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Comments for The Grinns Tale

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king697

Feb. 15, 2013

Under rating threshold (show) There should be an option of choosing how many of an item you want to produce. For example, instead of crafting potions from the item shop one by one, have an option where you can craft any number the amount of resources you have allows.

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(7)

auron2345

Feb. 15, 2013

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(-4)

ddueber

Feb. 15, 2013

Under rating threshold (show) bartekwujo - talk to people in chat and get some advice. Floor 46 isn't *that* hard if you use a good strategy. Also, revive potions are your best friend; I used about 50 the first time I beat floor 46. Extreme potions don't heal enough to be useful. If you have t5 gear and 50 revive potions, I can teach you how to beat 46 on your first or second try

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(2)

kevinh2101

Feb. 15, 2013

Under rating threshold (show) @bartekwujo well... tell me what your heroes wear and your abilities i didn't use more than 13 extreme potion, 5 revives on a t5 adventurer, t4 haste cleric and a t5 knight.

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(0)

bartekwujo

Feb. 15, 2013

Under rating threshold (show) Are you goddamn mad?!! 200 extreme potions, 10 revive potions, 10 hardeners, all heroes 36lvl and STILL it's not enough to defeat the fallen hero on lvl 46??? (not saying about 2 x revive heroes for 19 pramins each) Is this some kind of joke? Not to mention that it took me 4 months to prepare for this battle. This game - which I used to love - is now way too hard to play and no longer gives me the pleasure. Sad words but true. Leaving now with frustration, time to play some other games where the pleasure is and - on what I commented before - devs really listen to players and fulfill their suggestions on how to make game more and more enjoyable.

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(1)

king697

Feb. 14, 2013

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(-10)

king697

Feb. 14, 2013

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(-10)

Alph666

Feb. 14, 2013

Under rating threshold (show) this game need a real upgrade. not only good luck food....

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(4)

king697

Feb. 14, 2013

Under rating threshold (show) Lol great game

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(1)

CaityS1

Feb. 14, 2013

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(-9)

zerggross

Feb. 14, 2013

Under rating threshold (show) Here is a suggestion: Tier 7 gears.

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(4)

RufusGartz

Feb. 14, 2013

Under rating threshold (show) Add 'Small Nut' to the Fuzzlehorn feeding list. Make it 150 Small Nut = 1 Metal bundle.

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(6)

JNAProductions

Feb. 13, 2013

Under rating threshold (show) @BlueDevil The combo strikes sound great, not sure about the summoning. More than three heroes is going a little far, though, and would either make earlier fights far far too easy, or later fights insanely difficult without the max number of heroes.

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(0)

Shirelindria

Feb. 13, 2013

Under rating threshold (show) An option to open multiple wood/metal bundles at once would be very appreciated

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(6)

milkbone

Feb. 13, 2013

Under rating threshold (show) I would love to see some sort of queue system at the item shop and bakery. something like set it to make 10 or however many potions/cookies/whatever and let it go overnight.

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(5)

IAmSilod

Feb. 13, 2013

Under rating threshold (show) Anybody else wondering why the croissants are represented by an image of postickers (complete with chopsticks), the muffins with a sushi roll, the pretzels with a trio of oranges, and the bread with a cake? So far, only the berry pie is both berry pie in name and in appearance...

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(1)

BlueDevil32

Feb. 13, 2013

Under rating threshold (show) Hey maybe having a upgrade available where u get to increase the amount of hero's that can actively fight in the game would be good. Instead of just 3 at a time. Also how about hero's combining attacks for a new/stronger attack or ability and or summoning spells.

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(0)

Developer response from nexontgt

Having more than 3 Heroes fight at a time would be OP for the way the game is balanced now.

kevinh2101

Feb. 13, 2013

Under rating threshold (show) ah.. the knight is so weak in damage (my opinion) i suggest mabye add subjob ATTACK. like everyone can have an extra effect in their attack example: fancy flurry + thermobolt on a adventurer will have a chance of scalding the enemy and get stronger every time he/she attacks that enemy

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(-2)

onigirimaniac

Feb. 13, 2013

Under rating threshold (show) Good game, good game.

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(5)

Reaperdrone

Feb. 12, 2013

Under rating threshold (show) Suggestion: In chain with what some others have said i would like to see in the bestiary the element for monster, and maybe the Hp as well? This is very common info for games to put on these and i would say it needs at least these...and you know...if you wanted to add funny descriptions im not against tht either... >:3 lol ^^

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(10)

dragon756

Feb. 12, 2013

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(-12)

dragattack

Feb. 12, 2013

Under rating threshold (show) In reply to Lucullusmaximus you said "more content is coming". Whilst I appreciate an ETA on this content might be very difficult to give, is there any information you have on when we can expect big chunks of content? For example, do you have an idea that within a month some big content will be added? A few weeks? Longer? Many thanks, also 5/5

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(5)

Symax

Feb. 12, 2013

Under rating threshold (show) The bestiary personally like to see the weakness for each monster once uncovered and also what floor they are on.

