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Can the next Nerdook game be Legends of Kong 2, with similar open gameplay? This iron man ladder stuff doesn't appeal to me. I like being able to unlock/max out everything.
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I did get close to winning vs the Mario Brother plus Luigi lineup. I had my The Anti-heroes team of bruisers facing them leaving just 1 88hp mario left. It was a great match though and the only difference in their strength lies upon the extra items since the other team have pure bruiser items.
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This is a rewrite of NinjaLightX's comment on all the Ultimate Abilities: Jul. 26, 2012 "Kids: Ultimate ability teleports 4 times attacking random enemies. Bouncer: Ultimate Ability. Throws a giant meteor at an enemy causing burn. Shooter: Ultimate Ability Loses 25% hp but does 3 times the damage. Cat: Ultimate Ability Summons 2 cats with 50 hp." Additional Info by ZapSnap10: Cutters: Behead enemy teleport to enemy with lowest HP and attack for 125% more damage than usual, and heal yourself for 75 HP. Dogs: Sacrifice Doggie deal 75 damage to you and all enemies. Other additions by Mydnite: Zombies: Summon 2 35hp Zomebies, 1 extra for every ally killed.
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This is a rewrite of NinjaLightX's comment on all the Ultimate Abilities:
Jul. 26, 2012 "Kids: Ultimate ability teleports 4 times attacking random enemies. Bouncer: Ultimate Ability. Throws a giant meteor at an enemy causing burn. Shooter: Ultimate Ability Loses 25% hp but does 3 times the damage. Cat: Ultimate Ability Summons 2 cats with 50 hp." Additional Info: Cutters: Behead enemy teleport to enemy with lowest HP and attack for 125% more damage than usual, and heal yourself for 75 HP. Dogs: Sacrifice Doggie deal 75 damage to you and all enemies. Feel free to add your own discoveries as I have done
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@Tolrick, I've lost one time and all I had to do was re-roll the enemy family. I'm on the last house now. It's not THAT hard, man.
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quickly gets stupidly hard. Well crafted, but frustrating fast. Almost like i have to redesign my entire family after every battle just to have a chance.
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Nerdook, if you were planning on making a third game (which I'm sure everyone would enjoy) you should introduce the idea of theme characters. Its just a thought but you could have like soldiers, mages, cowboys, indians, robots, aliens, ninjas, etc. Its just a thought but it would have more depth to the game and more characters which would result in an intense amount of combination of teams.
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Three bruisers breeze through the game with the following upgrade path:
-increase starting hp by 75
-increase starting hp by 150
-you take 40% less damage from melee
-increase movement speed
-you take half as much damage from bleeding and fire
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Whatever you do, do not get a goth on your team if you want the stamps, because a good portion of their abilities stem from the death of themselves or their allies.
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The first game was always one of my favorite games on this site. Good to know you're still around. This is even better than the first. The only "problem" I may have is that my two cutters eventually became unstoppable. Even your ultimate team was annihilated on the first try with no deaths. I had a kid who just sat around wishing he, too, was dual wielding katanas and throwing knives everywhere for 60+ damage. Perhaps the other classes become just as insane with levels, but I was distinctly unintimidated by any enemies other than cutters and bruisers. Excellent game, can't wait to see more from this developer.
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Fantastic Music. I've always wanted a turn-based strategy game like this from Nerdook. I just wish he used a more traditional 4-person team (family) instead of only 3 characters.
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i know that the mo goth ultimate ability is the summon demon he kills himself but summnos an evenstronger demon than the 150 demon from th ability