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This is original, but srsly, it was far too easy.. It was fun for all the five first battles, but after those you knew how to win all the rest of the battles with 3 stars.. For this to be a five star rating you should add something like perfect: "Don't let your crew get hit by even one stone" (instead of getting 3 stars if you heal right before the game is over) and such stuff.. Now you got all the spells from just clearing out 2 tiers (balloon and repair was just drawing lines at the same places over and over again, no need for either spells, nor brain)
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Could you add a line in the sky where you can t draw your walls?It often happen that my wall doesn t draw and i miss the stone when i click on an undrawable area during baloon fight.
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its a good game one bug ide liek to point out is when you axidently drag the line off the screen it will leave the red line butnot actualyl a wall so i know that keeps happinign to me :) otherwise im enjoyign it theroly
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First thought: Sweet.
First round: boring and terrible to control
Next rounds: Nice variation of game modes and objectives, how great is that!
But finally boredom took over.
3/5 because it is well made
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i love it absolutely love it the design of it all is well done it deserves a way higher score wish there was a sequel if there was i not sure bout this since there might be and i havent gotten far enough in but perhaps a dragon or two or three.........hundred.........thousand or so
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For some reason I keep reading the title of the game as "Wizard Wells" (as in Wallace Wells, Scott Pilgrim's cool gay roommate).
Anyway, good game. One of the few defense games original enough to warrant more than one load. Yay! There is even an achievement for that!
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Great game, 5/5. 1 suggestion/request? An upgrade to make the line longer lol. It always seemed to me to be juuusssttt a little too short.
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It would be nice if you could heal yourself on the balloon level...after all, you are a friendly unit. In order to win the game, t also made me replay the 25th level after I already beat it. I played it out of order and I had no more uncompleted levels.
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Very cool, definitely liking the variance in play styles. Gets pretty challenging too, whereas other games you sit there and watch your towers do everything. Although I would like to see the upgrades harder to get, max money first and you're done by the 15th level. Still very good work here 5/5
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I really enjoy the game overall. Every level is different, keeps you on your toes and makes it overall more enjoyable. 5/5
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you devs need to make a DS app, iPod app, and iPad app... just saying i would but it for $1 and i can really see it becoming the next angry birds
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Same problem as Helius - I get to a point in the first level where a troll just spews out millions upon millions of coins, which makes the game lag so much. I'm also running it on firefox...
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Great game 5/5. The upgrade system was kind of a let down though, just because i did not put a single point in the gnome, and i still got all upgrades by about halfways through 3rd teir. Also the wall mechanic was great, it was easy to understand but in the later level you really have to try.
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short but fun.. making it like a minigames with boss fight at the end is great! and each of them is different, making you do the slash + upgrades depending on the stage.. btw, thank you for making the heal spammable and having the skill fireball..
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I am sure that this is a great game, but I seem to have encountered a bug. On the first level I hit a troll and it gives me about 10 coins. Then I hit the next guy with his stone and I get about 1500 coins. Then I hit the third guy on level one and I get so many coins that the player just crashes. I am pretty sure that this is not supposed to happen because I also get an achievement pop up that is supposed to be for killing 200 enemies and I have only killed 3. I am playing on a firefox browser. Don't know what happened but I just thought I would let you know.
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Really cool game, but my only "gripe" about it is that there are not nearly enough upgrades. By the end, I had every single thing upgraded and was sitting on over 8k gold. Perhaps upgrade some line passives like length and staying power time could be added. Or something else, but as another already said, the line upgrades in place are pretty worthless, though I did tend to like the healing while I was freaking out at first, thinking I had to block every single ball, hah. Nice concept, though. Love the different level types. Made it not a complete mind numbing experience.
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i got an idea for a sequal but it might not be good. So in the sequal u will go to the past and play a little boy who lives in a nice and quiet place but a bad wizard made a portal to another dimension and troll's and ogers come out of it and so the little boy has been taken but wizards saved him and so he learns the way of the wieard and with an army try's to stop the bad wizard to know how the sequal ends private message me. thanks for listening i hope the maker of this game or other guys/girls will find this game good
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Only the money magnet and fireball are worth getting. The default wall is perfect as is, so the upgraded walls aren't necessary, and it's never necessary to use healing, even on the harder levels.
Very cool game mechanic, though!
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The game is VERY creative, I will give you that. It was very nice that you incorporated multiple types of defense like game play into one fantastically entertaining game. That being said, it was HORRIBLY easy, and I didn't see much difference from level to level, in respect to each of the different game play columns.
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It's a decent game but it lacks depth. I played roughly half of the levels and each level is the same, it imo gets boring quickly. There should have been some changes to freshen up the rather dry repetitive gameplay. Still a decent game.
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Great game! My ideas for hopefully a number 2; upgrade your line drawing skills, for example, longer length, and times it stays. Power-ups? Good luck look forward to the sequal. 10/10.
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I like the concept, although I didn't enjoy rushing to draw walls. Also, it's a very small screen that doesn't enlarge as I zoom in. I would have enjoyed more to just click to activate pre-set wall locations.