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Comments for Faultline

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tomoaki19988

May. 18, 2011

Under rating threshold (show) this is what i call a wormwhole

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(3)

schubertboys

May. 18, 2011

Under rating threshold (show) a fun new game i havn't seen a game like this one before

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(3)

Defil3d350

May. 18, 2011

Under rating threshold (show)

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(-11)

jcrboy

May. 18, 2011

Under rating threshold (show) Some wonderful game mechanics. This is an instant classic for me.

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(2)

hughie4

May. 18, 2011

Under rating threshold (show) I'm finishing this game now because im almost certain this game will have badges added. Awsome game mechanics :)

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(-2)

piplop57

May. 18, 2011

Under rating threshold (show) Needs Badges + If You Agree ^_^

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(6)

Guaranga

May. 18, 2011

Under rating threshold (show) I want a level-pack :D

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(2)

Dheginsea

May. 18, 2011

Under rating threshold (show) I loved the design of level 28.

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(1)

metagamer

May. 18, 2011

Under rating threshold (show) Level 17 wasn't much of a puzzle, more a frustrating split second jump fest. not very fun Got the wrong number first.

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(4)

metagamer

May. 18, 2011

Under rating threshold (show)

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(-9)

dnevill

May. 18, 2011

Under rating threshold (show) Fantastic game. A restart button would be nice, got myself stuck in level 30 with no way to die and no way to get to my last fold, but it's pretty easy to exit to the menu and restart the level.

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(0)

zeroatu

May. 18, 2011

Under rating threshold (show) Awesome concept, but it's not very laptop friendly.

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(-2)

IdeaFactory

May. 17, 2011

Under rating threshold (show) I would absolutely love to play this game, but I cannot, thanks to a Jeep advertisement that stays indefinitely.

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(0)

Smartass300

May. 17, 2011

Under rating threshold (show) Another original game. Thank you Nitrome.

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(0)

urak

May. 17, 2011

Under rating threshold (show) awesome! 5/5

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(0)

PrimusUltimas

May. 17, 2011

Under rating threshold (show) 4/5 was too easy and too quick, but the awesome concept made up for it some

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(-2)

myxomop

May. 17, 2011

Under rating threshold (show) awesome!

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(1)

Elijah2200

May. 17, 2011

Under rating threshold (show) What every Nitrome game needs to be 300% awesomer: a level editor.

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(3)

EgonNet

May. 17, 2011

Under rating threshold (show) Are You kidding me? I played it couple of months ago and though it was great. Today I had a whim to play it and though to my self "how do @#$ it was named?". Just out of the blue I checked kongregate (despite me being sure it was published somewhere else), and there it was. In "Hot New Games" with a publish date 2011-05-16. Brilliant mind reading :)

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(1)

robohobo426

May. 17, 2011

Under rating threshold (show) Missing only one thing... a PLOT LINE.

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(0)

ShoopDaWhoopx

May. 17, 2011

Under rating threshold (show) This needs to come out with an RPG for consoles and move beyond flash

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(0)

darkmanryu

May. 17, 2011

Under rating threshold (show) Ummm..... I think I broke it... I was at the top and I pulled two of them together and ended up able to leave the playing area and jump on top of the level. Do I win?

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(3)

Valfader

May. 17, 2011

Under rating threshold (show) I really love Nitrome games!!

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(3)

mandres125

May. 17, 2011

Under rating threshold (show) I love a good platformer game, and this one is no different. Very unique, although my one complaint is that the puzzles eventually start to turn into a bit of guess work (at least they did for me) 5/5

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(2)

BSmith3

May. 17, 2011

Under rating threshold (show) Very, very rarely do games that proclaim themselves to be "original" live up to the title. But this one most definitely has. Not since Shift has there been a flash platformer this innovative. Left me wanting more, lots more. 5/5

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(3)

xXDragonRiseXx

May. 17, 2011

Under rating threshold (show) i..i cannot describe this game awesomeness with words... Valve, you guys might just found the next big thing comin' (of course after finishing DotA 2 anyway)

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(3)

gegiersk

May. 17, 2011

Under rating threshold (show) Me gusta. I liked the concept and the levels made it challenging. It was interesting that it was kind of sporadic on difficulty because some levels were difficult then they were followed by total cakewalks.

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(1)

EagleXC13

May. 17, 2011

Under rating threshold (show) Don't die while all spawn points are "folded away". It seems to break the game as it is now frozen in front of me. Great game though!

