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Game is pretty decent. I'm on about level 15. Levels 13 and 14 seemed like a waste of time. Far easier than the previous levels. I wish this dragon was more agile. Turning THEN moving with 2 separate keystrokes is a waste of time for the most part. I like phlip's suggestion.
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Man, I've played way too much Sokoban... the same sorts of tricks work here.
Controls would be much better if just pressing an arrow moved in that direction (instead of one press to turn, then again to move)... then maybe have shift+arrows or something to turn without moving.
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I have a file on Myninjakiwi.com and my username is "Funny Bunches" and Zeba is my favorite game. Check the website out sometime.
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gameplay would be vastly improved if the dragon simply moved where you clicked so you didnt have to click twice to go in a different direction
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i like your games kiwi they all have a very distinct ring to them, the onyl part you screwed up here is just two things, more elements perhaps? and more challenges? those are just minor nitpicks though, you needed more responsive controls, like pacman except you arent moving when an arrow is pressed, good game 4 stars
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dude i play on ninjakiwi sometimes i was like rank 20th but i have not played on it for like 2 weeks so i will be like 200th
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I was going to complain that it was too easy, but difficulty definitely goes up around level 15-20 or so. Still not _hard_ but it at least makes you think. Definitely need to make a single button do turn+move though. A command for single undo would be nice too (instead of full reset level).
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controls need a little improvement, either shorten the delay between turning and moving, or increase it, its a little awkward at the current delay
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Have to agree with what's been said. Fun at first, but then it just becomes tedious and a bit boring. The controls are a bit clunky (the press left, he turns left, then press again to move thing....just pressing left should turn and move left for simplicity). Good game, just needs a few tweaks in my opinion.
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Good idea, but rather let down by poor level design. Too much time is spent just pushing blocks around the map. Smaller, trickier levels are better.
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Nice idea, and fun for a bit, but after a while the levels just get kind of tedious to play. It seems like it takes too much effort to move the map's solution from my mind to the board.