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you have to give quick, simple commands to units and i have to draw lines for the units, instead of clicking to the point directly? and i have to wait for the circle to become big enough to target all units, instead of just click-dragging 1 square around them? i get that the controlls are suppost to distract you from the fact that there is nothing else special about this game, but the controlls dont fit with RTS at all.
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Alright. I'm nowhere near beating this yet, but I have learned a few things. First, your ships don't go to the exact spot where you release the left mouse button. They follow the trail your mouse follows, and they have to deal with momentum and drag. They also can't turn, or stop, on a dime. If you have a big curve in your mouse trail/trajectory, it'll throw off your ships stopping point. Now, if you're having trouble grabbing a unit or two out of a big group, there is a slider in the options for "selection speed"(options is on main menu or just pause your game) It starts at half. I turned it down to a quarter and had no trouble grabbing two ships out of fifteen. The A.I. may seem over powered but it isn't. Try to learn from your losses and adapt. As with all strategy games, if you keep losing, try something new. I hope this info helps. + this if it helped.
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Some levels in this game are kinda hard to beat. Its mainly because on some levels, the enemy keeps multiplying kinda fast, like in level 8, we both go at the same rate,but the enemy seems to multiply faster. I kinda found this game a little hard to beat. Not saying to make the levels easy, but to make them less difficult.
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WOW WE REALLY GOT HORRIBLE DIDN'T WE? a horrible game and U expect pple to play it? i saw it though "hmm looks cool..." and it was horrible god where's the -5/5 button a negitive is what it deserves at best.
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In 1 lvl where was 1 ship either side i,while the enemy ship was colonizing the shipyard,attackd him and i won in about 5 sec.
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There's this glitch where I beat level 17 and went to 18 but I didn't finish level 18. I went back the next day to continue the game and the game thought I hadn't beat level 17. :/
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My guy flies towards the enemy, both fire missiles.
My missile is shot down, their missile goes through and one shots my guy.
How about...no.
RNG kills completely ruins games like this.
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has potential but feels unfinished, upgrades would be nice and a better control system. feels like its some mass produced game
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I'd like to see my opponents' stats… Obviously the Green are faster and the Yellow are stronger… But it takes awhile to figure them out…
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This is the second game you made in which you ruined an ontherwise good game with silly touchscreen controls.
Besides that, I'd really like to be able to customize the ships a bit. Even some simple speed/fire rate/construction rate slider would be pretty awsome.
3/5. Would be 4 if not for the controls.
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The controls suck, the movement is too slow, the concept of germ warfare is something not seen enough of. If you add a few upgrades and better control it could be an awesome game
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The inability to accurately direct your ships makes this game a complete pain. The only things that helps is that the AI seems to have the same problem.
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I wouldn't call this a completed game, not very well thought out/rough mechanics plus a lack of variety. Not to mention I lost and got the victory screen...
I do like the concept and the fact that ships have a anti missile system.
I think if you took this control style, fixed it up, and made a large variety of ships (maybe even multiple factions) and such you could make a game with epic fleet battles rather than what seems to be yet another crappy mobile game
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everyone says this game isnt unique however unlike the static shots like every other rts, its possible to dogfight 1v1 a million times and win a million times and its really enjoyable when you dodge that missle to destroy their ships.
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No upgrades, no ship variety, no story, nothing to do but beat static missions...by level 10 I feel like I've seen everything the game has to offer. Do a couple more levels...get bored, stop. 2/5
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this a fun game but is seems almost criminal to make no variety of ships or ability to diversify game play.... Don't go to jail, produce games with depth.
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I also love how the achievements are actual tasks/challenges, not just milestones such as "destroy 50 enemies".
And the medals look really good too.
More ideas for medals could include:
getting "top gun" on higher levels,
Having 75 allied ships on-screen at the same time
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Nice and strategic, but controls could be streamlined a bit more.
What if by holding a certain key while dragging you only select one ship?
That would help with the "divide and conquer" part.
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decent little challenge.....if anyone says they did this without having to repeat levels over and over is a lier. lol
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I think this game is fantastic, I think lvl 14 is well balanced. Just takes a little strategy and the right timing. Stuck now on lvl 19 though. Nice game with really tough AI.
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liked it, but its realy lacking some sort of upgrade or progression system. And lvl 25 seems impossible atm, 20 enemy factorys vs 1 of urs, i mean how the hell should one win that one?
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perhaps I am a strategic genius but I easily done level 14. I captured their bases before they would be able to capture all on that side.