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Most games give a leeway for jumps when running off platforms, but this one seems to have a short range. Being used to pixel perfect platformers, myself, I found it very annoying that even though I was on the platform, if I was running too close to the edge it wouldn't let me jump. Even a pixel on the platform should be jumpable.
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The controls are so flaky considering the timing/precision that is needed in the later levels. Could have been so much more enjoyable.
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Pretty fun game - managed to beat it. I felt like a handful of the levels (16 & 20 in particular) were designed around tight platforming controls, which the game lacks. Not impossibly difficult, but difficulty simply due to poor control is bad.
3/5
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nice concept, but began to lag after dying (which made dying more likely thus increasing lag even more) and controls weren't so hot either
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what ever version of flash this is using, it just has too many sluggish moments. the controls in general tend to be unresponsive, i found level 8 to be extra difficult due to the slugish controls.
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For such a simple game, the jump physics aren't all that great. It's very easy to miss a jump for one reason or another.
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level 19: when you pause your character freezes in place but the lights still flicker, so in the middle of your jump pause and wait for a good time to unpause ect. its not that hard after that
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Maybe I'm just dumb, but the hardest level for me was #9 - Magic Touch. I just assumed the game didn't use the mouse :P