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protip: hit all the bricks.
In all seriousness, to hurt the boss, you have to use your charger to get enough energy to launch a ball, then hit the ball into both the orange and blue square and let Tesla chomp on it.
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I liked this game a lot! Like some others have mentioned though, it get's a bit grindy at times, and I would have liked it to be a bit longer with a bit more variety, but I thought the mechanics were great, the action was exciting, and it was one of the few arcade-style games that I actually enjoyed in quite some time!
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I really want to like this game, and gave it another shot after the lock camera update. But still, the beginning of the game is so slow that dying is a major bummer. Maybe a key to hold and increase speed or something, or some kind of checkpoint...
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4/5 - what they said^^
+1 if:
- option to increase gamespeed for lover lvls
- rewards for killing spree of faces -> coinmagnet?
- rewards for coinspree -> increased value?
- update option: increase starting-lvl of on upgrade tree -> start with 2, 3, 4, ... balls
- infinity modus with other faces (one that does not move, can only be killed with balls and spawns blue bricks / faces), other bricks (exploding when hit with ball/shot or freezes (makes surrounding stuff blue if hit with wrong thing), SCORES -> HIGHSCORES
- AWARDS -> REWARS for ingame (i.e. timefreezer once per run on space, while balls move...)
- change ending: bit lame
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Number of ppl who complain about the single shot is to damn high! lol jk, just get 2 - 3 balls rolling and charge your 2nd shot, after that it's a nice piece of cake. I'm just grinding to complete every upgrade after beating the game. 5/5*
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i always get the left corners done but the second a right side gets with in a cm of the ball hitter thing im done for
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also those complaining about corner shots, if you move the mouse really fast as you shoot to the left or right, you can "curve" your shot to hit the corners
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Upgrades come WAY too slow. Doesn't work to pay for linear power upgrades on a geometric cost scale. Also, restarting from 127 and buying all upgrades again sucks. We should start with all upgrades like 5 levels shy of our best wave score; that would get players right back in the action.
For ad revenue, maybe let us always start with all upgrades, then remove one wave per ad video watched (can't remove more than your best so far)
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Am I the only one that struggles with movement a bit, every so often the bar just jumps around to wherever it wants to, and it definitely makes gameplay a bit tedious at times
You can try selecting "show cursor in game" in the options as that will make it use different control code. However you will need to use the keyboard to shoot/upgrade.
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To Anyone getting a white screen: Check the top left corner of your browser for the Lego brick, click it, go to Unity Player which should be blocked, click the drop down menu, and click "Allow and remember"
then, refresh the page, it should work now.
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Good game but once you have enough upgrades to win then there isn't any real reason to grind on, especially as the most coins you can get will generally be around 8000 so the higher upgrades may mean 5+ grinds just to upgrade..
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Are you supposed to use be able to achieve overcharge while tesla is eating your balls? Cause I did and it felt like cheating XD
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I think you should be able to shoot the corner blocks with single shots. It's pretty much down to RNG whether you survive the first few waves or not just because you have no reliable way to hit them.
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I like it, but it's too slow. In general, I feel the slowness in how I wait for the actual play to begin. The first time that screen loads in is cool to watch... the 50th? Not so much. And I feel the slowness in how grindy it is to get viable. I know therein lies the challenge, but my poor wrist isn't liking it much.
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Good idea, great delivery. The only problem that I would say is the late game gold find. It's far too little for the cost of the upgrades. Maybe adding a little multiplier past a certain wave? That would make it a lot easier to break the 6000 mark
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Could you add keyboard controls. Games like this with mouse controls always end up with me clicking outside of the browser at some point...
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game so hard had to use cheat engine and auto mouse clicker to beat it, even then, was confused at boss for a good 5min
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Would be good if it were actually optimized so that you don't randomly die when the game decides to seize up denying you the ability to shoot the blue bricks.
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Fun, but far too grind-y. Even with the booster, I was still only getting one upgrade per game after making it thirty+ waves. The upgrades came too slowly for me to give it more than ten minutes of my time.
It looks great, though, and the gameplay is smooth. Not being able to hit those corner bricks without a lucky ball or upgraded bullets was a poor idea, as well.
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I liked the idea, but it seemed too laggy for the GFX and physics involved. More of a problem was the lack of any ability to shoot the bricks to the sides, making getting past the beginning a luck game instead of based on skill and preparation. If we've done it a dozen times, don't make us luck into the actual content of your games a dozen more. At least give an upgrade that makes shots start at 2. For energy to be a little less of a problem would also be nice.
From now on (version 1.1h) coin boosts are no longer consumed when you have bad luck at the start, as long as you have one, you get the boost for free.
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@KD40: Hey it charges! Lol. Seriously it adds to your charge continously even when you're not collecting enough charge from the balls.
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I enjoy the game, really I do - but the grind is starting to kick in. I want to continue playing, but the first half of each game is just leveling my items waiting to get to the point where I actually make money. I'd like a way to speed up the game on request (making it faster while holding down a button or staying in the same spot?) or jumping ahead in levels (spend money on a checkpoint or start game with a pool of 20n energy on level 127-8n (ie: at item level 5, start with 100 energy, level 87)). Anything to make that initial grind per game faster! 4/5