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I also don't understand the point of collecting the drops. Health is obvious, but if we auto-collect all the items and money when we win, and lose everything when we fail, why do our tanks bother to collect at all?
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loll well that was a good game for the time it last X) if im going to loose progress each time i clear my cache loll you should have tough of this before doing the game lol o well i will come from time to time see if you fix this flash pb that you cannot help me with but still im suprise that you cannot do anything i send you a screenshot i got proof there should be a way you could reset me to a lvl or such ... in other words your telling me i wasted my time on this game
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it even say it in my tab of best score i was lvl 49 mk 8 900 something +almost 2k scrap come on plz help me im not playing anymore if you cant fix this
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WTF O_O i clear my cache and lost all why i didnt hard reset man that suck is there a way you can put back my lvl and stuff O_O i dont want to start over damm
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i spent a good amount of kreds on this game. and almost all my rolls were the stupid lime green armor. what kinda crap this that? Really?
I feel your pain, but really it just a random drop for everyone. Play a little more and you will get all the grate items. Also new item types will be added soon
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1. what are those gears on the top of the menu for? i didn't see any description for them
2. maybe an option to add two side weapons maybe?
3.have infinity restart mode continue constantly without a count down, just have a big button to the side to stop it when needed
4. love the game, continue the good work
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Great start to a game! I really like it! A few issues: graphics options needed for not so great comps. Move needs to be default. Improve AI! Charging in and stopping to shoot just gets us killed faster. On that note, once a target is chosen, STAY ON TARGET unless they go out of range, don't switch to a different one passing by when you are just about to kill one. And don't stop. It's NEVER good to stop. It would also be great to have an avoidance module or something where the tank doesn't just drive into the path of a missile.
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This is the best new game on Kong. 5/5 excellent premise. One thing I would suggest is making different types of pets that you can have simultaneously. Like, once I get high enough in tank mode, I unlock plane mode, boat mode, submarine mode, and space mode and can toggle between them all. Gives a little more depth to it while using the same basic engine.
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I really wish the AI wasn't convinced that "in the middle of six tanks" is the best place for someone with the equivalent of a sniper rifle to sit.
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Please add a confirmation for the repair button. I ended up using caps to repair my robot because I was trying to move my robot towards the area where the button spawns.
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Nice game, I'm liking it, just one recommendation: Improve interfase/screens, make "anti-idling" farming easier, right now it requires way too much button clicking and buttons don't have hotkeys (like Space, Enter or ESC). For example: farming right now is something like this: Going to map, clicking the level/difficulty, killing stuff (but this is the fun part), "going to base" in the money/exp/loot screen, opening each loot box, waiting the delay for the "Ok", pressing "Ok" after each item. Why not simply showing everything in a single screen after the combat with a single button that accept a hotkey like Space, Enter or someting? Maybe even adding a "Repeat" button to quickly replay the map in the said screen?
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The level scaling for drops in v0.35 is terrible. Make them zone level +/- X or scale them with robot level. As it is drops are vendor trash and the only usable stuff comes from spins (because those are at your current bot level).
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2 issues with item mixer:
1) perm skill doesn't reduce the cost of item mixer cost
2) using caps didn't increase the average lvl of the item I was fusing.
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Please please please decrease the priority of our bot breaking off an engagement & running off to fetch some Hydrogen, irrelevant of how many enemies it has to go through. This keeps getting me killed.
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you either need to increase health gained from medkits, decrease the health you need to lose for the bot to automatically go for medkits, increase the amount of medkits on the field or nerf damage done from enemies because i always run out of medkits in the near middle of a match because i always die! (especially when the bot sits there)
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Great game marred by mindnumbingly infuriating AI. If you're not going to let me operate the robot myself so that I can control its distance from enemies and the target it's firing at, please, please at least give it AI smart enough to know that, if there are multiple enemies in range, it should focus on the guy with 1% health left and not the one with full HP.
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Great game, lots of fun! A few suggestions for the future: 1) Multiplayer would be fantastic! 2v2, 4v4, 8v8! So much fun, albeit a lot of work to implement. 2) Having various AI modes, and/or upgrade-able AIs would be awesome. For example, keeping your distance or staying close, prioritizing low or high health targets, etc. 3) Leveling up more than one level would be better if it compounded the level up stats together, instead of just showing the last level up. Ps, I believe there was a grammar mistake in the welcome back screen.
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I don't get it. I can't fight. I don't gain gold, or xp. When the battle starts all robots immediately kill my robot.
Matches last less than five seconds. I dont get it. What am I missing?
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Sugestions:
1. Quests would be awesome ;D
2. Items lvl should be corelate with player lvl, I have chance to get items close to my level only by hourly or daily spin
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I just hate it that, everytime the level starts, he rushes towards coins.....we get all of them at the end, why make him run straight into enemy fire. btw 5/5, great game even for beta.