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Much more complex than i thought it would be at first. The world map and gameplay are a bit confusing at first, but after one level you kinda just know how to play ... I like it :D
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I noted one flaw that I thought was pretty critical.... with the assassin, I escaped into spikes with no escape - blocked on all sides... Can't exactly escape from that... Was rather upsetting - Please fix
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Okay, last comment, I promise. I'm kinda sad that there isn't a "yay you got all the artifacts!" reward. (I'd have liked another mask... or, maybe a 'sprite viewer' so that you can see what each one looks like without having to enter a level, find the right cage, etc. Just a simple screen, maybe with a little blurb about the artifact's abilities.. :D So, my favorites for playing with were the hydra-ranger, and thief in almost any form :D
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Waitwaitwait.. I get the point of robe of shadows now. I retract my prior statement. :) Off to go collect all of the artifacts now :D
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Oh also, the bonus you get when you open another cage of your class flashes up so quickly I STILL don't know what the benefit was, if it stacks, if it grows larger, or what.
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I was really unsure at first when I loaded up this game.. I though.. "this looks boring.. uhg.. stick figures?"... Still, I'd taken the time to download it, so I started playing. At first I was confused, jumping around and dying horribly. After my first death I thought about closing the window, and going about my evening. "No," I decided, "I'll continue on for now.." Then I completed my first level... and died horribly on the next. But I'd unlocked something, oooh. Cool. Maybe just one more level.... Before long I was dropping though the levels like a pro, specifically aiming to complete one badge or another... Finally, only one badge was left: Beat the game. When I added the last badge to my belt, I had 11 extra lives and felt awesome. :) Thank you for this wonderful game with a perfect learning curve. I kind of wish there was more, but that might ruin the beauty of this game. :) One critique: the robe of shadows ability is a paaaaain, lol. :)
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I'm unclear as to why I would rescue more people once I have the costume I like. Is there any benefit to freeing more than 1 person?
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This is a very fun game, but the right combination of items can break it. For instance, the thief with the Shadow Shuriken can move around with ease, and just blast enemies to death. Having th runes of Endurance and Rescue make it very easy to collect gold. It's a little harder on Survival mode, but it's still somewhat easy to survive if you're careful. Overall, a very nice game. 4/5
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I did not expect myself to spend an hour into this game. The achievements/unlockables keeps pulling me back in.
This game has the perfect balance in depth of gameplay, but also in that you can just spend a few minutes for each level and still enjoy it. 5/5 for sure.
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Has the potential to be an extremly fun and addicting game, but the way it is right now it can just be way too frustrating. I understand that the randomness is what makes this game, but its just too random. There are some parts that need a little bit of 'guiding' code. Having gaps where i cant see what im falling towards, and landing on a spiked platform is annoying. Finding a princess that has two blocks on either side of her and cant be jumped onto without a double jump is annoying.
But the worst, by far, is the Jinxed mini-boss. More than half the time i go against him, the blocks are arranged in a way that only a double-jumper can directly jump on him. On top of that, he appaears way too randomly. All of the sudden hes just there, and shooting at me. There should be about a 5 second delay when you reach him, because the way it is right now I he just surprises me and almost immediatly breaks my current costume, making him unkillable on the double-jump only arrangements.
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i just CAN'T STOP PLAYING IT. Bloodlust or swords? Escape amulet or rune of greed? I am having altogether too much fun with this thing.
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You may want to add a little piece of code that prevents blocks from spawning around the princess cage. I just played a castle where I got to the bottom, and although the space directly on top the princess cage was empty, it was surrounded on every side by blocks.
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Omnistrike is the most epic power-up ever! It is one of the most satisfying things in the world to kill 5-8 of those goblins with just one press of a button. 5/5 just for that!
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Hello! First of all i'd like to tell you that i really like your games and i enjoy them every time! The reason i'm leaving this comment though is about an abnormality that happens every now and then in this game due to the fact that the maps are random. sometimes there are blocks in a formation that blocks your way and can't complete a level. for example i was next to the princess in a temple and wanted to save her but there were two blocks, one above the other, that blocked my way and i couldn't go and save the princess at all. I had no class at that time so i couldn't jump above these blocks.. I hope that you think something about it and thanks. Hope i helped :)
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Why the hell can't I stop playing this game!? :P I mean it's a great game, but the replay value isn't really THAT good, and I can't stop playing... I found a few things could maybe be tweaked, maybe that's just me though... I can't wait for a sequel :D maybe more types of levels and enemies and traps and items? some other kind of objective, even if secondary, besides simply getting gold heheh Anyway, great game, keep it up!
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Hmm... the stone arrow might be overpowered. Double jump, break everything, kill everything. End up with twice as much gold as needed each level with just him.
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but other than sticky arrow keys getting me killed, it is a pretty fun game I just wish it was longer. When I started I noticed the screen reminded me of mario 3, so I thought there'd be more than 1 world. Nope =( beat it on my first set of lives.
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I would have to say its more the game and less the browser, as this is the ONLY one on kong I have experienced this with. Really cant say its IE when other games that use awsd or arrow keys dont do the same thing