Under rating threshold (hideshow)
Really, really interesting concept. A 0 for implementation. My screen keeps snapping back. The character moves in odd ways. And being able to manipulate the screen so my character dies - that destroys the concept. 2/5 (only because the concept was unique)
Under rating threshold (hideshow)
Those things you see in the sky are clouds, not islands. Please like this comment so developer can see it and fix the game.
Under rating threshold (hideshow)
"Easy - 114418 awarded." "Medium - 8998 awarded." I don't know about anyone else. But I think that's a little bit more than a medium.
Under rating threshold (hideshow)
I love the idea, the only issue I have is depending on where you're standing when you turn it affects what depth you're standing at, and it's very hard to determine that without checking it in each position.
Under rating threshold (hideshow)
When I first started the game, I loved the bright colors and up-beat music. THEN, the twist happened and I was blown away! What an interesting idea, very reminiscent of Paper Mario like others have said. My only gripe is I wish I knew what level I was on? Or how many levels I had left to complete. But other than that, great game!
Under rating threshold (hideshow)
why is the jump button W or the up arrow instead of space?
Also, what happened to BOTD panel, I couldn't see what the kongpanion was this week.
Under rating threshold (hideshow)
5/5 for timers that don't kill you when they reach 0:00. more games need that. (even by though explaining that ingame would be nice)
Under rating threshold (hideshow)
Actually, FEZ had been in development since 2007, way before this came out. Doesn't make this game any less awesome though! :D