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(-1)

shanus777

May. 17, 2011

Under rating threshold (show) Guys, if you ar amazed by this, then go to nitrome.com Over there this game is old, and they have made many better than this one, so go to nitrome.com

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(1)

cipher_nemo

May. 17, 2011

Under rating threshold (show)

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(-4)

HG131

May. 17, 2011

Under rating threshold (show) Anyone else exclaim "Now you're thinking with faultlines." at any point? 5/5

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(3)

Azxcvbnm621

May. 17, 2011

Under rating threshold (show) found a glitch if u pause before u win the level it doesnt go to the next level

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(0)

sleepingpenguin

May. 17, 2011

Under rating threshold (show) room 17 was a trip! :) great game

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(0)

Bookburn

May. 17, 2011

Under rating threshold (show) @icefire452 I don't disagree. I've really enjoyed other Nitrome games. I loved the gameplay of faultline and gave a 5/5. I commented at all because I loved it and started thinking of ways that it could be even better. And I was simply musing that about features that could be implemented that add interest for me as a gamer.

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(2)

icefire452

May. 17, 2011

Under rating threshold (show) @Bookburn I strongly advise you to visit Nitrome.com. This retro artwork is what they are famous for. Nitrome is also known for puzzle games with no plot (usually). This simplicity is one of the better qualities of Nitrome, in my opinion. Nitrome has realized what few game creators have. You ONLY need a plot for Adventure/RPG games. I mean, look at some of the most highly rated puzzle games. Electric Box, no plot. Red Remover, no plot. Continuity, no plot. Doodle God, half a plot. So I applaud Nitrome for realizing that gameplay is MUCH more important than the best plot could EVER be. (Of course, this is just my personal opinion and the opinion of anybody who gives me a thumbs up (unless they just like my use of parenthesis within parenthesis))

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(7)

LCDSS

May. 17, 2011

Under rating threshold (show) Needs a reset button. Too many ways to get trapped.

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(3)

ChrisLikesDomo

May. 17, 2011

Under rating threshold (show) Portal 2 anyone?

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(-2)

Addison0

May. 17, 2011

Under rating threshold (show) Neat! I agree with Bookburn. 1 major objection though: the jumping mechanics. Couldn't they be more like a normal platformer, (IE mario/fancypants) where your jump height is determined by how long you hold the button?

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(1)

Telapoopy

May. 17, 2011

Under rating threshold (show) i beat the game and I still didn't understand the strategy lol

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(1)

breadnroses

May. 17, 2011

Under rating threshold (show) Man, this game would be a lot easier if I was ambidextrous.

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(1)

matt700

May. 17, 2011

Under rating threshold (show) thanks nitrome for posting another game here

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(2)

Shotgun_Shell

May. 17, 2011

Under rating threshold (show) It's like someone took Rayman and Dune and stuck them in a flash game.

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(2)

Bookburn

May. 17, 2011

Under rating threshold (show) While the basic mechanism of "fault lines" is unique, more could have been done to differentiate this game from Portal which nearly every comment makes comparison to. Avoid the robot caught in a maze and go for a more organic feel. The phrase "fault line" makes me think of geology. What if the main character was some kind of rock/mud/clay golem, the levels more rock, roots and forested areas. Instead of just portaling from one level to the next, generate a plot - the golem is collecting parts/remains from other broken golems to create an army (or something). And give each level more replay value - some kind of token to collect, achievements to get, quests... something. More stylish artwork would have also been great to see. The gameplay is great. I had a lot of fun - I was laughing, swearing and cheering aloud at my computer. I just think it could have been stronger by reexamining the setting and the pretexts for the game play.

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(7)

stephanstross

May. 17, 2011

Under rating threshold (show) Very odd and a bit difficult... Totally worth the time! 5. STARS.

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(4)

Batguus

May. 17, 2011

Under rating threshold (show) Great concept, I think I found a few solutions that weren't 'intended', makes you feel smart :) For example in lvl27, it looked like I was gonna have to do something very complex with all the moving platforms, but I simply walked all the way to the right, connected the leftmost thingy in the room to the right to the rightmost thingy in the room I was in. Then I simply connected two more thingies to completely get rid of the wall and walked to the end.

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(1)

Uxtull

May. 17, 2011

Under rating threshold (show) The concept itself is fine, and it looks great as every Nitrome game, but the gameplay is (at least for me) just OK. Best Nitrome games are to be found on their site, Parasite would be one of my picks.

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(1)

mahousenshi

May. 17, 2011

Under rating threshold (show) This game remember me folding a old magazine...

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(1)

Muzack

May. 17, 2011

Under rating threshold (show) First time I said to myself "Wow, I'd pay for more of this!"

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(3)

rolandoftheeld

May. 17, 2011

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(-4)

daniel112666

May. 17, 2011

Under rating threshold (show) We do what we must, because, we faultine.

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(1)

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