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What determines your dash length? It gets pretty annoying dashing too far or dashing the right amount to end up 1 pixel short from the enemy.
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The only thing I don't like about this game is that the thrust length varies every time I use it, and this leads to an inordinate amount of frustration.
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Nice game off a simple concept; one complaint I have is that lunging distance seems very inconsistent. I would often target an enemy clearly in range and come up a little short, leading to death. Or I would target an enemy in close proximity and end up sliding across the whole screen, leaving me in an unintended vulnerable spot.
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The controls on this are either poorly coded or poorly explained. Because I'm having many times where I'm clicking and not doing anything, or clicking and only moving about 2 pixels.
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As fun and simple as this game is, getting the badge boils down to the typical run around in circles and let them bunch up in the middle for you to randomly kill. Meh, 3/5.
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It'd be really nice if you had a lifebar. Even like a 3 hit system. I hate 1 hit deaths, and it's incredibly easy to get hit by something you don't see or can't avoid because your movement is too slow.
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If you want to add an extra challenge try only getting kills on the carpet. It's pretty fun and besides it keeps the dojo floor clean.
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Tip: Don't just simple spam your attack. Try running in circles, they can't hit you. Whenever a archer spawns, kill him. Alway be sure to kill more than one enemy per click
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i hate how vulnerable you are right after the slash, however that is the best part of the game. You miss, you wont miss again ;). 5/5
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I don't understand how to play this game. I am obviously missing something but clicking on the enemies and every other thing I can think of doing to actually play doesn't seem to make any difference.
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Awesome game, mate. hope to see more from you hitting the front page. also, Wow 2 people hit over 1k, crazy. Show hope noobie I am :}
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Come on, the 'Hard badge' is medium at best. And to those whining about the input lag, it's part of the game's mechanic to avoid invencibility. Really.
Great game! So simple yet GOOD.
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I figured out some technicalities if anyone's interested. The maximum number of enemies that can spawn starts at 5 then increases by 1 after every 10 kills. The chance of an archer spawning is somewhere between 25% and 33%, and it looks like that value may also increase over time.
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I can't count the number of times I lunged at an archer that was about to shoot and stopped right in front of them. I guess close doesn't count when you're a ninja.
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there is randomness in a fcking game of skill... really? why do the dash lengths differ with no fcking insight as to what causes it? i just dash to a guy kill him, dash to someone down kill them, and then dash to another guy who just spawned in the exact same spot as the last guy who i just DASHED FROM and stop infront of him, landing just short so that he can kill me? how am i supposed to account for the shitty randomness?