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To Nerdock: Please, keep the last composed song so we can edit it instead of restarting every level. To everyone else: First use random then set music again, then you can put the intro you want and leave the rest random.
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'isn't musically trained' is not an excuse not to know how to play this game, what i find surprising about this game is the 'song composition' page provides such a easy system for anyone to discovery and learn music theory through play. if you glance at this game and push it away because you saw black and white keys, take this chance to overcome a personal weakness.
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You don't have to hit RANDOM. Just play the keys for the towers you want to activate. Then activate them according to type. Ex. A1 has 3 blocks. a1 a1 a1 will make three arrow towers. a1 a1 a1 again will change them into bullets. ect ect.
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How is this so hard when not musically trained, have the notes play so that blocks pop up closest to the stars first.
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I'd like to mention that is it ILLEGAL for a cop to pull you over for JUST your seatbelt. They have to have another reason then just that. The law was voted down in multiple states. Look up your state to see. It was deemed a waste of tax payer money in Nevada. Which I agree on.
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Really good game, although people will (or did they already?) come up with songs that can beat every level easily. Also, being able to see equipment stats without having to press one of the two arrows would be nice. The idea itself deserves a 5/5 though.
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This has to be one of the worst games I've played by nerdock... or period, seems as if he didn't know if he wanted to make a musical game or a 2nd to one of his older ones, but on the way failed at both
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Luckilly I'm a pianist and a violinist... but what about the normal gamers? =\ hitting random and jumping around is barely called playing...
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hmm... after played the game.... i'd still give 5/5 because it's a nerd book but... it's just way too time consuming to make my own music, and if i don't and just press random every time, i feel no achievement for winning the game. there is very little strategy elements in this game in comparison with nerdbook's previous games. it definitely needs some improvements.
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I liked the idea behind the game, but the game itself? Not so much. 64 levels is a bit too much, especially with that kind of repetitive gameplay. Difficulty on any #-8 level is way too hard. Ironically, at some point I turned off my headphones because the bland-one-quarter-at-a-time music got really annoying. Finally I think the inventory system could get a rehaul as it's hard to know what bonuses you already have, and what bonuses you could get from what you have in it.
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The rest note/singlet trick doesn't work. The screen fills with red skull/crossbones blocks that I can't pass, I slow down and the ghosts speed up.
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I usually like nerdook-games, but not this one...
He slackened a little bit - the first games were great but they got worse from game to game.
Didn't he announce his next game will take some time but be great again?
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Quite a good and unique game... hey wait! aren't ghosts transparent and can go through walls and blocks...? Oh well...Never mind
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you should let us set the length of the notes so that the rhythm for all the songs are not as rigid. But I guess doing that would be hard for various reasons.
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the best combo i can find is the wooden shoe for the wep, the evening dress for the shirt, thick glasses for the eyes and the shiny bald head + if you like this combo
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also set up your music bars to match the equipment and "objects" you have equipped. its more about a correlative problem-solving method than music really
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you dont need to know how to write music to compose it in this game, just use the clues you are given to create a strategy on a stage you are stuck on to help you beat it
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Great concept, although it's unfinished. If you added other notes to the music sheet, it would help immensively. Great music too!
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The game seems like it would be good, but it is very much a niche game, and while I respect that, and I respect the quality of it, I cant give it more than 3/5 simply because I am no part of that niche. I sang in a choir for years, I played some piano, but I could never read music. I memorize things and honestly, this just is too big to tackle for the sake of a flash game. I spend the whole game on random cat just running around slapping things. Still, for a 3/5 it is remarkably well done and I would expect certain audiences would love it.
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After the first bugfix I was able to advance beyond all the impossible stages. But Now I've got everything passed - not gold, but passed, except for 7-8 which is absolutely impossible no matter the strategy; melee, arrows, burning, stunning, music block traps, etc nothing does enough damage or slows them down enough to win the level. Focusing on the ghosts going for the 4 (now 5?) stars on the left is useless because the ghosts are so overwhelming and hit all those stars right away even if those are all I focus on defending.
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1/5. If you're not a hipster or in a band, you won't even get to enjoy this crap. Well done nerdook for singling out your fanbase.
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Purely quarter notes restricts composition and makes everything sound boring, regardless of how many lines you are given. The game has way too many levels given the simplicity of the concept, and nothing really new is added to each level. A preview function would also have been nice, so one could actually see what block each note activated. 3/5
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I don't really know how to compose music at all, so I didn't find the game very enjoyable because I didn't know what I was doing other than running around hitting ghosts with a stick.
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I have a background in composing, so this game was amazing for me, but I can see where the average gamer would run into problems; the tutorial is far too short and the game itself is basically a concert in planning with no real replay value 4/5
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terrible terrible tutorial. I didn't get it and it didn't really seem like it had enough potential to justify feeling my way through the game.