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First it was Super Mega Ultra Evil Genius, then Insane AI, then Sun God, now this ... you have something against good guys?
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If this is your facility, then how can the heroes place their health pads without you destroying them? WHY DON'T I JUST BLOW THEM UP BEFORE THE BATTLE? Im one stupid evil genius. >:P
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I have a suggestions that's also a question: Did you intend to make this a mouse only game or would it be possible to add hotkeys for the "towers"? Hotkeys would make it faster and easier for me to fight against these heroes. >:)
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It would be nice if I could either (a) set my upgrades outside a level (b) skip the level intro, or (c) do my upgrade before pressing the start button w/o ending the level.
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I lost all my most cherished memories! YAY! What's this? I WAS TAKING OVER THE WORLD?!?! This day just gets better and better!
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1 thing I don't understand is if the heroes are invading our building, why did we put health stations in there anyway? what do we want to make it like impossible for us?
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It'd be nice if there were a way to go back through some of the level intros---I don't remember the exact details of some of the hero types or some of my own abilities, and I don't see any way to look them up.
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Nerdook makes the best flash games on kongregate! ill play a game and be like "looks good :/" then i see the nerdook art style and im like "yessss"
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I wish the drones had a bit more logic, like attacking enemies who they can deal damage to before enemies they hit 0s on
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Nerdook ... i must say yet another amazing game. you should try to make games for a major company and get them on to some major systems.
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It'd be nice if when you reset upgrades it didn't dump you back to the level selection screen. And then when you rejoin a level you have to go through the dialog again. But otherwise pretty awesome.
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AHhahahaha! I posted an advertisement for a supervillain assitant and got a reply from a kindergarten teacher. this should be interesting.
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NERDOOK god damn it, haven't u been told to let other developers a chance, and that can't happen if u make this amazing games.
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sniper:alright since i can get a clean hit from anywhere in the facility ill just stay put somewhere with no defenses and...
commander:no!!
sniper:sir?
commander: youre gonna go around in a looping maneuver like the rest of us!
sniper:but sir...
commander:i said DO IT soldier!
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"aha! I see the mastermind behind all of this! we have a clear path right to him, how will we take him down?!"
"oh you now, walk around he exact same pattern and continue getting shot at.
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upgraded hulks have more hp but still do only 2 damage, mustard gas upgrade applies when you unlock regardless of whether or not you actually upgrade the trap
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A little more explanation on how upgrades change things would help. Your upgrades changed how turrets worked in ways I didn't understand from the explanations. It took me a while to figure out why AP turrets were just sitting there not firing when there was a hero coming towards them in a straight line (but far away). The chargers especially took a while to sort out how they would actually behave based on their upgrades. So, either a bit more explanation would be good or (and this would take more work) a short optional tutorial that would demonstrate things. Really good game, still 5/5 but some unneeded frustration. Also, maybe I'm a little slow today, but it took me about 4 levels to find out that I needed to click on the turrets and upgrade them. A lot of games you buy an upgrade and it automatically/passively kicks into gear. I never clicked turrets after I placed them so took a while to figure out :-S