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Levels are almost always either "Just hold up" difficulty or, "Try for half an hour getting the exact pixel measurements and timing correctly, or you're f**ked"
Overall, when it doesn't take 20 tries to just get past the first block (looking at you winter levels) it's not that bad, but a bit simplistic.
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Very visually appealing. Spacebar/Z turn around option should be introduced sooner. Gameplay suffers from stars also being checkpoints. Make stars stars and add special checkpoints that make sense. Either you have way too many stars/checkpoints and too often your "checkpoint" is immediate death. Or you go through a huge level only to die right before the ONLY star in the level.
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Most of the levels I don't know what I can collide with - there's no way to distinguish between foreground and background objects.
I was thinking about this problem during dev process, and it was not easy decision for me to allow creators to do that. Besides confusing with background, designers can choose any colors for scene elements, including invisible white on white background. but in the end, players vote and decide is track good or not. I also check statistic, how many players started playing track and how many of them actually finished it, based on this data I make decision to put it in career or not, and catalog tracks XP points also calculated based on that (this is automated process).
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Need to have some differentiation between stick-drawing background and actual obstacles. There is no skill-based reason to make them look identical and it only serves to be annoying and detract from the game
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On behalf of those of us who have played this almost exact game a few hundred, times may I request an option to skip the rather lengthy set of tutorial levels?
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ok for paper graphics, but vocal sounds are a little too much for me... same game with good music and good sounds could be better imho
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Screw tutorials!
Why do devs keep on insisting that we are too stupid to play the game before completing the tutorial?
We watn to skip tutorials!
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Is there anything wrong with the volume or is it just me? It's so low I have to turn my speaker level up to uncomfortable levels if anything else on the computer should choose to let out a sound.
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its pretty buggy,haveing to reload 'cause im falling forever heh, last time reloading at chkpnt put everything back except rider, has done that twice, like the whole idea though!
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Feels like I need 4 or 5 hands to play this. using arrow keys, and also space/z but that doesn't forward me between won levels, use mouse for that, then backspace to restart instead of R, can't find a way to rekey, it just throws me back into a level over and over and I can't even look for options to see if I can rekey. Would rather be able to set it so wasd, space, and r covered it all.