Libra

Libra

by NothingCasual
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Libra

Rating:
3.5
Released: January 06, 2010
Last updated: January 23, 2010
Developer: NothingCasual

Tags for Libra

Description

Libra is a logic puzzle which tests your lateral thinking!

How to Play

Mouse to drag & Spacebar to rotate

Developer Updates

Dec 23, 2009 2:41am

Updates:
No more blur effect (sorry for the headache).
Sound & Music options in main menu.
Easy Mode: In this mode you can exceed the maximum weight difference in the intermediate steps.

Note: Libra needs Flash 10.

Thanks for all the suggestions!

FAQ

What is Libra?

Libra is an incremental idle game developed by NothingCasual where players balance two different factions to achieve equilibrium.

How do you play Libra?

In Libra, you click to accumulate resources and make strategic upgrades, aiming to keep the balance between opposing sides while progressing your overall power.

What are the main progression systems in Libra?

Libra features resource accumulation, upgrades, and unlocking new skills or bonuses as you advance, offering continuous progression even during idle periods.

Is there offline progress in Libra?

Yes, Libra supports offline progress, allowing players to continue earning resources and advancing while not actively playing the game.

What makes Libra unique among idle games?

Libra stands out by focusing on a balancing mechanic between two factions, requiring players to manage and maintain equilibrium instead of just maximizing a single resource.

Comments

0/1000
Kamileon avatar

Kamileon

Feb. 20, 2010

19
1

This game deserves a much higher score than it has.

gabiton avatar

gabiton

Jan. 22, 2010

11
1

my brain hurts! nice game btw

goodmenace avatar

goodmenace

Jan. 14, 2010

11
1

Very nice game, love the concept! Reminds me of those word games where you have change from one word to another, changing one letter at a time, but each step has to be a word.

WileyC avatar

WileyC

Jul. 23, 2013

6
2

Level 2: put a 4 on the left, 8 on the right, 8 on the left, 4 on the right.
The scales are never more than 4 difference between the two sides and they end up perfectly balanced on the end. I think what you are missing is that you do NOT pile up one scale and then the other one. You have to keep them roughly balanced at ALL times.

DubaiBunnies avatar

DubaiBunnies

Jun. 11, 2017

1
0

That is amazing game