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After the game freezes here's the message that pops up: "An exception has occured, but exception handling has been disabled in this build. If you are the developer of this content, enable exceptions in your project's WebGL player settings to be able to catch the exception or see the stack trace". Hopefully this will be fixed, because the game has been crushing since the appearance of WebGL version.
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GG< I went to boot this game up fir the first time in a long long time. Im ok with game resets, because I have not really palyed this for too long. I am up to TTHREE hero slots, I have the preitess and the heavy infatry unlocked. Only one problem, I cant seem to hire any. I click the button in the top right, where theres an empty portrait, and nothing happens. Tried right clicking, nothing haappens. Tied MASS CLICKING, because maybe my clicks did not register. Nope, nadda. The game is broked :P(
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Damn, it was a great game untill WebGL happend, now it doesn't even starts, bummer. Why would anyone make games on that garbage of an engine? Unity had absolutley no issues ever, now it's as good as gone :/
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DonnyDarkside: that's because game doesn't save itself on your computer (unless save is stored into Flash-cookies like in Flash-games which you need to copy to safe before closing browser and before re-opening browser copy folder with savegame to proper place) like it does with Unity games.
Game stopped working for me 1.5 months ago.
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I recommend exporting immediately before summoning a boss. This is a killer idle game with serious technical problems.
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Pro tip: spec into movement speed on your tank. I found armor with ~20,000% increased movement speed. It's... amusing.
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If this game got updated I think a ton of people would play it. and if the game maker refuses to update it maybe make a reward system for saga #2 where people who played this one get some type of rewards for doing so. Btw great game.
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the archer and the priestess always finish in being in the very same exact spot (not really a problem but ugly). too bad i can't tell my team to hit the same monster. but cool game anyhow. great job!
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So...After 1 week I'm not +1.8m levels per item and clearing the game with only one character. With an attack speed of 0.02, a movement speed of 50, and a DPS of 56q I think I've finally reached the end game...
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thet was fast,clear the game in 2 days and i can tell mages are the best...150 mil dps was more then good to kill all bosses with 1 hit..
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I feel like I'm a survivor after the apocalypse playing this game...Not too many other people playing. God (the developer) is dead/absent (in the case of the developer I'm assuming still taking care of personal issues...hasn't been on Kong since 02/16). And I'm just grinding away every day trying to survive in a harsh landscape...
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inventory is buggy. every item is beneath the window where i cant select it until i restart the game... and it tell inventory
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money gain seems off too. for example temple shows me 1.78b/s. after waiting about 10 seconds for it to complete i don't get 1.78 * (time-waited) but only 1.78.
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in the city the click-area for the buttons seems off. i managed to click on "buy ..." and got a "buy max".
something like "auto progression" wouzld be nice.... it is kind of annoying to have to get through all the stages after each reset. (maybe make the upgrade for the reduced required mob kills for the boss work for the normal monsters too)
thanks :)
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For the Assassin, don't go with his "Shadow Move" skill over lvl 25, it tends to glitch as many commented before, lvl 25 is OK, I personally tested it, but around 26-30 it will glitch sooner or latter. Why? Easy, the teleport thing. It glitch the character and make him to go around the portal again and again. Seems some bad coding when the dev make him to tp to the nearest enemy. Still a good character to have all the 5, specially if you max his other skill, Poison, and his crit chance and attack % are good too, also he can dual wield weapons (equip him with dual De Corbin, the version with health and damage % buffs, he do a lot of damage)
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Wight an Reaper dont have any motions... they're just floating to my heroes and they take damage without any kind of walking and/or attack animation
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Is the Elite Reaper Monster bugged as well? it says in the stat screen, that it does about one tenth of the damage of a normal reaper. And my heroes dont seem to take any damage with em as well, so the shown value might actually be correct.
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The Ninja/Assassin has broken twice in my game. When I change zones, he sometimes gets ported to town and walks in some direction, blinks to the pink portal and walks again in the same direction, blinks to the pink portal, etc.... Also, the direction he walks to changes from zone to zone
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I am doing trillions of damage and my warrior is on the tens of millions of hp..i just insta kill everything including necromancers and the abomination..is there anything above this or i reached end game already?
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You used to spawn Humongous on the battlefield
Late night when you need some equipment
Spawn Humongous on the battlefield
Late night when you need some equipment
And I know when that epic drops
That can only mean one thing
I know when that epic drops
That can only mean one thing
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Can someone plz explain the upgrade numbers to me, here's an example: 335.30k/s upgraded with +10% speed = 345.78k/s upgraded with +10% production = 360.19k/s. Is it calculated from base value?
And if so maybe it should be mentioned somewhere because 10% of 345 is 34.5
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assassin has a bug where we will walk the same path, teleport back, walk again and keep doing it for eternity..in a mob map is not so problematic because you can just summon a boss and he will fight it, but when he gets stuck in the city you will loose a fighter for all that run