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Nerdook, You guys really make me happy as a Kongregate user, I've been around for awhile and to see you guys always pump out fun, small, addictive games is a real treat.
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EpicWinz that is normal... After beating the first fight he even posts a message basically talking about how you only get 15 skill points to make the ultimate family. Next time how about you read what the GREAT NERDOOK has to say.
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You should be able to keep getting upgrade points, even if in a slower rate or doing certain achievements like "10 victories in a row", "win with only physical attacks" and so on. I think the game limits itself being so short. What's the point to get all the 50 items if you've long beaten the game and get nothing else for keeping playing? It IS a really nice game, though. Before people think that I hated it.
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If you have the skill that creates zombies for every enemy you kill and you fight a cat(s) with 9 lives, hello zombie city!
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i think zombies a slow. but they have increased power. and a immune to most forms of body harm. (make them immune to some attacks from types of class)
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Double guns and a tank based bruiser made it astoundingly simple. Pyros are indeed too strong. At least in the early stages. To balance i would reduce their move time. Otherwise they set all your ranged stuff on fire far too easily.
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Implemented the Coins system to unlock classes. I'm considering adding new classes soon, including Zombies and Aliens!
To address past criticism: I've actually used a new art and animation system for this game. It's much more brush based and a bit more fluid than usual, so let me know if you like it. Still has that Nerdook quality, though!
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Irony at its finest: Pyros: Deals 50/100% extra damage against zombies. Zombies: Deals (i dont remember the amount) extra damage while burning
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amazing how I can get 4 or 5 fights in with little resistance and then Im massacred by the same units with doubled damage and four times attack speed :/
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I'm curious if with the 9 lives upgrade for the cat, does it count as dying every time its killed? If so then that'd be OP.
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ULTIMATE ABILITIES: (1) Bruiser: Shaken Earth - Damages all enemies on screen and stuns them for 3 seconds. (2) Cat: Kitty Litter - Summons 2 cats with 50hp each. (3) Charger: Omega Strike - Your next hit does 5x dmg and burns the target. (4) Cutter: Behead Enemy - Teleport strike to the enemy with the lowest HP for 125% dmg. Gain 75 HP. (5) Dog: Sacrifice Doggie - You and all enemies take 75 dmg. (6) Emo Goth: Summon Demon - Instantly kills yourself and summons a more powerful demon. (7) Kid: Teleport Strike - Teleport 4 times, striking random enemies. (8) Pyro: Burning Tsunami - Deals 25-50 dmg to all foes and starts random fires. (9) Shooter: Glass Cannon - Lose 25% current hp; triples max damage. (10) Thrower: Meteor Drop - Drops a Meteor on a random enemy, dealing 100 damage and starting fires. (11) Tinker: Sentry Gun - Summon a turret that fires up to 15 bullets at random enemies for 5-10 dmg. (12) Zombie: Zombie Horde - Summon 3 zombies with 35hp each (+35hp per dead enemy).
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dragonace11:
It counts as dying for the purpose of the zombie upgrade that spawns a zombie every time you kill an enemy. So every time your zombie takes a life away from the cat, you spawn a zombie. Quite fun actually!
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Nerdook, when i saw the "buy class" thing i thought it was another way for people to rip people off, after a while i realized you get coins after a while and i thank you Nerdook for doing this. Keep making awesome games and congratulations on your new baby!
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a dog killed by a zombie turns into a HUMAn zombie... do they get infected or does a zombie just rise from the ground?
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2 classes i find really overpowered: pyro and ninja. the pyro does so much damage he never needs any defense, and the ninja almost never takes damage.
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Charger: Omega Strike; Next hit does 5x damage and sets the enemy on fire. Bruiser: Shaken Earth; Deals damage to all enemies, and stuns them for 3 seconds. Kid: Teleport Strike; Teleports 4 times, striking enemies at random. Shooter: Glass Cannon; Lose 25% of your current health, but triples your maximum damage. Cat: Kitty Litter; Creates two random cats that have the same damage as you, but only 50 HP. Dog: Sacrifice Doggy; You and all enemies take 75 damage. Cutter: Behead Enemy; Teleport strike at 125% damage on the enemy with the lowest HP. Gain 75 HP. Tinker: Sentry Gun; Drops a Sentry Gun that fires up to 15 bullets at random enemies at 5-10 damage each. Thrower: Meteor Drop; Drops a Meteor on a random enemy, dealing 100 damage and starting fires. Zombie: Zombie Horde; Summon three Zombies with 35 HP each, and 35 extra HP for every dead enemy. Pyro: Burning Tsunami; A giant tsunami of fire that deals 25-50 damage to enemies and starts random fires.
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I made a comment before and here is an improved guide.
1. Get two EMO GOTHS - with skills no: 9 and 10
2. Get one SHOOTERS - with skills no: 1,2,3,4,5,8,9,10,11,12 and 13
I have never lost a single fight with this team, just make sure to charge with the EMO GOTHS and keep the SHOOTERS in a distance.
Why this team is so great is simple, once a EMO GOTHS get killed the SHOOTERS will shoot 2 random rounds and a demon will spawn and when the demon dies the SHOOTERS will shoot another 2 rounds.
"+" so ppl can see.
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pyro- maybe we should kill that kid rushing us with the machete
gunner-I think you're right(blast kid in the head with 12 gauge shotgun four times)
Kid-(Continues to sprint towards them and stab the Pyro to death)