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Would be fun if the bombs wouldn't explode that fast ...... at least put something like a timer for us to run or something , bombs death > Lava + monster + drop deaths ......
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Got stuck/glitched on yellow scorps comming in from the left side of the screen, they attk and im stuck. Other then that game was fun!
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I miss a way to rescue these guys, all I can do is running around some arm-waving freaks. It won't suffer from a longer delay on bombs either.
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I'm playing it on my netbook, so max runs REALLY slow, but enemies, spikes, bombs and everything else runs at normal speed. So i die every time i drop a bomb and can't get through the part with the mario pipe stamper, so I'm not able to finish the game :-(
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Is there an alternative ending for killing all 33 archaeologists? I'm a bit lazy to start all over again... Little reward was so cute^^ easy, short, simple and very fun. It's a 5/5
Sequel? Yes? We all need to know what happens next!
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the first 100 seconds I was like: what to do:( ... until I found out that spacebar was no suicide button but it was a bomb.
It was a really good fast play game:D no super difficult puzzles and no extreme annoying enemies, just a game where you can relax, blow walls up and be a hero
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Good length of game. Quick, cute, fast, and with a funny ending. Too often platformers of this sort drag on for way too long. This one doesn't. It accomplishes what it sets out to do then ends gracefully. Nicely done.
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I like the concept but I don't like having a timer in the corner to tell me how long I'm taking when the only reason I'm taking so long is because I plant a bomb in point B and the spawn point is all the way over in point A and the fuse is so short so I get blown up before I can run which makes me respawn all the way over at A.
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Fun game with a sweet ending. My only request is awsd for controls. I like having a free hand to do... other things...