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2/5 it would be better if you guys worked on games a little longer. this has the basis for a really solid game but i dont know how this game can win in its current broken state. the adventures have absolutely no intelligence, considering how i play a gold bag on tiles that in theory would get them to the exit but these idiots just keep going back and forth and than they magically teleport out of the dungeon.
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I love the idea of the game, it's like some others but unique in the fact that it has different floors instead of different levels. My one complaint is the AI system, maybe you could implement a checkpoint tool or something similar that the characters move to. This is something a "Dungeon Developer" could do in my opinion. Just a thought.
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I was hoping that when it said play as the dungeon, our goal would be to try to hinder the heroes as much as possible
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Although I agree that the adventurers are thicker than anything on this planet, one of the things that irks me is when you have a good character( usually over 10) they disappear and are replaced by a new character. Maybe change that to what you had in Monster Slayers and let us purchase the heroes so we don't keep losing our strongest char randomly. Still, 4/5.
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would be really fun game if the heroes woul;d actually move towards the exite rather then moving random directions 3/5 untill it gets fixed
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some people dont seem to understand, you HAVE TO put gold on the spaces, the yellow line means how much longer they will stay in the dungeon. If you dont put gold down, they will go back to town.
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i gotta tell you, it's an awesome, fun game, but it's really annoying when you try to put a gold coin and instead you sell your tile for 1 gold cause you didn't click the gold coin and didn't notice. maybe it's only me, but i think the gold coin button should be 'easier to click', if you know what i mean =] 5/5
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Egh. I can appreciate the attempt here, but this game is incredibly basic and poorly designed. Adventurer AI is the huge gripe, they should have some sort of understandable intelligence I can base my dungeon design on. Perhaps letting us spend gold to train them or buy new adventurers or give them items? Right now, this game is virtually unplayable.
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Nerdook.... Every time I see that one of you games has come out I get really excited! Thanks for being an awesome developer!!
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this game could be very good, but unfortunately my adventurers can't go beyond the first floor. They simply kill a few rats then backtrack, and then the game pulls me out of the dungeon. So if they were a little more goal-oriented this game would be fairly sweet. Anyways cool concept dude.
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It's been 25 days and these morons keep entering, kill three rats and go back to town! I agree with every insult agains these "heros' inteligence and brain size.
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YESH! Finally got a platinum cup with 25 days! Only took me... five tries and only possible because of the resurrection boots.
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/yawns/ Whaaat?... Another one?... I'm getting bored with your great games. Try to surprise us with somehitng! Make some crappy, too!
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My adventurers somehow "reset." The high level heroes I DID have are now level zero. Is this from the addition of new dungeon levels? Is this supposed to happen? I understand about being too low level to get to the the next floor, but when you have 6 level zero heroes, there isn't enough XP for each of them to level up, which leads to spending pointless days in the dungeon, where there isn't any "profit."
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lol, beat the dragon with 1 character, (all the others were at lvl 0-2 because of dieing) the only reason that 1 made it was he had an item that brings him to town just before he died
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i like playing at the end of all of nerdooks games and listening to the song he makesnot to mention he actually goes to all his games and leaves comments himself which i think is the makings of a good creator
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A good game, but half the time my characters were running back and fourth from the corpse of a monster to the entrance running out their time to actually do something, and they all ended up wasting my time and money in the process.
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This game is really easy to get platinum with. I got plat and my one rogue killed the whole dragon in 2 days. Make sure you start with a rogue and make sure you give him the newest return item you can. Get a new floor as soon as you have the money and make it a DIRECT PATH!!! Don't go out of your way for chests. Get him only attack items.
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I hate to be a downer, but this is nowhere near as good as the other games. The adventurers need to have some sort of motivation other than the money you place, because what you get is barely enough to do anything with once you hit about level 5. Also, it's a pain that the adventurers will sometimes turn around after they've reached the exit. I made a simple path, no dead ends, and they STILL turned around after reaching the exit. Also, what's with the ability to upgrade the adventurers? Makes no sense.