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Nerdook: minor glitch: some upgrade graphics (especially the weapon) change when the hamster is stunned from being hurt. Plus so Nerdook can see and fix this glitch to make his game look better.
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This game would be less irritating if we could fullscreen it to avoid clicking outside the game itself. Hint, hint, Kongregate.
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i do agree it gets a little grindy, but then i like that sorta gameplay. and guys, lay off nerdook for not producing an astounding masterpiece that you love every single time. he makes these all by his lonsesome and still manages to release a quality game every mnth which pretty good IMO.
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Firstly, nerdook comes up with the ideas. If you don't like the idea, tough cookies.
Secondly, if you want to see any improvements then you need to be specific about what you don't like and want fixed, etc. nerdook can't do much about problems that aren't spoken about.
So, in the interest of being good gamers, help him out by identifying what you think needs to be changed. :)
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Okay game, but starts getting old around level ten. Unfortunately, there are ten more levels after that which really feel like they drag as it quit being a challenge a long time ago.
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"Oh, OH! I know, I'll make an anemy that pops up unanounced and can't be stopped from knocking a chunk of the platforms off, players will love that."
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one of the most tedious experiences of my gaming career. Well made and fun for those that like this kind of gameplay, but not for me
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It was a good quick game and was a lot of fun, however I was disappointed with the ending. Just because you implement a custom song (which I did like) does not take away from the fact that the ending should also be original and pleasing. At the very least, I would have appreciated a short storyboard/comic scene of drawings to go along with the song. Other than the ending, it was a very nice game.
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Why do we need Nerve Gas?
Because its level 11 and the stupid hampster is still alive!
TROLOLOL!
Why dont they wait for it to die of old age or send everything at once?
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HEED OF WISE WORDS OF THE SUSHI CHEF
SUSHI CHEF SAYS!
If at first you don't succeed,
maybe you don't have enough sushi
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Huh. My father always told me a pill or two was healthy. Didn't know it saved hamsters from being massacred by robots. I gotta go get some pills.
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Gets old real quick. The constant addition of new enemies means that you have to upgrade yourself just to maintain the same level of gameplay, and with no ability to play earlier levels (apart from killing yourself instead of moving on), gameplay can get rather frustrating. Unpredictable platform levels, AI buzz saws and gas missiles make the game even more tedious and frustrating than it should be.
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So he can withstand spikes, blades, bullets, lasers, nerve gas, and explosions, but if he falls into the water he dies? I guess it really is true you should wait 30 minutes after eating before swimming.
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Only water can kill this hamster? well lets send a bunch of nukes because everyone knows how expensive water guns are.....
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...I have honestly begun to wonder what is going into the water. I mean there was the earth destroying NYC Shark, there is this weird sushi loving cat bouncing around, we've got this hamster whose only weakness is water, and all those Shroom eating creatures - we won't discuss the rabbit hoards (who totally aren't zombies). I mean really - what happened to telekinetic bears and pyrokinetic cougars?
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So, one ninja hamster can take down all these robots that are almost done taking over the world... then... what can 100 ninja hamsters do?... *prepares nuclear war shelter while counting the number of hamsters in the world*
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A fun time waster, but the levels start to get really, really, tediously long toward the end, which doesn't combine well with repetitive gameplay and a lot of rapid clicking when your hand's already tired.