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Rednecks vs Zombies? This reminds that time when my buddy Keith and I were on the town and a bunch of motherfreaking zombies start to attack a bunch of people and me and Keith grabbed a shovel and BOOM! we kill around hundred of those god damn zombies!
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This Game Has So Much Potential If You Could Make It Longer, With A Storyline And If Enemies Would Come In Waves At Each Stage (Maybe A Boss At The End Of Each Stage) Also An Upgrade System Of Any Kind Would Really Be Nice
NOTE:The Decrease Starting Cash Thing Got My Butt Whooped But I Guess That Was The Point!!Great Game 4/5!!
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Gosh... Next zombie game? Don't you people feel bored with them already? A few more and I'll be like "Oh my God, he's alive!" when I go outside and see non-zombies walking around.
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this is a good follow up on age of war but like they say it needs a story line and a possiblility of being the zombies other then that great game 4,5/5
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"Praise them all, thou sayeth, then thy enemy shalt smite thy other enemies"
Preachers, turning foes against foes for generations. Temple&Rubble, a family company.
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Me : ''Oh lvl 1 was so easy shit .. maybe the whole game is crap?''
Me at lvl 4: ''Holy shit Preacher Help me! Im dying!''
Preacher: *Turns the zombie cannon to my side*
Me after running all lvl's: Holy shit , what a good game!
5/5 Defenitely!
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Too easy, had the hardest mode on my second try. basicly build up cash asap, use special to clear when the first 'though' appears then spam survivalists and specials.
couldve been better if some form of 'leveling' was implemented, still had a good 30 minutes of fun with this.
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it was ok, too plain, i got all the buildings by stage 2. after that it was just work trying to finish the levels. but i [heart] any zombie game so 4/5.
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It was a bit too simple... the shovel dudes were useless, the farmers too strong, and the priests instant win.
The pickup wasn't worth the money, and the booze throwers were very similar in power to farmers, but twice as expensive.
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Hmm.. This is acutaly really good. If you would ever make a sequel or anything, add some kind of upgrading system, yeah, i know there kind of is one, but a more in-depth system. Also got quite boring after the first two levels, the only thing that changed was probably the stream of zombies and starting cash. 4/5
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Walkthrough (on every level)
Wait for 500g build salvage yard. Build a group of 5 shuvels when needed. Continue to build salvage yard. Then build farm house-garage-chapel. (use your Yee-haw's to keep the zombie's off your back) then build priests and win the game
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Here are a few suggestions. After every level, give experience equal to the score or something like that. With every level gained, let the player lower the summon time, increase the stats of the buildings/players, etc. Players like getting stronger as they play
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I think that second special is way better than last. It kill everything more slowly so more enemies will spawn to get killed
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Fun but shallow gameplay. No real tradeoffs in units since mass shotguns wins easily. Only difficult part is upgrading your salvage yards in the beginning when you only have shovels. Needs something more -- greater variety of units, upgrades in the level and between levels, day/night system, etc.
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enjoyed the game, but id still like to see an improved version tho, like a day night system (can upgrade in-between) and like others have said an option to play as zombies would be awesome, theres a few balancing issues but nothing to major if you play sensible. 4/5
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I didn't have time to use the last upgrades before I won. Making the zombies a little bit tougher should do the work.
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nice music, gfx and units are funny and unique. sadly the game mechanics are somewhat simply, only two resources, one lane to go and no control over the units, doesn't give you much options or different strategies. nice for two or the rounds, then it gets really repetitive and tedious. 2/5 for poor gameplay...