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Health takes a really long time to come back once you have a lot more than you started with. I'd say making the regeneration speed relative to percentage rather than amount would be helpful. Otherwise we're stuck with a lot of downtime if we wanna play it smart.
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In Zone 12 Upgrades, Crit: 200% is a little hard to follow because it says it raises melee crit chance and stacks with other ranged crits.
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Would be nice if it would stop making low-height walkables above the exits that don't really even look like things you can land on. So that you could, you know, just drop down and leave instead of having to go to the side a bit to drop off and then go back again.
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I wish that the text would fade after a few seconds... like the ALL ITEMS COLLECTED!
Makes is difficult sometimes when you're still killin' folks and they are behind it...that's it! 6/5 and DOUBLE FAVORITED!!!!
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To elaborate on my previous comment, the "free reload" seems to occur if you switch weapons and go to a new screen and then switch back.
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Another little gem, but 2 things I've noticed: sometimes when using guns if you don't use the full clip and switch back and forth between another weapon (or at least with a melee weapon) the clip is full when you switch back with no reloading or a new clip being put in its place. And 2, I can't seem to get the "The Usual Suspects" badge despite having 5 people, I've even used each of them at least once. Am I missing something or is that just a minor glitch?
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Have to say I'm amused to get the Merciless Killer award for mostly auto-hacking bots and tranq-darting or tazing people.
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Whenever i see a nerdook gamen the main screen,I distrabute cakes to all my classmates.I lose cakes alot cuz you make games at a rate of 12 per year.Insta 5/5.
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Hints. (Keep Alive!)
1. Also have one melee and one ranged equipped at time. Used melee to handle humans, and ranged against everything else.
2. Not killing anything is the way to go for good money. The 'bosses' don't count. The machines and goons armed with AK-47s count.
3. Buy first the abilities that aren't equipment. Those work every time, so why not? Get both ranged and melee abilities!
4. You can actually walk under enemies and they won't see you. Just keep most of your body out of the way.
5. Once you get all four green medals, Jim will become the best character. He will get you more money, so why not? Just use someone else if the going gets tough.
6. Melee weapons will get you hurt. Don't use them if you're low on health.
7. You're given a free clip when you move to a new screen with no ammo. (Doesn't count sewers teleports.)
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who else loves spending 10 minutes on a level avoiding mobs because you're half dead then hitting a near invisible land mine and only gaining 5 bux :/ good game though lol
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... I notice even though I'm careful to avoid mines and I only use the cattle prod I still end up with a few kills after pretty much every level...
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i was almost completing the 3 lvl then i blowup myself in the first mine of the lvl the one kongrebot talks about, but game stils great
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Awesome Game as usual Nerdook. However, one complaing. Make the controls customizable. I love WADS controls, but i can not handle using the space bar for attack/jump in games. If X is the option for arrow key control, the option for WADS should be J, not space. Please make this fix if you can.
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While the game is amazing in all aspects, I think that the controls seem somewhat unnatural. Instead of "Enter" for using a syringe, I think that it would be more appropriately mapped to C. Likewise, I think that "Pause" should be P (because it is "P" in almost every other game, it's practically instinctive) and that switching weapons should be Z. It would also be nice if there was an option to use "Space" for jumping and up/down (or WASD) in place of 1 and 2 for menus.
(I cannot wait to read the thousands of posts screaming that I hath blasphemed for believing that any tiny aspect of a Nerdook game could use work.)
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can you please make it so that the mines are weaker or easier to see? I keep stepping/jumping on them and accidentally killing myself...
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Is there a particular reason the enemies all miraculously gather either at the sewer portal exit, or the end of stage exit? I've had enemies that were on other parts of the stage, easily bypassed, all decided to examine the car in detail (behind the sandbags), when I'm trying to leave a stage. Also, enemies sometimes change position when changing screens, but if they're in the worst possible spot (all sitting on the exit portal, say), then they don't? What gives?
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awesome game. there are a couple of glitches though, the boomerang with the extra magazine perk makes an infinite recharge, i ended up with 76x
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soo i killed 99 men and got the achievement meciless kill.... so im merciless compared to the guy with the flamethrower and burnt a whole city and killed my dog....
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My only problem is that this game does not require as much skill as it does overgrinding to get enough in-game skills to the point where your character is almost invincible. Other than that, 5/5.
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great game, but maybe you could make it so that you retain all your ammo when you reload instead of losing the rest of the clip
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great game, but i would like assassinations to be added. why slash at the thing when you can sneak up behind it and kill it instantly?
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This really isn't a very good game. Replaying the same mission over and over again, but with different mission numbers and stronger enemies, really gets old fast. Nerdook fanboys... please wake up and realize that nerdook won't be able to make good games if you don't give him honest feedback about his current ones.