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I think it was mentioned before, but, is there a possibility you'll "upgrade" achievement, and place a button to get recources next to each achievement? that is, each achievement would give some items, wood, metal, some specials, maybe a pramin, think it would be a good feature. Thanks in advance for considering it.
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jwrin, click and hold on one of your guys in the town view and drag a line to one of the others. They will meet up and have a little chat.
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Have you guys thought of making multiple graphics settings? It would be nice to tone down the graphics and reduce the lag.
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I think monsters should drop keys. You have to buy keys with pramins which you can't get easily. You should also pramins more common.
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I believe there is a glitch for berserkers, once placed they can't move and automatically attack. Not only that they can't be moved or switched.
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Sasha just keep farming bosses also the adventure class should have a skill that makes items drop more often and the rest come down to farming and luck
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i'm on floor 20,this is the time around what i stopped getting quests,can anyone please tell me in mailbox:will i still get quests (but more than one at a time)
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i love this game! wow it is simple and unique, love the Story plot and enjoy the many moderations you can perfom. I give it a Two Thumbs Up; Is there a way to sell your spare items and get wood,metal,or pramins??? i have 200+brooms.
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You should be able to feed your troops out of battle, It gets so annoying having to run into battle with starving troops
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I've been to Highland Falls (levels 1-4) a few times over the last couple of days. No "Notorious Monster John Grinnstone". Well, I guess that makes him hard to beat since he doesn't appear (the previous challenge with Willy and the other one were there). Maybe there was some unknown prerequisite. I've only done upto level 25 on the main tower. Or maybe you had to do something else. A tad disappointing
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Which floor do I have to complete to unlock the wizard's study? I maxedthe character level but I can't unlock the next rank
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Hey Devs. Please consider changing the heroes bar to 6 characters in the Heroes section, same thing as you did with the raiding/conquering system.
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Love the villager action point system! Most games like this will make action points *necessary* for gathering materials, building, doing stuff, ect. Using it as an optional method for speeding things up really keeps the game flowing
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I really like the introduction of being able to turn useless items (screws, brooms, etc) into more useful items by feeding them to the fuzzlehorn. One suggestion I have is to be able to make Shock/Softie/ Poison potions by feeding the fuzzlehorn deshocker/hardener/antidote.
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I have to say that this game is great. I've been playing it for weeks now and its not getting any less exciting for me than when I first started it. One suggestion is to perhaps fine-tune the leveling up part of the heroes. Maybe show us the stats that are increasing as they level up or give some kind of prize when characters level up that aids that specific Grinn. The developers could also maybe let the players decide which stats are increased and give a base number of stat points at each level up. Add recommendations at the level up screen to aid the new players in what to level up to help them too. This way leveling up can become a larger part of the gameplay and not just a thing that happens every so often and affects us little except for a little jump animation by the Grinn in the dungeon.
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Oh jeez... how about a "use all" button, I had to click 1174 times to feed my fuzzle all my broken maces... yes I had 1174 maces :/
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is there any way to make food for cheap? In level 20 they eat the entire metal production... in just 3 pretzels. I know, you can build more mines...
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Could we see an increase in the Cobblestone path limit? We have so much land and space but not enough resources for the decor...
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Dad explains:
When boys and girls really like each other very very much, they... go ,,chit chatting''. And that is how really healthy potions are made, my son.
Son:
so, uhm... what happens if only boys do that?
Dad:
Well... Why would you ask that?.. OH SHIT! Darling, I think our son is gay!...
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I have 200 Chests at lvl 20 and I have only opened 1 chest from a silly quest. Can you add a crapy drop rate from bosses for keys.
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I wanted to know if there could be better weapons for Adventurers, and if ther could be an immideate hit for wizard, as for mine, once the circle has loaded, she 'prepares' for around 5 sec and then she hits.
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Was thinking and an idea came to me. Not sure if it is possible to do with the current coding of the game or not, But, here it is.
Add to the mechanics of the Mine the very rare chance that rubies and diamonds are mined.
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spent about a nice week and a half playing this game and i have to say those grinns (thats what there called right?) are still are scary as hell looking
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Well... it's another game that tries to draw you in and get you to spend money. But you know what? The art and music makes it worth annoyances like that.
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Who composed the music? The music in town after defeating second boss is so awesome I don't want to leave the town just to listen to it!
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We should be able to get more resourses the further whe get on the tower. It gets tiring to not be able to get resourses & level up fastly at the same time.
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I'm not sure if this is an oversight or intentional to up the difficulty level, but on floors with large monsters like bosses the zoom makes the characters really tiny and hard to click/drag. Potting and switching characters is quite the pain in the ass, and often I can't see the tiny sprites clearly enough to tell which char is which.