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This game was a lot less 'instantly accessible' than the usual nerdook game, took me restarting about 5-10 times paying attention to what was going on until i really even started to feel like i had a sense of what was going on / how to efficiently make money. And then my whole long play i was still laerning things as i went along. One thing is that the resutls screen at the end of each day seems to go away for me automatically after about 4 seconds or so (hardly enough time to read it at all, let alone study it like i want to to inform my next day's moves). Can you put in an option to makes this stay up until you click the screen or a continue button?
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Also, the time limit bar is way too fast. My characters almost never run out of HP. I haven't yet had a need for any of the shop items, and it seems like all I do is place gold to try to keep everyone in the game.
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Ok, on further analysis, and as I've seen complained here by others, the adventurers seem to have absolutely no drive to get to the exit. It'd disheartening when they bounce back and forth between the entrance and some totally useless dead-end.
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I'm slighty confused am I trying to kill them or help them live through it? either way its a fun game and I'm enjoying it 4/5
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Excellent concept but the pathfinding of the heroes is so bad that unfortunately it takes a lot of the strategy out of it.
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What is it that makes them head back towards the entrance? It seems related to the gold. Are they going back to spend their gold or something?
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May I strongly suggest that the adventurers have a brain larger than a pea? It seems that they've been programmed to randomly pick one of the directions they are allowed to go when they come across a turning of any kind, when they have an option of "left or the way they just come" they should always choose left. As it is they repeatedly move backwards and forwards across the same span of dungeon until they suddenly sod off. This does not make for a fun nor an entertaining game, and instead just leads to me wondering why they are too thick to even understand how to put their own shoes on.
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I feel like I should be enjoying this game, yet I'm finding it incredibly confusing. Some of the concepts really aren't explained well. For instance, it wasn't immediately obvious to me that dead adventurers never come back and are replaced by new level 0 adventurers. Sure, it makes sense when you think about it, and you can see it happen if you pay enough attention, but who wants to think or stretch their attention span when they're playing a game?
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awesome game like always nerdook, beat it on my first try in 26 days, should've beaten it a few days earlier but i had no idea what i was doing at first=i didnt know when the dragon killed your guys they went to level 0 lol. fun game 4/5
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So .. all these years and so many dungeons later i realize that i was not fighting through all those dungeons for the good of the realm, but really so some dungeon building business man could make money!!
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Hah. Built a tunnel that went completely straight, with only one POSSIBLE side path... that being the exit door. All FIVE adventurers ate up every drop of gold I had placed in the hallway and ignored the exit completely, bouncing back and forth between the entrance door and the turning wall. I know you wanted the AI to be rather dense... but this is beyond stupid for AI. If I could suggest setting it so that the AI automatically tries one direction first, and if it's going across a path it's been before, that it then chooses another direction? Would make things SOOOO much nicer. Watching a mage be unable to glance over his right shoulder and see a door is almost pitiful.
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Okay is this a bug? everytime i start the dungeon they only get halfways through on lvl 1 and then it ends? if not then please tell me what to do
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Sometimes the SBoAE will, when faced with a turning hallway, will go back the way they came. The path isn't forking at all, it's one continuous path from start to finish, and yet they are still getting lost. >:[
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Usually, you work to make money. It takes some intelligence or hard work to make more money. According to this game, it takes a small, idiotic, and cute bunch of adventurers to become filthy, stinking rich. Where ignorance is bliss, 'tis folly to be wise, eh?
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I don't know how Nerdook make good games and really fast. I love him style and art. Waiting for your almost daily updates. :3