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This game is great, although when the AI doesn't use push 5 when your on the edge, or when he damages your gears and weapons and picks what your mode is weak to it gets less fun knowing how bad your opponent is.
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Its easy if you learn how to use the powerups to work on your side.You can also plan what powerups to equip on each opponent just view theirs.They dont always know what you will use but they have their own patterns like twister twister earthquake hurricane and so on. . .
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It had a very nice concept, and excited me with the idea of building your own robots and fighting champions in battles. What saddened me? The thing that saddened me was the game itself. It had poor execution, barely any gameplay which is essential for an action game, and all in all, it had turns, etc... which should be used in a more RPG-like game, unfitting setting, going on and on is a possibility. This barely deserves a 2/5.
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I liked it. Just saying. It was quick, it was a bit of a new twist on old formulas, and it's not claiming to be an awesome jaw-dropping AAA title. It's a cool fun little flash game. 4/5
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This would be a really, really fun game if it didn't have the rock, paper, scissor theme. Other than that, cool concept but I gave it 3/5.
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I honestly don't know what's worse about this game: the fact that the battle "system" really makes little, if any, sense, the fact that half the powerups just plain don't work, or the incessantly irritating "music" you saw fit to include. A very badly designed game all around, leagues worse than what I'd expected.
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WTF. For the entire battle i was not aloud to repair. The enemy didn't use any no repair abilities/ Why the hell that did happen
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the AI is too predictable..it almost always uses the "2-step-ahead" plan...it's how a normal person would play rock paper scissors..(you just gotta think faster)...
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pretty easy once you get the upgrades you feel make a good combo when i first played i would have given it a 1/5 but know that i've beaten it i understand that its more of a 4/5 because towards the middle/end its 100% tactics not luck or anything else (transform ftw) good job on the game