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this game is pretty crappy copy of nazi zombies from CoD 5. with alot more work, this could be a good game. try taking more things from nazi zombies, like more wepons, a mystery box, multyplayer, and more then 1 room (like you have to pay to get in) ill give it a 5/5 just to see it get better
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I agree with legend lore. This is a copy of the Call of Duty: World at War mission Nazi Zombies. Only difference is this is top-down with less weapons and less gameplay.
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Hey Boneless, practically nothing you said was true. The barriers are very important and last a long time when upgraded, the mines cost is reasonable for what it does, and the fire spread doesn't change no matter where you aim
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this game is great,except its a copy
this ghame is a huge copy of call of duty 5 nazi gameplay
the barracades
the upgrades are the same
the only thing diffrent is the guns and the name and you cant buy new land or buy weps off walls
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I think a type of enemy that shows up on the map as white stops you repairing barricades they reach? Game is pretty well done, doesn't stand out tho.
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the non-repairable walls are caused by special enemies signified by a white dot on the screen that permanently destroy a wall if they reach it.
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this game is reasonably well done, however it is very frustrating when the fast zombies get you and even though they cant deal damage quickly you cant move away or hurt them. over than that nice game 3.7/5
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Also, I stopped being able to fix certain barricades after a certain number of rounds.
It was only the left most three and I think it's a bug.
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There was only 20 waves? :( I played till 18 on newgrounds and stopped because round 18 was really long and boring.
If I'd know there was only 2 more stages I would have kept going...
Needs bosses.
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I like it. Simple, yet fun and addictive.
My only problem is the lack of incentive to keep more than one room safe. Since sentry guns can't shoot through walls and since enemies only drop items once inside, it seems the best strategy is to hole up in one room and kill them as they come in.
Something to consider that I saw similar in another game, you could have a multiplier to reward the player for not having to kill zombies inside. Have it go up by 1% for every second the house remains zombie free is a start, then have it reset if any zombie inside is killed. This gives the player a reason to kill them before they get inside. Just a suggsetion.
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This game really is quite addicting, I like the style, similar in a way to The Last Stand, etc, but somewhat more fun to play.
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There must be a way to get to day 4..... All I keep getting on day 3 are 6-8 at once coming at every opening..... And that's on the normal level... Where's a good box of HE when you need it? heh.
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nice conversion from the PS3, in the real game however you do get money for fixing barricades.
2bad it gets boring at higher waves, still nicely done
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okay someone can explain me why i win just at start of game? i end with score 0 and it says "You have succesfully repeled the zombie assault, difficulty:nightmare, score:0"
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This is complete crap. Barricades do nothing. Good thing they are free, because they do nothing. Maybe if they hurt the bad guys, or if turrets would shoot through them. But the whole mechanic is completely worthless. And the landmine's cost is retarded. How do robot turrets fit in with a zombie theme anyway? And the gun spread mechanic is broken. Jut put the cursor in front of your feet and you can shoot perfectly straight at any distance.
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Thank God repairing is free, otherwise I would've have a real cash-flow problem. Great game, I got 7th place in all-time high score!!
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Seems to be a glitch if you're moving and try to upgrade at the same time, your char is stuck moving in that direction and can't be changed
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Perfect difficulity and # of levels. I got 20,361 on hard. So the white screamers can permanently destroy doors? I thought that was a bug. It was also a long time before I discovered you can upgrade anytime. Those should be explained in the instructions.
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One thing I dont like about this, is the Escape key going to the menu.
I accidentally hit Escape to pause it, and had to restart.
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Love the game, just one thing on my mind after this, who has the balls to make a game like this one where the character can also pop towers on the ground as a defense.
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A fully upgraded wall seems to be very effective. It'll kill off a few zombies before it falls. Also, if you hear a scream, don't let the white enemy on the mini-map hit the barrier. You can't repair it after.
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should be levels so that you have time to buy weapons and repair/upgrade walls. plus if the house wasn't so big, I would actually take the time to repair the walls, also, why is it that when I get double money, no zombies show up, plus the difficulty curve is through the roof.also the movement, its really choppy, and you get stuck on everything from walls to zombies, I mean, I was surrounded with zombies, and I blew half of em away with my shotgun, but then i couldn't turn around to shoot the others because my gun got...stuck. and ANOTHER thing, the aimer doesn't even point in the direction your gun shoots, like I had my shotgun, and i aimed at a zombie, and the gun fired a couple feet to the side of it, i learned to use the end of my gun to see where I'm actually firing, which made it pretty difficult for the sniper rifle, overall a fairly good game, and it was fun, but it could use some touch ups.
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me and my freing got to day 12 or fifteen ive forgotten which one but yeah strategys are best for the call of duty zombie thing
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pretty nice zombie defence game but i like zombie games where u just run around and stuff like if they made left 4 dead a kongregate game