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(1)

zuoebur

Feb. 12, 2013

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(-4)

Reaperdrone

Feb. 12, 2013

Under rating threshold (show) I do have one suggestion for this game. Needs more Non-Cash things. I get that profit on a game is huge but i honestly dont think it would make to much of a dent if you add some more wood/ metal costing stuff. Buildings ect ect. If you dont see why i said this just look at the homes one. All are cash except for 1 building....lol I dont mind it but eh it does tend to get a bit sickining to see the exact same thing in games. Only able to build a few things in the game with mats the rest all cost money. Kinda sucks but eh non the less this game is Unreal lol

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(1)

Reaperdrone

Feb. 12, 2013

Under rating threshold (show) You know, i am not usually in to games like these. However i have to say i am very surprised at how addicting this game really is. I really love the art style of this game and the music for it is fun ^^ . Thank you very much for this game of which will likely put me into a coma from not eating / sleeping for weeks maybe even months ^^ . 5/5

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(6)

Developer response from nexontgt

Thanks!

shadow212

Feb. 12, 2013

Under rating threshold (show) ok I think everyone wants this, there should be an option where you can trade with other people like an auction house building (each rank means you can trade another separate item)

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(-2)

dantose

Feb. 10, 2013

Under rating threshold (show) The bestiary suggestion isn't too much info, it's info that's already present when you are facing the monsters and has already been collected in wiki form.

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(28)

Developer response from nexontgt

It's a good place to get all that information in one spot. Also, not everyone has or likes to have wikis up when they are playing.

JesterOfGods

Feb. 10, 2013

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(-10)

Winterschuh

Feb. 09, 2013

Under rating threshold (show) would it be too much to ask, t remove the "come back with better equipment or more items" 'TIP' after failure? it just adds insult to injury by stating the obvious

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(5)

CillaDC

Feb. 09, 2013

Under rating threshold (show) Please make abilities deselectable. Once an archer got Ricochet enabled, there is no way back. So you cannot use it for single focusing grinns anymore...

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(2)

CillaDC

Feb. 09, 2013

Under rating threshold (show) Get this piece stable finally! I get disced all the time... "Oh no, there was a problem!"

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(2)

Lucullusmaximus

Feb. 09, 2013

Under rating threshold (show) Just finished floor 65 and now what? Playing for four months I was expecting some kind of cut-scene or something in the end, but nothing. Please finish this, as it stands now the ending is kind of an anti-climax.

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(5)

Developer response from nexontgt

More content is coming!

Sh33p

Feb. 09, 2013

Under rating threshold (show) @Squidleteer, true that happens, but I also remember when they added rallying gives scarves because everyone was having trouble getting them. There are a couple of suggestions that seem to make it in, but yeah, there is a fair amount that it would be nice to hear about the progress

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(5)

Squidleteer

Feb. 08, 2013

Under rating threshold (show) @Iamagamergod It's all a ruse. I've been playing this game for months and I have yet to see them implement any suggestions into game. Still a good game though, it's just a bit annoying seeing "Thanks for the suggestion. We'll take it into consideration." on every good idea only for it to never see the light of day.

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(4)

Developer response from nexontgt

Actually, throughout the history of the game, quite a few suggestions have made it into the game. For example, when we changed the way Spike Armor worked, a lot of people clamored for it to be put back the way it was, and eventually it was reverted. Also, Fuzzlehorn eating, rewards from rallying, Daily Quests (with rewards)... Not every suggestion will be implemented, but no game does that. It's not feasible and would probably break things over time.

SomeDrunkHobo

Feb. 08, 2013

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(-9)

Angelo34

Feb. 08, 2013

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(-3)

TrollFace63

Feb. 08, 2013

Under rating threshold (show) Why`s the grinns tale under multiplayer games?

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(19)

Iamagamergod

Feb. 07, 2013

Under rating threshold (show) Oh wow! A developer that legitimately looks at the player's comments. Thats a winner in my book :)

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(14)

Angelo34

Feb. 07, 2013

Under rating threshold (show) I LOVE THIS GAME!!!

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(4)

flameroran77

Feb. 07, 2013

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(-12)

flameroran77

Feb. 07, 2013

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(-12)

flameroran77

Feb. 07, 2013

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(-8)

Tacomagic

Feb. 07, 2013

Under rating threshold (show) That awkward moment when the second wave of 46-3 won't load after blowing most of you potions getting past the first wave.

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(3)

Tutul

Feb. 07, 2013

Under rating threshold (show) It would be nice if the rate of hapiness had an effect on the rate of crafting refined equipment

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(1)

zerggross

Feb. 07, 2013

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(-4)

kendon14

Feb. 07, 2013

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(-8)

shaheemk2011

Feb. 06, 2013

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(-10)

Runicwolf

Feb. 06, 2013

Under rating threshold (show) It appears the Grinns have jaws of steel

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(7)

crushtom2

Feb. 06, 2013

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(-6)

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