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This game is excellent. I think it beats out Fez because it's consistent. There are no paradoxical middleground elements that have depth in a game that's 100% about violating the concept of depth.
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what i dont get: why only arround 6k ppl have tis Medium Badge? Oo Its not the hard if you combine logic with jump'n run skills. Sure i must restart some Levels, but then i know what way i must go.
Btw: before all write "hey it looks like Fez" sure its not the only Game with this Gameplay but Fez release date was on April 13, 2012. And yes, ppl known Fez long before it was released, but its not Neutronized fault if his Game"play" are nearly the same, as long you enjoy his Game
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I was shocked to see an interesting puzzle twist to the typical platformer genre. I had to rework my brain around how the blocks held together and how forward platforms held priority over your plane. Very nice, very nice indeed.
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The last boss was a lost opportunity. Could have done something pretty mindblowing with the perspective idea rather than just rotate a square platform around.
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Brilliant concept executed well in a short span, but I've one constructive criticism. Never thought I'd be saying this to any game developer, but would it have killed you to add a more rigid camera control?
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Very nice concept... but I'm not sure I've ever wanted to increase mouse sensitivity so much.
A count of star blocks activated wouldn't hurt either.
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Good game and concept...but it just started to drag on after awhile...would not have been so bad if there was a level counter...but still not bad...long for a medium badge,.
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Awesome original game! A little confusing until you get the hang of it, then it is like a 3D maze. 5/5 Would love to see more! Well Done.
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I don't get the downvotes for all mentions of Fez. Yes, technically, this game came out a year before, but Fez had tech demos showing the art and gameplay style going back as early as 2007. This basically is a "beat it to the marketplace" copy.
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@Muffins: It wasn't meant to be a clone, in fact Fez was released on 2012 while this was in 2011. At least appreciate it for being free.
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I love the concept! Ditto, on needing a zoom-out feature. I'd also like to be able to use shift w/ arrows to change perspective using the keyboard instead of having to go to the mouse everytime.