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5 bugs:
1: after building about 20 towers and 16 generators some of my new built towers had +0 PS Energy.
sending the wave earlier can make you loose much money because your generators don't produce the money for the skipped seconds.
3:some of the towers can only be built if you have significantly more money than needed.
4:bullets fly around corners if their target dies!
5: the energy loss calculation of the cables is really strange... building generator-tower-tower-generator in a u-shape gives less energy than in a L-shape or in a line...
and:Level 64 some of the master souls appeared right behind my center. probably not a bug, because there were 4 arrows, but you just don't expect that!
and: holding space should also show you upgrade information about your generators and center.
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Wave 15 on the hole map and it crashes. No script error, browser still works, but game just stops (sfx keeps going, but all units and gfx stop). Fun...
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really, sending 12 'super' souls at the end that make other souls is crappy, if we get to the end shouldn't we be able to win?
diff = norm
map = 3rd adv.
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Ummm... is not only the slow tower, doom towers also dont whant to fire when an enemy is close and are full powered...
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Hum... builded a slow tower, and it fired only before upgraded, after even with full energy wouldnt fire.... also maffo is right, energy should pass on towers, so that you dont need to have a tower connected to a generator, or you could make several generators in a line only to power the most power-requiring turrets
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energy handling isnt working 100% correct for one :/ and after trying a couple of setups it gets a bit annoying that there isnt a speed-up button, but overall its a promising variation-on-a-theme
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Hey all, this is the dev, thanks for comments.
This was my first game so there some design flaws and bugs, I think I learned a lot for the second version. Jaymon, regenerators are supposed to be hard, and you have to hit them just when they enter the field, but yeah, maybe they are too hard. Shinosuke, maybe you have to many exits on a generator, a generator with more cables comming out from it gives less energy.
Thanks again
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II was enjoying this until I realized that the regenerator MOB is broken. It does not have a maximum hit points, so once it enters the playing field, it starts to gain hit points. So if you have a long path before any towers, they may become impossible at low levels.
And sometimes, when a regenerator hits your base, the game encounters a bug and your game ends. All mobs and towers lock up, and then your towers disappear; meanwhile the regenerator gains an infinite number of hit points. The only thing to do is quit the game and start over. I don’t know if that’s intentional or a bug, buts its too annoying for me to continue playing. I have encountered it about 5 times, and that’s enough.
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980837
great game but mb change energy linking by having to make lines between towers and generators and to solve the range problem mb make towers that pass on and save energy
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liked the concept would like it improved apon but easy isnt that easy. No reward for sending guys early cept to get them there faster (no extra money to spend that is). I didnt see much different between normal and easy.
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@Seeker - go to pause and then surrender, you have the choice of restarting or going to the main menu.
Nice game, like the idea of the generators, some stuff could be better though, but never the less it's fun, 4/5
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I like the game, good idea adding energy generators to a TD game. Only bug I spotted, can't restart the game the moment the situation is hopeless - add menu or restart button. 4/5
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please fix the tutorial because if i build bomber and generator i will have no money for cable... that makes me stuck because tutorial wont let me go out
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hehe, in the tutorial it tells you to buy one of the towers but you run out of cash if you pick the more expensive one leaving you stuck without a way to connect power.