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Couple more suggestions. 1. A help guide with info about the towers. Like what do all 4 of the icons mean? What do the 3 stars mean? 2. When we upgrade a rune what does it upgrade...more damage, less cool down, or ? 3. I don't understand what teleport does? It does not seem to do anything. I do not get back my bait and my city mages never leave their spots. 4. Should get some bonus for calling waves early. 5. The idea of the Absorb is ok but really annoying having to clear everything on every level.
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Great unique TD. 1 complaint I have so far is you give us this great void tower but then your maps restrict where we can use it cause it is so LARGE :) 2. Need hotkeys for towers runes etc. 3. I'm not to crazy about getting penalized for exploring a map(-exp for losing on purpose to see what enemies are coming etc).
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For some reason i cant and ANY game(map) it just stuck and all i can do Escape(without winning) or Replay..... WTF ?!
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I am a purchased review.
This game is the best. Better than all others. make more. I think I like bacon.
Yeah.. those reviews above are real too...
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I this game! Please please NoorRaymond make a sequel!
Some sugestions could be: More kinds of towers, that have to be unlocked, and the terrain affection certain elements too, so that fire works well int he sesert, and could evolve to solar lens tower, or extra mana springs in wooded areas, or that you can unlock a rock pulveriser, but it cots mana, so that I can place a void tower. Also, being able to put things like traps in the ground?
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This is one heck of a good and different (and underrated) TD game! It's easily up there with Gemcraft, and is one of the very few games I've ever played where it actually *feels* like you're using magic. Perfect difficulty curve (although the last battle is a *monster*!). It's not exactly buggy as some have commented, but there are glitches. Rune cooldown and countdown don't speed up if you call the next wave (so use 3x instead for cooldown, take advantage for countdown :> ) . A very occasional monster will wander off the map (though it doesn't affect the game), and on the last level, on my 2nd try, I got to just skip through waves and win (the map froze). Mind you, I'd been playing about 12 hours straight by then :P Outstanding game! Love the distort and exploder graphics! Would *love* a sequel! 5/5
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Great game, but a serious difficulty spike in the last level. Also, there's an overdependance on magic damage/runes. Black holes are WAY more cost-effecient than towers, and the strongest enemies are immune to physical damage anyway, so the best strategy seems to be to place as many black holes as possible throughout each level...
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@AnTi90d 1) If you all you have to do is press "S" and then click on the plant. It's not really that hard. If you're upset about absorbing all the plants... don't do it. Just wait until you need the mana. 2) You have 8 decoy mages that the demons steal before they start taking the "real" ones. If you can't destroy the demons that are immune to physical damage you should invest in teleport to get your mages back sooner or just use runes to dispel them. Simple.
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I do not like this game at all, and I love tower defense games. I HATE that you have to use the keyboard or a near infinite number of clicks to clear plants. Thats BS and you shouldnt make players have to do that. You also make monsters immune to all damage except magic and then you program the mages to get kidnapped from the city. This game was not thought out. 1/5
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You should make so we do not lose the level until the demons escape the map with our mages. It is stupid to have a group of them reach the city and immediately lose, it does not give us a chance to recover them. Also, the hurricane is way overpowered, I beat all the yellow levels with nothing but hurricanes.
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Complicated strategy game. I think that is why the score is so low is that most kong'ers dont have the patience to figure it out.
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awesome game 5/5. But because there is a but : the difference between the 3 levels (green, yellow and red) is huge .... after finishing the 5 green, no matter what you do you can barely survive the yellow ones. Or I'm doing something wrong here :-)
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Decent, but the mana-collecting via trees doesn't do it for me, and I get a little too many "Don't touch my gems" vibes.
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Great game, sequel would be amazing. One suggestion I'd make is to allow the edit of targetting system for towers. 5/5
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So lame...last level, everything is blowing up, demons all over the plac, final wave...and the game stalls. Ugh. I gotta go get a drink.
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The ability to lower quality would be nice, at least for the last level. Even with the sound and music off I found my mouse moving much too slowly to intercept things.
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There is a pretty bad glitch. If you level up twice in a row, you might not unlock runes. I leveled from 4 to 6 and Black Hole was not unlocked.
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HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA
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First of all, this game deserves way more than it's current 3.39 rating. I've been playing the game on and off for the last few days and the first thing I would say to other players perhaps frustrated or not into it that much is that it is more than just a TD in that if you do not use the runes as the second half of your arsenal you will not beat it. The person(s) who created this game obviously put alot of time and thought into all aspects of this game and I just wanted to give them props.
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Dear wizards! I'd love to make a sequel to this game. If you'd like to get back to the world of Runes&Magic (and those of you who already seen the ending know what i'm talking about) - please thumb this comment up. If you hate it - you know what to do))
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Lacks tool to clear out land for building. Gameplay and user interface feel unfinished, and far from just unpolished. Some good ideas, but mediocre realisation.
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Played the game when it was on Kong almost 2 years ago. Pretty nice TD, but it had/has some annoying problems. Within the first 2 maps i played i ran into the same old bug: enemies leaving the path and becoming untargetable, which can result in maps not being finishable (seems to happen more often on 3x speed). I also remember an issue with maps being locked once you beat the third map of that general, which is silly for freeplay mode (it makes sense in story mode).
It's my second game, i'm really sorry for that bug, i didn't know it existed when game was released and had no feedbacks in a long time. This version has a fix, if some demon leaves the screen it is considered dead. So, please try again.
Mages are those circle icons near the town. Three main tower types can be connected with mages to use their magic (drag and drop circle icons on placed towers). Rune of teleportation must be used if demon took your mage from the city and then dropped him/her. Upgrade that rune to be able to teleport stolen mages right from the hands of the demons.
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looks nice but its real hard to complete the level i start with some bigbarred guys show up and seem immune for the towers, only the death wave hurts it but not enough to kill it....so no completing the level yet. wich i think is a flaw in the game
Each demon has a description. You can see it in the waves section (mouse over demon icon will show it), and also you can see it by clicking on the walking demon. Each description shows what kind of magic they immune to and what special powers they have. Good luck.