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@Kingkev90 also it would be nice to have achievements for the time it takes to complete a level, zombies killed, the types of zombies killed, the units used, the number or what kind of unit dies, etc... that might help in getting badges for this game cause like crs3000 said this game has nice qualities and is pretty fun.
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i actually think you get money too slowly to start off with, and laters also abit too slow. (enemies could ofcourse be balanced to be abit harder if coinage was abit higher). Id love the so widely discussed upgrades, and gamemodes would also be good. What i miss the most is a different play area, looking at 4 different maps is ok, but when they all look the same, enemies look the same, your own units looks the same, its pretty much the same lvl again and again with a little less starting bucks... thats boring to me...
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@Emeril95: yah seems like we get outnumbered fast and hard and then get raped before we realized what happened. Except in the game, you see one witch every now and then AND boomers don't faceroll your whole team.
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maybe the witches could have their damage cut a little, there could be some kind of upgrade system and rednecks but no tractorpult? blashpemy!
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all you have to do is buy a lot of trailers, then when you have a lot of cash and yee haw points get an angry mob and send a lot of angry farmers after it so you have people protecting them. if you have enough angry farmers at there base they cant get out.
keep this comment alive!!!
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The tide of war seems to sway back and forth very quickly. Even on the first level this game is challenging. It doesn't seem very friendly to beginners and is not forgiving at all if you screw up.
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awsome game just a few things that could help maybe add a oddimated deffence system.. make more troops... make troops upgrades... make a freeplay state... make it possoble to be zombies... make more campaign... make zombie campaign... just a few suggestions i came up with
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This game needs some more elements to it. Experience points and upgradeable units/ buildings would be nice. It would also be a good backbone for a long game with a story. Perhaps one of taking back the city?
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As soon as I saw ninjakiwi I automatically assumed a good game... this one was lacking though. Like a 1/2 finished product. No upgrades, no level design, minimal playtime. Seems subpar for such an amazing company. (which is to say still a great game, just not the caliber I am used to seeing with that company tag next to it)
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The fact that the rednecks don't turn into zombies when killed is impossible to ignore... that and the fact that the zombies have catapults.
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We should be able to upgrade a unit or 2 after a round instead of the same units and stats over and over again on the levels.
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Even the music is like Left 4 Dead 2. (I never played the first one, so if the music is the same, you still get the idea.)
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i love ninjakiwi =) additing game =).. but the suggestion with leveling up is good.. neeeeds badges and levels.. or experience points (lower cost for farms ´n stuff or someth´n like that)
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In addition: The "witch" unit needs to be significantly toned down. As it stands there is scarcely anything, preachers aside, that can adequately address her, and the damage she does in addition to the speed in which she can reach your base cuts very close to game breaking.
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Stage four is a touch too hard and the zombies are intensely derivative. Good concept, but the execution is a little lacking.
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It sure is fair when 5 freaking tanks spawn at the same time and completely destroy my 30 man army in one hit, nothing wrong about that at all.
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Is it just me or the things that I think are supposed to resemble the witches from Left 4 Dead overpowered as hell. They might as well just walk through my units.
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Definitely too short. Plot (at least some), maybe even varied background image and more levels and it would be perfect, otherwise it's just a casual game. Still, it's great! 5/5
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If you're having trouble, remember that a packed group of 5-10 Shovel Men is stronger than 5-10 spread-out Shovel Men. Even on Stage 4, you have enough time to build a Salvage Yard ASAP and hold out for the $250 to drop 5 Shovels at once before the zombies have done more than 10% damage to the trailer park. From there it's a matter of sending 5-10 Shovels or Farmers at a time (supported with superweapons) as you build your other three Salvage Yards, followed by a Farm, Garage, and Church. Also, the Harvester is strongest when the zombies are fairly close, since more zombies onscreen = more kills = more Yee-Haw. The Angry Mob is strongest when you have the cash to drop a few extra Farmers or a Preacher alongside it. The Preacher, especially, is VERY powerful. One Preacher in the middle of an Angry Mob is sufficient to win all four levels, as it's simply a matter of waiting for converted Tanks, Witches, and Hunters to break the city while the farmers shoot Commons.