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The levels with more fixed sources and fewer movable ones are better - they require more thought and clever solution, rather than moving points around until you light up all the points.
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Surprisngly fun game. pretty challanging on some levels but far to easy on others. but the fact that you can win the levels in multiple ways normally means its endless amounts of entertainment. And two people who think differently can still solve the level albeit in different ways. So 5/5 especially because there is a help button in game if you get stuck on a really hard level
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When I first saw this I knew exactly how much fun it was going to be, It's just one of those puzzle games that's so simple, yet still difficult and pleasing to the brain. The level scaling was odd however, as without any fixed nodes, some of the later levels are just plain easy after what predecessed them, but that might just be so it's not hard level after hard level which would be a better design.
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This is kind of like making a constellation. People randomly connect dots with lines until they think it looks right, even if it doesn't look anything at all like a pegasus.
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Disappointing in how easy it is. This version of the game removes some of the more challenging rules from the other versions (such as: a light is on only if there is a single laser crossing it, it turns of if there are multiple; or you can't place nodes on lights; or lights and lasers have different colors; or at least a point based system that awards you for finding the solution with minimum number of nodes moves), which makes it even easier. It could be a great game if it was more challenging.
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A completely creative and innovative idea!! Great game!! It's challenging and relaxing at the same time. Great job developers!! :-)
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It's a good game, but it never really gets challenging. i completed it without any real struggle, it could use more and more challenging levels, good game in general though.
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It shows how people think in a very different way. More variery and higher difficulty would be great, but... I admit I just imagined the lasers being links to stars and that I was looking at different star signs. It was actually really great that way!
I shouldn't do so, but... I just must. 5/5. Keep up the job, do a sequel, listen to what people say, and it could be awesome!
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Great concept; far too easy. Beat it in about 10 minutes; I felt like a lot of the later levels I just had to shift a couple nodes and it was done; most levels were beatable in under 10 seconds without much thought,
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Very nice game, until there is a level where you can turn all nodes blue excaclty at the border of the screen, so you can't click to release the thing you are dragging although you feel you should be able to, and thats really annoying.
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Great game, but half the time I feel like im finishing the level with a shape that doesnt mean anything while other people are making clouds, birds, and other cool designs.
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I must say this game really drags my attention, the music is not annoying and fits well the game, gameplay is smooth and alow milimetric movements to be accepted, and the flexibility is remarkable
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I really like the concept of the game, but as others noted it's far too easy. Perhaps adding a moves counter, to challenge us to find the solution in x moves or less, would add to the fun.
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I played the whole thing... but only because logicraft said that 49 was semi-difficult... I disagree... it was way too easy, just like every other level. I like the multiple ways to win thing... but maybe having a nearly limitless number of ways to win is a little too much. Add more restrictions in the later levels... like maybe boxing in a certain area, or something, and take about 1/3rd of the lasers away... that would make the game more challenging.
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If the developers can’t even figure out how to make separate controls for music and sound effects, they deserve to have their games rated 1/5.