Monster Dropper

Monster Dropper

by nobstudio
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Monster Dropper

Rating:
2.3
Released: November 09, 2008
Last updated: November 09, 2008
Developer: nobstudio

Tags for Monster Dropper

Description

My first time making this type of puzzle game.

An engaging puzzle game where players are given 10 lanes to drop 8 different types of monster blocks on top of each other. Match and destroy.

How to Play

Left & Right to move, Down to drop

Comments

0/1000
Godeke avatar

Godeke

Nov. 10, 2008

3
0

Lots of potential here, but the comments below are correct: there are a lot of rough edges and it goes against the player *despite* good play.

tastarcat avatar

tastarcat

Nov. 09, 2008

3
0

Great concept, but a game that requires peripheral vision and the blocks don't distinguish themselves enough from each other. Additionally, the blocks drop too fast and the little dropper guys aren't fast enough.

Suggestions: Change the block visuals a bit, speed up the droppers, and add a timer bar for the row drop that will gradually speed up, but can be reduced with clears and combos.

JohnSteel avatar

JohnSteel

Nov. 10, 2008

4
1

You drop and move far too slow. Any matching 3 should dissapear, not just the ones that you make. Stick to one monster type = one color. read the other suggestions. And PLAYTEST YOUR GAME BEFORE YOU PUBLISH IT.

FurbyFubar avatar

FurbyFubar

Nov. 09, 2008

4
1

This game would be a lot more fun with about five colors instead. Unexpected combos is what make this type of games the most fun and trying to build a long combo while constantly being bothered by the automatically falling blocks was also near impossible. How about instead of having full lines of blocks falling down you just have blocks in a few column? Then you could increase the number of column the longer you play... This feels like it could be a good game though. I really like the way it was not game over directly when one column went over the line (though graying them out made it hard to see what types of pieces were in the line easily). I notice now that basically every suggestion I made is a way to make the game easier or easier to play and I think that is what a puzzle game needs to suck the players in is to feel really simple at the start and then start getting gradually harder.

GreenPyro avatar

GreenPyro

Nov. 09, 2008

1
0

good idea but so broken...

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