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that was a very good game (5/5) , however there could be some improvements, one of which would be to fix the spelling mistake at the beginning, the other would be to show how much an upgrade would help you during the battle, ex: base repair would say " from 1 pt per sec to 2 pt per sec"
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my biggest prob is that the atomic sub is that it fires the missiles into the air instead of firing on whats in front of it, that and that battleships only have artilliry
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if you click and hold on the unit you want to auto build (suicide patrol boats to protect bigger boats) it keeps making them then you right click and it continues doing it, + so others can see
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Ok, here's the basic idea of how to wreak the first few flagships: first, use your artillery batteries smartly to wreak the enemy ships, while concentrating on warehouse and supply line upgrades. Then, start upgrading base, factory, and repairman. Also, occasionally buy an artillery and/or send out anti-air, frigates, and patrol ships to get at the submarines and helis that our artillery can't. Once you have that done, wait for the flagship to come out of the base, and start mass-producing XD
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lol level 1 with aricraft carriers: the anti submarine helicopters kill the flagship while it is on the enemy fortress .-.
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how about a retreat and hold button? retreat sends all your troops back to your base and hold makes your troops stay were they are
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this frwaking game needs a surreder buttom because when the boss is their you have to kill all your army so the boss can pass then attack him then you kick the boss ass then attack the base then you win
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tjis game is fun but when you berly start is veery hard. then you need to upgrade your base and then attack and when you kick the enemy ass thet send a freaking boss that is almost all the screen
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.... make fort unsolid when flagship comes? i lost like 15 battleships and 4 atomic aupmarines just shooting the god damn invisible fort!!!
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I love this game, it may lack the attack/defend options but with a fully upgraded base and artilery cannons on every slot fireing simotainiously, who needs that?
PS you might want to send every ship you have too.
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Also,there should be land behind the port for another type of hovercraft to land soldiers to attack the face,considering that tanks and infantry can be put inside of it
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You should make it where when I ship dies,It sinks slowy with fire and smoke,when subs sink,they go down with parts of it floating up,when a aircraft is shot down,it should be going down with serious smoke comeing out of it
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loads of subs attacking their base- warship comes - not doing any damage to the base but the subs keep attacking the base regardless