasting nearly every Fire Pillar on not dying by arrows.
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replay each level over and over while you slowly purchase upgrades. finally beat each level and move on to the next level. upgrades are all pretty minor, so they don't really introduce any gameplay nor are they individually noticeable. 1/5