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damn u nexon u addicting game developers with ur crazy people that buy things for u, u blubbering bastards of attracting but addicting games,HOW DARE U LAY A FINGER ON KONGREGATE PROPERTY!!!
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Having the server connection drop every few minutes, and having that require restarting a dungeon - is a game killer.
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"Theres one enemy left and you have to be told to attack it?!?" Great game starting out. So far I like what you've done and the way you've done it. My worry is that it's going to turn out like every other game on here, where in order to advance past certain levels you either have to wait days or pay per upgrade. Paying per upgrade really ruins it for me, so I'm hoping it stays reasonable.
You can leave the Tower at any time by clicking on the "Escape to Town" button in the bottom left corner of your screen. However, when you leave a Dungeon, when you return you will start it from the beginning, so escape carefully.
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And... the server refresh breaking the loading seems to have rectified itself with a couple more refreshes. I'm good! :) Back to slaughtering monsters :P
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Perhaps implement a selling function for unnecessary items, and maybe make the farming action more productive, seriously, waiting 2 hours for one berry is kinda not worth it when you could probably generate enough wood and metal to make 3 muffins...
We'll consider a selling function, but also keep in mind that some items may appear unnecessary, but you may wind up needing them for crafting later on.
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Could there be a trading post or sell function? The game encourages a certain amount of grinding, but what will I do with 500+ brooms and rusty screws?
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You: Hey, villager! Villager: What? You: Want to selflessly dedicate your life, take the risk of dieing at any moment, accepting minimum wage, and nearly starving on a regular basis to go inside the tower? Villager: Sure, why no-what level is that statue? You: Erm, level 3? Villager: Then no.
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Great game, been playin for a day and a half. RPG class system and RTS elements make this the most unique game since rebuild games. Too bad the crafting system (that rare shiny ruby) stunts hero development. And since food (pretzels at 100 metal a piece!) become an unavoidable expense as characters level, the cost benefit in exploring slows down the game's tempo. Just biding my time in town until I get enough health pots for floor 13 boss =(
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The game is fun and a pleasure to look at, but the time it takes to craft, produce, and build things is time consuming. I want to beat the game, not dedicate my life to it.
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I've never seen a game with a YouTube video taped to the front of it! It was such an original idea! And the intro is adorable, just as 'kittenkitten' put it.
Well done. I haven't even played the game yet!
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A thing that would greatly improve the gameplay would be to add keypress functions to each single hero when you are in combat. So the heroes you have in combat would react to the keypress 1, 2, 3. Would speed up the combat system greatly, less click and drag which is a pain on a laptop.
One limitation of Flash games is that in full-screen mode you can't input keyboard commands. Supposedly this is not the case in the very latest of Flash, but we'll need to take a look at things to see what is possible.
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Why is there timer-based gaming in this? :/ It ruins what would have otherwise been a really enjoyable game.. Now instead of having fun playing, I'm waiting on anything & everything to finish processing. At the very least, scale down the times a bit. (I understand it is a part of the gameplay, but it shouldn't be interfering to the point of detriment with the rest)
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This game is awesome it is like steampunk final fantasy! it is not pay to win. ive been playing on facebook and have 5 characters lvl 10+ in 2+ classes with nice equipment sets without spending a nickel. im super excited its on kong now!!
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thanks for making this game. I LOVE IT!! wish i have more time playing though ;) good job nexon for bring quality games =)
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This is the first RTS Game with purchasable content that i havent hated with a passion. Love the fighting/rpg element incorporated in. Well done!
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aparently the issue with high level buildings was solved either that or is fixed on refresh because it is now what it should be
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its one of the most addictive games ive played, but rather than getting a few hundred dollars from the few hundred people that buy, you could reach the millions of plays easily
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lv 2 logging camps counts as one logging camp? i dont see how 180x2 = 300, so make lots of lv 1 logging camps b4 upgrading so you can go over the limit
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beat the 13th floor boss and then the lv 4 momument costs 6k wood? thats dragging me a day atleast of waiting, and its not even one of those multiplayer games
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Well, I was enjoying it- wonderful graphic, perfect background music, nice combat system (if a little original), well thought out characters (loved the archer) - Then I realised I had to wait a couple of hours before I could advance in any fashion what-so-ever.
At this point I changed my rating from a 5 to a one. A simple fix would be to auto-feed characters between battles instead of having to buy food - and a character upgrade system.