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@avalon1189: I'm pretty sure you only deflect the lasers fired at your ninja hamster. I haven't run into circumstances where I block the missiles. You are talking about the ballistic missiles right?
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Is it wrong that I am allready wondering what Nerdook's next game might be?? Stealth Octopus v Curious Meerkats maybe?
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I think it's counter-intuitive that you 'deflect' a missile on the robots that shoot downwards. You go to stop the missiles but you deflect it 3 times, it doesn't change direction, and still hits it's target. Either change the upgrade to parry and actually block the shot, or make it deflect as the name states OR make it so you can block those missile and actually LET ME RUN INTO IT. It's annoying that 4 of them come down and i go to stop them and i only stop 1 of 4 where 3 of them i deflect and they kill my base.
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I find that this game is intriguing. I've played it on and off over the course of yesterday and today, and I've become a bit fond of it. At first, I was put off by its simplicity and repetitiveness. But as I leveled up my ninja hamster and gathered more upgrades, there was just something that was fun about destroying countless robots. PS. The hamsters are on the pursuit to rid the world of Robots created by the Insane Rogue A.I. Once again, a beautifully created game by Nerdook, even if it is a tad simple.
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What IS it with the rabid fanboys defending everything a producer makes? Let's be fair: Nerdook is incredibly talented, but this is one of his weaker games, if not his worst outright. To simply say "SHUT UP HE'S BETTER THAN YOU" is flawed reasoning; you don't need to make games to realize a game is subpar. To the ones that approve of how grindy and same-y the gameplay is and blindly vote 5/5, all you're doing is denying Nerdook the constructive criticism he needs to make even better games. Take the bias out of the equation and rate fairly depending on the merits of the game, not whether the producer made a game you absolutely adored. This is all coming from a fan of Nerdook, too. Please vote + so everyone can see.
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like the game, but i miss teh customization options like in monster slayers, vertical drop heroes, deadly neighbors, but still, keep up the work
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meh an ok game for some quick fun but a little repetitive. The bosses were all the same, and variety between enemies wasn't great.
3/5 not one of your best :/
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By far your easier game, I got to level 25 before getting bored with the absolute lack of challenge. Could use a keyboard key to pause the game, too.
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Assume you kill the boss every time you start the game. So by the time you complete level n, you would've already gone through n*(n+1)/2 waves. This leaves us at the following observation:
By the end of lvl 20, you played through 210 waves minimum. After lvl 14, you played through half the game with 105 waves. I find that to be too long and therefore suggest to only have bosses every second level or so, at least after lvl 10.
Otherwise, great game.
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This is a really fun game, but...and I hope I don't sound like a jerk...I think I'm more interested in seeing where this idea goes as opposed to playing it over and over like I have with other Nerdook games.
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nerdooks games may not be master pieces but there mindless and addictive and fun, thats we should hope for from a free online gaming site
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at the robot list, at least one robot is missing, the 3° one ( I think) that appear in game.The one big and brown. A REALLY balanced game, with all the upgrades making a sensive diference. But I have to say: after some nerdook games, I already know how the difficulty of the lasts levels... it isnt necessarily bad, but some people can get bored of then. I really love the end songs, it is the main reason to reach the finish of the game. hahahaha
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Everytime someone says anything remotely bad about a nerdook game it gets voted down immediately. Honestly, this game is basically mediocre. Gameplay is repetitive, sound effects boring and the background music.... Either way I don't know why everyone is quick to call this amazing, I'm sure he;s a great guy, just wasn't feeling this.
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I don't like the fact you can get stuck between a saw and a platform so you can't move. You should patch that, otherwise, great game, loved it.
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Nerdook, you are one workhorse of a programmer, if you can come up with one good game out of three you're still outproducing all other developers. Okay game this time, a little too grindy and frustrating. I might recommend...hm. Not sure to be honest, I think my problems lie in the concept. Make it shorter maybe?
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I think it would be awesome if is there a mode that u can be the robots, just like dungeon developer where u could be the hero. and u shoul be able to drop the robots (with cooltime)
and see if the AI hamster can kill'em and put upgrades such as lower cooltime or more life for your robots.
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hey nerdook, great job on this one!
love the endings on your games. though i think a gameplay related upgrade at the end might be able to push the replayability just a tad bit, especially for this game where there aren't any items to grind and look for
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Not really a fan of nerdook games and I actually think this game is pretty much on the same level of all of the other ones he has in his stock, but I do think it does have a major flaw: the fact that each day it starts from the VERY FIRST wave. It's like repeating the tutorial again and again, so it makes people feel like there aren't enough minions or upgrades, while the content isn't as limiting as it seems. Also, clicking so fast may be annoying for people with a touchpad and "click outside game window". Also games like IAAIRAI were much more slow paced and even if they had NOT any decent challenge for strategists, they weren't dragging the gameplay too much. It's all a time related issue; maybe make the sushi worth much more than now and let people start from a later wave would limit the "grinding" feeling.