Under rating threshold (hideshow)
Holy crap the "buy max" button... I don't know how many times I've clicked it when the tip of my cursor was near the middle of the "buy 1" button.
Under rating threshold (hideshow)
Monster Health "upgrades" are certainly not worth it, the gold you gain from slaying monsters is nothing, that upgrade needs to be revised and so does the +5% exp one, since you gain MORE exp if you kill monsters faster, that means that if you 1-hit kill a monster, but it takes you 2 hits with an upgrade, you are losing out on more exp, thats why i NEVER pick up those "upgrades", they are not good, they are just newb traps.
Would suggest just having no drawback or else it's just dumb to even use those upgrades, only point i see them being usefull would be when you are just killing the same monster easily and have so much damage that it doesn't matter if you add another 20-50% monster health on to them.
Under rating threshold (hideshow)
I find it strange that hoarding Mana Crystals is more beneficial than spending them on +25% building income, i went from +700% to +400% income cause i bought level 3 building income and lost 50% overall income.
Under rating threshold (hideshow)
Okey, been playing for a while now an gotta say, I like the game. There is just one suggestion I have (except for the obvious bug fixing). Please make a tutorial, I started playing and I seriously did not have a clue what I was supposed to do. You have no idea how much time I spent clicking those damn dragons because I didn't know heroes even existed. :p Well I obviously figured it out eventually, but I think a small tutorial could help new players.
Under rating threshold (hideshow)
Great concept, well executed. You need one more building, though: Academy, where the heroes are taught tactical skills to fight better. (i.e. everyone attacks whatever the the highest ranked fighter is attacking, fighters attack whatever is attacking ranged, ranged *stay* at range, etc.) It would also be handy to change which tactics are active on the battlefield, and have buttons beside each hero for 'attack my target', 'help me!', etc.
Under rating threshold (hideshow)
sometimes ill lose an assassin when going to lava fields. then i look in city and he just keeps respawning at the gate over and over again.
Under rating threshold (hideshow)
@tofu90627 Not only are 'buy' and 'buy max' so close, the hit box for 'buy max' seems to overlap with the 'buy' button on the screen. It can definitely be annoying at times.
Under rating threshold (hideshow)
running on 4 trillion shards and in few days at 40 trillion. i m hoping new upgrades would be added to mana forge at least make more inventory space because once i ve had like 20 items in 1 boss kill.
Under rating threshold (hideshow)
lol pro tip: give it a minute or more if u got over 50000% attack speed and it doesnt show yet. seems to kinda forces the game for a while then its super fast again. with 4 trillion shards everything goes fast. this game really pays upon reset.
Under rating threshold (hideshow)
i got a ...lvl 392000 item and u seem to find 50+ added lvl too much lol. we wouldnt mind higher rank skills on mana forge
Under rating threshold (hideshow)
Closing the game and re-opening resets boss progress. So you have to beat every boss again. That really needs to not happen.
Under rating threshold (hideshow)
I agree with Beegum; my attack rate is 0.01 (or its shown that way, might be even lower).
My guys show up and start raving like maaaaaaad. Might get a seicure from watching them having a seicure.
Under rating threshold (hideshow)
Their death jewels are so powerful that when I reloaded they are too fast to fire their spells and bows. So they cast spells and the paladins kill everything instead... I guess... So, I guess I've won the game until you patch it, lol.
Under rating threshold (hideshow)
The buy max hit box is definitely messed up. Can you make it just over the button and now extend out to the right under the buy one for whatever button.
Under rating threshold (hideshow)
@hazahaka you have to spawn in and beat the bosses and then collect the chests which usually have weapons or protective gear.
Under rating threshold (hideshow)
Palladin in action ... it is attacking shooting unit, and has been shot by other unit, so it stops to attack current target and runs to another, and is shot by other enemy, so it starts run to, and is shot by other enemy ... and it is just running in circles not attacking anyone ... can developer, please, make it more stupid [is it even possible ?]
Under rating threshold (hideshow)
How do I get items? I assumed monsters must drop them but I spent 20 straight minutes on the forest screen and haven't seen any
Under rating threshold (hideshow)
when killing Giant Drake - shard% 2.5, i get shards every few kills ... when killing Chersie - shard% 5, i get shards every few dozen kills ... something is wrong
Under rating threshold (hideshow)
Gold generation is way off. I just started the game. I should be making 4k gold/s...but I'm making 4k gold per 5 seconds.
Under rating threshold (hideshow)
you have to lvl up ur buildings like a goldmine or a university and eventually one will give a hero slot upgrade and you buy that. And then just click on the hero slot and it will recruit a peasant which you can upgrade later on.
Under rating threshold (hideshow)
The money counter shows that I earn $64b/s but in reality I get only about 5b/s... Same goes for stats on monsters. There is no way that their true HP is equal to what is shown in the GUI (or the hero DPS is totally wrong)
Under rating threshold (hideshow)
Mages get overpowered early, because of the skills, high range, damage and critbonus. They only need more damage and critchance for extreme damage and both the get from weapons and chests (mech giants drop some good). btw don't use many of the mana shards
Under rating threshold (hideshow)
I really wish there was better AI for the melee characters... My Paladin ends up jogging back and forth in the middle of the map without doing anything when fighting swarms of ranged enemies. Maybe there could be some combat options to "fight nearest" instead of always running after whichever enemy dealt him damage last?