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Day 5 wave 20 is cute. So many aliens toppling over each other, while my guys can't stand within 5 feet of each other.
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An Alien: Is this the way to the colony?
*A brief moment of silence*
Everybody else in the colony: KILL HIIWANTHISLOOTFJHUS
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Put another gear in that rocket, let it do it's thing after day 5 and then get the heck off stage. Other than that minor aggravation, I lovethe game!
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Final Wave: I set up a line of imploders and flamethrowers, with groups of flaregun-fuel-beam groups at the back. Then I just spammed beam surge, sentinel, and repulsor as much as possible (and this is what they call "easy")
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zzz... game is just a tower defense game that looks different... the music, if you can even call it that, is dumb, bland, repetitive 5-second loop, and shows that this developer put no effort into that. graphics make me want to vomit all over my keyboard and then roll my face over it. there is too much yellow sand on the screen, although i guess its better than white... zzz residentsleeper move along guys no original or good content from this game to be found, but before you leave, rate this garbage a 1/5 and then leave.
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Pretty fun. The 2nd drone support weapon is OP. Even on hard it was only the hunters on day 3 that I actually needed to buy gunners for.
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four times now the menu has just completely frozen up on me so i cant progress in the game. played for the daily badge but i wont play any further because of that
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hey guys, when playing this game, you gotta relax, retry the hard lvs many times and try different strategy and just keep pushing!
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Even on easy it is easy for the enemies can easily flank your troops. If the enemy gets to the side of your troops can annihilates a good portion of your force. Day 3, the hunters is difficult because of this. Usually, the first few waves are difficult, and the last few waves are easy because you can cover the entire area. See XXDarkShadow97XX's comment.
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i dont know why the empire doesnt hire these guys instead of those stormtroopers, theyre resourceful, they know how to fix things (engineers), they NEVER MISS A SINGLE SHOT. And there seems to be infinite amounts of them.
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I'd forgotten how much bullshit this game is. Same squad layout will give different outcomes depending on how much the level wants to screw you. Also, unit fire lanes are hardly exact and sometimes they would just rather die than shoot.
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The reason they have such strict fire lanes is due to the eye slits in the helmets as referenced before the first mission. Also, it is better if they spread fire rather than getting target fixation on one enemy.
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"Excuse me, Commander? That alien is eating its' way towards me, leaving only partial corpses in its' wake. I think it is taking advantage of how our limited training precludes us from attacking outside of the 15 degree variance to the left and right of directly in front of us. Was that limitation intended as some sort of moral code we simply will not violate? I mean, should I just let it brutally and painfully devour me in the event it approaches me from, say, 31 degrees off center? Cause I could totally kill it first." COMMANDER: "You lucky you about to die, boy, else I'd kill you where you stand for even thinking to utter that blasphemy!"
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I think the one thing I wish this game had was a fast forward/speed up or progress save. If you mess up a wave going for medals it takes forever to sit through all the same enemies again.
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i hate when ppl hunt for sport leaf nice animal alone !!! just go bak in ship and fly away and dont do noting to nice animal its not nice !!!!
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Day 4 special achievement.
Use sentry the first wave. Use sentinel up to wave 15. Always start by wiping it out. Wave 10 is hard and require many the use of many Repulsor tool. Wave 13, 14, 15 requires an wise use of repulsor.
From wave 16 to 20. Do not use sentinel, start using BEAM SOURGE inmediatly until it's over and then finish the rest with SENTINEL.
In wave 20, use BEAM SOURGE twice and cast REPULSE as often as possible until it get recharged.
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I actually might have a reasoning as to why the engineers can't turn around. They're noncombatants, and are not trained to face impending danger head on. As such when the aliens/zombies arrive they become FROZEN IN FEAR for the most part and make no effort to move/turn around.
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we shouldd be able to buy more things. like- Base Turrets. Automatic ones that aim for the enemy. or things like it takes 'this many' hits to take out a soldier, powers for healing and stuff, and more. dont you think itd be cool?