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If the game gave so much as even one point for kills after the "point multiplier" ran out, this would be a far better game because at least then all players could eventually get all three stars on every level.
As it sits however, this version of the game failed to live up to its potential and gets monotonous and frustrating quickly.
This game has potential, but definitely needs a revision.
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Definitely needs a third and here are some suggestions for better gameplay: Simpler ship design, more expensive ships so there arent so many that just blot out the screen, an Enterprise flagship would be kinda cool whether it costs the maximum resource you can have or you fight it on the last level. Different upgrades to give game an RPG flair Eg: armor upgrades, damage upgrades, etc. All in all, a GREAT game. 5/5
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(Commenting on others' comments) I believe machine-guns are chicago pianos. not your little piece-of-crap tommy guns. Game auto-saves.
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um.. if their is another one please add a retreat button because my ships keep getting destroyed when the base is invulnerable. Other than that its good, but needs badges though.
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also replace machine gun with 5 inch gun...a machine gun is totally useless aghainst a warship, whereas a 5 inch gun would do a fair amount of damage
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this has great new units!!!!!
but the first looked way better!!!!!!
if you up the graphics this would be alsome!!!!!
thaxs by the way because now i'll be playing this game for about 2 weeks!!!!!!!
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Its not that difficult to kill the flag ship,it would be nice to have the invisible base but its not that big of an issue
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I remember Black Navy War 1 had a base that just became "invisible" and so you could kill the flagship with your hoard of ships. I see many people complaining about the invincible base so maybe you should change it to become invisible instead of it being invincible.
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lolz the boss ships hide behind their stupid fortress and i had to lose alot of boats and aircraft just to get the boss outta there, think about that one, 4/5
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Ah, there's some improvements and such from the first game. Although it might not be to hard to do, either make the Fallback/Advance Option for your ships, because everyone hates having there fleet blown to bits by the Bosses hiding in the invincible base... Also, everyone loves new units, why not make some? Eh? :D
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I think the bases need to be separated from the field, like in the first game, as to assure your navy is not toast when the Flagship enters the field. But it is a great game still!
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very good game takes about 4 hours to beat.hears a guide.ok first send out small units and upgrade your abilitys then add all artillery max 11.this helps alought aginst the flag ship.after that save money until flagship gets out.if u have e.m.p. when it is in artillery rang use it and pwn.
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i just broke the game. i spammed nothing but bombers and aircraft carriers. on the first lvl. i was stuck on the boss boat for about 10 minutes and all my fighter jets went under water and start to fly in circles and moments later the boss was killed and the base was instantaneously destroyed from all the aircraft.
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Wasn't that the worlds first nuclear carrier? I'll tell you when I beat the game;)
btw, I loved the first one and I love all the improvements however, the income rate is a tad high and killing flagships is depends on spamming. Units should be more specialized and you should think about a population cap. It could work with an upgrade system(the more levels you buy the higher pop cap. Also, upgrades should be leveled up with skill points so that everyone starts out being able to buy one level in each upgrade until you spend skill points to increase it. That might help stop the monotonous spamming of units.
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the game is awesome, i love it. one thing tho; no actual ship has an escort of 32 subs, 28 frigates, over 100 patrol boats, and more helis than i could count. oh and one shell from the big boat busts everything. other than that. great game.
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Honestly, I liked the first one better. The base becoming invincible with the bosses. That is tough to swallow. Also the enemy rushes as base health drops are not fair. I like the ability of que numerous ships though. I don't remember that from the first game.
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Needs a Retreat and a Auto Build button, Why? heres the reasons: Retreat can help by when u got the base to low health and the flagship comes in, u can use retreat button, much easier than just killing all your units, right?|Auto Build button, No more finger breaks! ;D